Lbtg
Advanced OT User
- Joined
- Nov 22, 2008
- Messages
- 2,394
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Hey, i want to ask for help for such script for a tfs 1.4+ REVSCRIPT
IDea:
If player level is 100-200( loss extra 10 levels per death, to normal death rates of server)
If player level is 200-300( loss extra 30 levels per death, to normal death rates of server)
If player level is 300-400( loss extra 60 levels per death, to normal death rates of server)
If player level is 400-529( loss extra 120 levels per death, to normal death rates of server)
530 level save check( if player dies above this level its critical max 530 how much player level can drop, so if plaer die at lvl 531 he go to 530 if player dies at 930 lvl for example he go to 530 lvl back)
530-9999 ( player loss XXX levels to straight go back to 530lvl to save spot, + normal death rates of server appears also)
i hope i explained it understandaible, if someone could try make this, that would help alot! Thanks!
if got questions about script, please ask
IDea:
If player level is 100-200( loss extra 10 levels per death, to normal death rates of server)
If player level is 200-300( loss extra 30 levels per death, to normal death rates of server)
If player level is 300-400( loss extra 60 levels per death, to normal death rates of server)
If player level is 400-529( loss extra 120 levels per death, to normal death rates of server)
530 level save check( if player dies above this level its critical max 530 how much player level can drop, so if plaer die at lvl 531 he go to 530 if player dies at 930 lvl for example he go to 530 lvl back)
530-9999 ( player loss XXX levels to straight go back to 530lvl to save spot, + normal death rates of server appears also)
i hope i explained it understandaible, if someone could try make this, that would help alot! Thanks!
if got questions about script, please ask