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Lua area not use spells?

Pretx

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Hi members of otland

Is posible that in some area frompos, topos can't say any spells?
 
Why it needs to say an explanation for a script?

Yes, it's possible, adding a creatureevent or adding a code to each spell.

Well because if he purely just didnt want people to be able to use a spell, he could make the zone pz.. but if it's for another reason then we'll need to make him a certain code.
 
I wish it were that easy to remove with pz tile, all the "haste"... Why I would want this? I have a event where the player need run and avoid obstacles, If someone can help me I'll glad!
 
Do you have a teleporter for the event? You can add a onStepIn Function for when someone goes in that teleporter like:

doPlayerUnlearnInstantSpell(cid, haste)

Then the teleporter to leave will be:

doPlayerLearnInstantSpell(cid, haste)
 
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