local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 35)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5.0, -380, -7, -470)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 35)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5.4, -620, -8, -800)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 35)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.1, -460, -9, -560)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 35)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.7, -520, -10, -600)
arr1 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
}
arr2 = {
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 1, 1, 2, 1, 1, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}
}
arr3 = {
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 2, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1}
}
arr4 = {
{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},
{1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 2, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
local function onCastSpell1(parameters)
doCombat(parameters.cid, combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, combat4, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 200, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 800, parameters)
return true
end