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Lose less exp when u getting skullbashed by noobchars who's not in warmode against u

Shall we still have this system or change?


  • Total voters
    52
  • Poll closed .

makz0r

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May 1, 2013
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When you die in wm or getting skullbashed, you losing alot of exp. Everytime you die in warmodes you lose around 30% exp. In my opinion you should drop exp depending on how many people you die by. For example if you're level 250+ and dying by 1 or 2 guys you're in guild war against. You should drop around 1 lvl and 20%, if you're like 200+ and dying by 1 or 2 ppl of course you shouldn't drop levels like a level 250+. If you die by like 15 people who's in guild war against you. You should just drop like 10%-20%. And when you're not in guild war and just by die by like 10 random ppl, lets say you're getting skullbashed because you want to kill noobchars who's mwalling in obs etc. If someone who's not in the guild you're waring against last hits you. You drop like 1 lvl and 40-60% at lvl 250+, it's the same exp you drop by dying by monsters. Same there, it should depend on how many people you die by. if you die by alot of ppl you should drop less exp. That's my opinion. If you got better ideas, please let me know. :)
 
Last edited:
charlovers and players who's waring alot will love it and the rest will hate this
 
Yeah, When you die by players the lost should reduced a little bit. If you die by monster should be the same and, not I'm not a char lover I don't really care is just an opinion.
 
I think the only thing that needs changed is the level loss from when u die by players. Its ridiculous you lose tons of lvls from getting randomed
 
I think it should be changed so if you are killed by noobchar, but most dmg by warmode you lose as much exp as at death by wm opponent and rest please, leave it as it is. It's enough rpg serv.
 
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