dantexd
Member
- Joined
- Sep 1, 2010
- Messages
- 97
- Reaction score
- 23
Is there any way to control the position of the effects on this script?
Or implement this into the combat object effect?
local position = {x=getThingPosition(getCreatureTarget(cid)).x, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
Or implement this into the combat object effect?
local position = {x=getThingPosition(getCreatureTarget(cid)).x, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
Code:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 180)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -11.5, 1, -11.2, 1)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 64)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -11.6, 1, -10.8, 1)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 72)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -10.9, 1, -11.7, 1)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 197)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -10.6, 1, -10.8, 1)
arr1 = {
{3}
}
arr2 = {
{3}
}
arr3 = {
{3}
}
arr4 = {
{3}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
local function onCastSpell1(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
return isPlayer(parameters.cid) and doCombat(parameters.cid, combat4, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 10, parameters)
addEvent(onCastSpell2, 10, parameters)
addEvent(onCastSpell3, 1200, parameters)
addEvent(onCastSpell4, 1200, parameters)
return TRUE
end