williamwzk
New Member
I need a programmer who works with C++, to change the loss of Magic Level and Skill (players lose a lot after they die).
player.cpp
player.cpp
C++:
void Player::death(Creature* lastHitCreature)
lostMana = static_cast<uint64_t>(sumMana * deathLossPercent);
uint32_t lostSkillTries = static_cast<uint32_t>(sumSkillTries * deathLossPercent);
Loss Magic Level and Skill
void Player::death(Creature* lastHitCreature)
lostMana = static_cast<uint64_t>(sumMana * deathLossPercent);
uint32_t lostSkillTries = static_cast<uint32_t>(sumSkillTries * deathLossPercent);