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Lua Lua error order.lua

Hameq

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Code:
[26/12/2011 10:19:03] [Error - Action Interface] 
[26/12/2011 10:19:03] data/actions/scripts/order.lua:onUse
[26/12/2011 10:19:03] Description: 
[26/12/2011 10:19:03] data/actions/scripts/order.lua:225: attempt to index upvalue 'skills' (a nil value)
[26/12/2011 10:19:03] stack traceback:
[26/12/2011 10:19:03] 	data/actions/scripts/order.lua:225: in function <data/actions/scripts/order.lua:31>

Code:
local skills = specialabilities
local surfborders = {4644, 4645, 4646, 4647, 4648, 4649, 4650, 4651, 4652, 4653, 4654, 4655, 4656, 4657, 4658, 4659, 4660, 4661, 4662, 4663}

local txt = {
["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"},
["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"},
["move"] = {"move!", "move there!", "go there!", "walk there!"},
["light"] = {"flash!", "light!", "flash this place!", "light up this place!"},
["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"},
["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"},
["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"},
["fly"] = {"let's fly!", "let me get on you!"} ,
["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"},
}

-- NAME OUTFIT SPEED
local flys = {
["Moltres"] = {229, 2300}, -- moltres
["Articuno"] = {230, 2100}, -- artic
["Zapdos"] = {224, 2600}, -- zapdos
["Mew"] = {232, 2200}, -- 1000
["Mewtwo"] = {233, 2200},-- two
["Dragonite"] = {221, 1300},-- nite
["Pidgeot"] = {222, 900}, -- geot
["Fearow"] = {226, 800}, -- fearow
["Aerodactyl"] = {227, 1100}, -- aero
["Charizard"] = {216, 1000}, -- chari
["Porygon"] = {316, 600}, -- porygon
}

function onUse(cid, item, frompos, item2, topos)

--------END FLY/RIDE --------
if getCreatureCondition(cid, CONDITION_OUTFIT) and (item2.uid == cid or getRecorderPlayer(topos) == cid) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then

	if isInArray({460, 11675, 11676, 11677}, getTileInfo(getThingPos(cid)).itemid) then
        doPlayerSendCancel(cid, "You can\'t stop flying at this height!")
        return true
        end

	local item = getPlayerSlotItem(cid, 8)
	local pokemon = getItemAttribute(item.uid, "poke")
	local x = pokes[pokemon]

        if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then
        doPlayerSendCancel(cid, "You can\'t stop flying above the water!")
        return true
        end

	doSummonMonster(cid, pokemon)

	local pk = getCreatureSummons(cid)[1]
	doTeleportThing(pk, getThingPos(cid), false)
	doCreatureSetLookDir(pk, getCreatureLookDir(cid))

	adjustStatus(pk, item.uid, true, false, true)

	doPlayerSay(cid, ""..getPokeName(getCreatureSummons(cid)[1])..", let me get down!", 1)
	doChangeSpeed(cid, - getCreatureSpeed(cid))
	doChangeSpeed(cid, PlayerSpeed)
	doRemoveCondition(cid, CONDITION_OUTFIT)
	setPlayerStorageValue(cid, 17000, -1)
	setPlayerStorageValue(cid, 17001, -1)

return true
end
-----------------------------

if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "You need a pokemon to use order!") end
if getCreatureNoMove(getCreatureSummons(cid)[1]) then return true end
markLP(getCreatureSummons(cid)[1], -1)

if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then
return true
end

local unfix = {x = 1, y = 1, z = 1}
local thisball = getPlayerSlotItem(cid, 8)
local mysum = getCreatureSummons(cid)[1]

	markPos(mysum, topos)
	markOwnerPos(mysum, getThingPos(cid))

-------- ROCK SMASH ---------
if item2.itemid == 1285 and isInArray(skills["rock smash"], getPokemonName(mysum)) then

	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["rock smash"][math.random(1, #txt["rock smash"])].."", 1)
	addEvent(goThere, 500, mysum, topos, "rock smash", isCreature(getCreatureTarget(cid)))

return true
end
-----------------------------


-------- CUT ----------------
if item2.itemid == 2767 and isInArray(skills["cut"], getPokemonName(mysum)) then

	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["cut"][math.random(1, #txt["cut"])].."", 1)
	addEvent(goThere, 500, mysum, topos, "cut", isCreature(getCreatureTarget(cid)))

return true
end
-----------------------------

-------- TRANSFORM ----------
if getCreatureName(mysum) == "Ditto" and isMonster(item2.uid) then
	if item2.uid == mysum then
		if isTransformed(mysum) then
			deTransform(mysum, getItemAttribute(thisball.uid, "transTurn"))
			markPos(mysum, unfix)
			doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["untransform"][math.random(1, #txt["untransform"])].."", 1)
		return true
		end
	doPlayerSendCancel(cid, "Your ditto is not transformed.")
	markPos(mysum, unfix)
	return true
	end

	if getCreatureName(item2.uid) == "Ditto" then
		doPlayerSendCancel(cid, "Your ditto can't transform into another ditto.")
		markPos(mysum, unfix)
	return true
	end

	if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then
		doPlayerSendCancel(cid, "Your ditto is already transformed into that pokemon.")
		markPos(mysum, unfix)
	return true
	end

	local cd = getCD(thisball.uid, "trans", 40)

	if cd > 0 then
	doPlayerSendCancel(cid, "Your pokemon is too tired to transform again. Cooldown: ("..getStringmytempo(cd)..")")
	return true
	end

	if getHappiness(mysum) <= 50 then
		doSendMagicEffect(getThingPos(mysum), happinessRate[1].effect)
		markPos(mysum, unfix)
	return true
	end

	local turn = getItemAttribute(thisball.uid, "transTurn")

		if not turn or turn > 10 then
			doItemSetAttribute(thisball.uid, "transTurn", 0)
		else
			doItemSetAttribute(thisball.uid, "transTurn",  turn + 1)
		end

	local time = 140 + 2 * getPokemonLevel(mysum)

	turn = getItemAttribute(thisball.uid, "transTurn")

	markPos(mysum, unfix)
	setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid))
	doSetCreatureOutfit(mysum, getCreatureOutfit(item2.uid), -1)
	addEvent(deTransform, time * 1000, mysum, turn)
	doSendMagicEffect(getThingPos(mysum), 184)
	doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER)
	local name = getCreatureName(item2.uid)
	setCD(thisball.uid, "trans", 40)
	doItemSetAttribute(thisball.uid, "transBegin", os.clock())
	doSetItemAttribute(thisball.uid, "transLeft", time)
	doSetItemAttribute(thisball.uid, "transOutfit", getCreatureOutfit(item2.uid).lookType)
	doSetItemAttribute(thisball.uid, "transName", getCreatureName(item2.uid))
	doFaceCreature(mysum, getThingPos(item2.uid))
	doPlayerSay(cid, ""..getPokeName(mysum)..", transform into "..getArticle(name).." "..name.."!", 1)

		if dittoCopiesStatusToo then
			doSetItemAttribute(thisball.uid, "boffense", dittoBonus * getOffense(item2.uid))
			doSetItemAttribute(thisball.uid, "bdefense", dittoBonus * getDefense(item2.uid))
			doSetItemAttribute(thisball.uid, "bsattack", dittoBonus * getSpecialAttack(item2.uid))
			doSetItemAttribute(thisball.uid, "bagility", dittoBonus * getSpeed(item2.uid))
			adjustStatus(mysum, thisball.uid)
		end

return true
end
-----------------------------

-------- LIGHT --------------
if isMonster(item2.uid) and getCreatureMaster(item2.uid) == cid then

	markPos(mysum, unfix)

	if not isInArray(skills["light"], getPokemonName(item2.uid)) then
	doPlayerSendCancel(cid, "Your pokemon can't use flash.")
	return true
	end
	
	local cd = getCD(thisball.uid, "light", 30)

	if cd > 0 then
	doPlayerSendCancel(cid, "Your pokemon is too tired to use flash. Cooldown: ("..getStringmytempo(cd)..")")
	return true
	end

	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["light"][math.random(1, #txt["light"])].."", 1)
	doCreatureSay(mysum, "FLASH!", TALKTYPE_MONSTER)
	doSendMagicEffect(getThingPos(mysum), 28)

	local size = 5
		size = size + math.floor(getSpecialAttack(mysum) / 60)
		size = size + math.ceil(getPokemonLevel(mysum) / 60)

		if size > 11 then
			size = 11
		end

	doSetCreatureLight(mysum, size, 215, 600*1000)

	local delay = math.floor(30 - getPokemonLevel(mysum) / 4)
		if delay > 0 then
		setCD(thisball.uid, "light", delay)
		end

return true
end
-----------------------------


-------- DIG ----------------
if isInArray(skills["digholes"], item2.itemid) and isInArray(skills["dig"], getPokemonName(mysum)) then

	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["dig"][math.random(1, #txt["dig"])].."", 1)
	addEvent(goThere, 500, mysum, topos, "dig", isCreature(getCreatureTarget(cid)))

return true
end
-----------------------------


-------- BLINK / MOVE -------
if not isCreature(item2.uid) and isInArray(skills["blink"], getPokemonName(mysum)) then

	if not isWalkable(topos, cid, 0, 0) then

		doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)
		addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)))

	return true
	end

	local cd = getCD(thisball.uid, "blink", 170)

	if cd > 0 then

		doPlayerSendCancel(cid, "Blink cooldown: ("..getStringmytempo(cd)..")")
		doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)
		addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)))

	return true
	end

	local distance = getDistanceBetween(getThingPos(mysum), topos)

	markPos(mysum, unfix)
	setCD(thisball.uid, "blink", distance * 12)
	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["blink"][math.random(1, #txt["blink"])].."", 1)
	doSendDistanceShoot(getThingPos(mysum), topos, 39)
	doSendMagicEffect(getThingPos(mysum), 211)
	doTeleportThing(mysum, topos, false)
	doSendMagicEffect(topos, 134)
	doCreatureSay(mysum, "BLINK!", TALKTYPE_MONSTER)
	goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)))

return true
end
-----------------------------


----START FLYorRIDE ---------
if (item2.uid == cid or getRecorderPlayer(topos) == cid) and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["ride"], getPokemonName(mysum))) then

	--if not isPremium(cid) then
	--doPlayerSendCancel(cid, "Only premium members are allowed to fly or ride.")
	--return true
	--end

	local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum)
	doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", 1 - pct)

	if isInArray(skills["fly"], getPokemonName(mysum)) then
	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["fly"][math.random(1, #txt["fly"])].."", 1)
	addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid)))
	else
	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["ride"][math.random(1, #txt["ride"])].."", 1)
	addEvent(goThere, 500, mysum, topos, "ride", isCreature(getCreatureTarget(cid)))
	end

return true
end
-----------------------------


-------- MOVE / END ---------

	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)
	if isCreature(getCreatureTarget(cid)) then
		goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)))
	else
		addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)))
	end
return true
end
-----------------------------
 
LUA:
local skills = specialabilities
local surfborders = {4644, 4645, 4646, 4647, 4648, 4649, 4650, 4651, 4652, 4653, 4654, 4655, 4656, 4657, 4658, 4659, 4660, 4661, 4662, 4663}

local txt = {
["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"},
["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"},
["move"] = {"move!", "move there!", "go there!", "walk there!"},
["light"] = {"flash!", "light!", "flash this place!", "light up this place!"},
["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"},
["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"},
["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"},
["fly"] = {"let's fly!", "let me get on you!"} ,
["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"},
}

-- NAME OUTFIT SPEED
local flys = {
["Moltres"] = {229, 2300}, -- moltres
["Articuno"] = {230, 2100}, -- artic
["Zapdos"] = {224, 2600}, -- zapdos
["Mew"] = {232, 2200}, -- 1000
["Mewtwo"] = {233, 2200},-- two
["Dragonite"] = {221, 1300},-- nite
["Pidgeot"] = {222, 900}, -- geot
["Fearow"] = {226, 800}, -- fearow
["Aerodactyl"] = {227, 1100}, -- aero
["Charizard"] = {216, 1000}, -- chari
["Porygon"] = {316, 600}, -- porygon
}

function onUse(cid, item, frompos, item2, topos)

--------END FLY/RIDE --------
if getCreatureCondition(cid, CONDITION_OUTFIT) and (item2.uid == cid or getRecorderPlayer(topos) == cid) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then

	if isInArray({460, 11675, 11676, 11677}, getTileInfo(getThingPos(cid)).itemid) then
        doPlayerSendCancel(cid, "You can\'t stop flying at this height!")
        return true
        end

	local item = getPlayerSlotItem(cid, 8)
	local pokemon = getItemAttribute(item.uid, "poke")
	local x = pokes[pokemon]

        if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then
        doPlayerSendCancel(cid, "You can\'t stop flying above the water!")
        return true
        end

	doSummonMonster(cid, pokemon)

	local pk = getCreatureSummons(cid)[1]
	doTeleportThing(pk, getThingPos(cid), false)
	doCreatureSetLookDir(pk, getCreatureLookDir(cid))

	adjustStatus(pk, item.uid, true, false, true)

	doPlayerSay(cid, ""..getPokeName(getCreatureSummons(cid)[1])..", let me get down!", 1)
	doChangeSpeed(cid, - getCreatureSpeed(cid))
	doChangeSpeed(cid, PlayerSpeed)
	doRemoveCondition(cid, CONDITION_OUTFIT)
	setPlayerStorageValue(cid, 17000, -1)
	setPlayerStorageValue(cid, 17001, -1)

return true
end
-----------------------------

if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "You need a pokemon to use order!") end
if getCreatureNoMove(getCreatureSummons(cid)[1]) then return true end
markLP(getCreatureSummons(cid)[1], -1)

if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then
return true
end

local unfix = {x = 1, y = 1, z = 1}
local thisball = getPlayerSlotItem(cid, 8)
local mysum = getCreatureSummons(cid)[1]

	markPos(mysum, topos)
	markOwnerPos(mysum, getThingPos(cid))

-------- ROCK SMASH ---------
if item2.itemid == 1285 and isInArray(skills["rock smash"], getPokemonName(mysum)) then

	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["rock smash"][math.random(1, #txt["rock smash"])].."", 1)
	addEvent(goThere, 500, mysum, topos, "rock smash", isCreature(getCreatureTarget(cid)))

return true
end
-----------------------------


-------- CUT ----------------
if item2.itemid == 2767 and isInArray(skills["cut"], getPokemonName(mysum)) then

	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["cut"][math.random(1, #txt["cut"])].."", 1)
	addEvent(goThere, 500, mysum, topos, "cut", isCreature(getCreatureTarget(cid)))

return true
end
-----------------------------

-------- TRANSFORM ----------
if getCreatureName(mysum) == "Ditto" and isMonster(item2.uid) then
	if item2.uid == mysum then
		if isTransformed(mysum) then
			deTransform(mysum, getItemAttribute(thisball.uid, "transTurn"))
			markPos(mysum, unfix)
			doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["untransform"][math.random(1, #txt["untransform"])].."", 1)
		return true
		end
	doPlayerSendCancel(cid, "Your ditto is not transformed.")
	markPos(mysum, unfix)
	return true
	end

	if getCreatureName(item2.uid) == "Ditto" then
		doPlayerSendCancel(cid, "Your ditto can't transform into another ditto.")
		markPos(mysum, unfix)
	return true
	end

	if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then
		doPlayerSendCancel(cid, "Your ditto is already transformed into that pokemon.")
		markPos(mysum, unfix)
	return true
	end

	local cd = getCD(thisball.uid, "trans", 40)

	if cd > 0 then
	doPlayerSendCancel(cid, "Your pokemon is too tired to transform again. Cooldown: ("..getStringmytempo(cd)..")")
	return true
	end

	if getHappiness(mysum) <= 50 then
		doSendMagicEffect(getThingPos(mysum), happinessRate[1].effect)
		markPos(mysum, unfix)
	return true
	end

	local turn = getItemAttribute(thisball.uid, "transTurn")

		if not turn or turn > 10 then
			doItemSetAttribute(thisball.uid, "transTurn", 0)
		else
			doItemSetAttribute(thisball.uid, "transTurn",  turn + 1)
		end

	local time = 140 + 2 * getPokemonLevel(mysum)

	turn = getItemAttribute(thisball.uid, "transTurn")

	markPos(mysum, unfix)
	setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid))
	doSetCreatureOutfit(mysum, getCreatureOutfit(item2.uid), -1)
	addEvent(deTransform, time * 1000, mysum, turn)
	doSendMagicEffect(getThingPos(mysum), 184)
	doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER)
	local name = getCreatureName(item2.uid)
	setCD(thisball.uid, "trans", 40)
	doItemSetAttribute(thisball.uid, "transBegin", os.clock())
	doSetItemAttribute(thisball.uid, "transLeft", time)
	doSetItemAttribute(thisball.uid, "transOutfit", getCreatureOutfit(item2.uid).lookType)
	doSetItemAttribute(thisball.uid, "transName", getCreatureName(item2.uid))
	doFaceCreature(mysum, getThingPos(item2.uid))
	doPlayerSay(cid, ""..getPokeName(mysum)..", transform into "..getArticle(name).." "..name.."!", 1)

		if dittoCopiesStatusToo then
			doSetItemAttribute(thisball.uid, "boffense", dittoBonus * getOffense(item2.uid))
			doSetItemAttribute(thisball.uid, "bdefense", dittoBonus * getDefense(item2.uid))
			doSetItemAttribute(thisball.uid, "bsattack", dittoBonus * getSpecialAttack(item2.uid))
			doSetItemAttribute(thisball.uid, "bagility", dittoBonus * getSpeed(item2.uid))
			adjustStatus(mysum, thisball.uid)
		end

return true
end
-----------------------------

-------- LIGHT --------------
if isMonster(item2.uid) and getCreatureMaster(item2.uid) == cid then

	markPos(mysum, unfix)

	if not isInArray(skills["light"], getPokemonName(item2.uid)) then
	doPlayerSendCancel(cid, "Your pokemon can't use flash.")
	return true
	end
	
	local cd = getCD(thisball.uid, "light", 30)

	if cd > 0 then
	doPlayerSendCancel(cid, "Your pokemon is too tired to use flash. Cooldown: ("..getStringmytempo(cd)..")")
	return true
	end

	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["light"][math.random(1, #txt["light"])].."", 1)
	doCreatureSay(mysum, "FLASH!", TALKTYPE_MONSTER)
	doSendMagicEffect(getThingPos(mysum), 28)

	local size = 5
		size = size + math.floor(getSpecialAttack(mysum) / 60)
		size = size + math.ceil(getPokemonLevel(mysum) / 60)

		if size > 11 then
			size = 11
		end

	doSetCreatureLight(mysum, size, 215, 600*1000)

	local delay = math.floor(30 - getPokemonLevel(mysum) / 4)
		if delay > 0 then
		setCD(thisball.uid, "light", delay)
		end

return true
end
-----------------------------


-------- DIG ----------------
if isInArray(skills["digholes"], item2.itemid and isInArray(skills["dig"], getPokemonName(mysum)) then

	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["dig"][math.random(1, #txt["dig"])].."", 1)
	addEvent(goThere, 500, mysum, topos, "dig", isCreature(getCreatureTarget(cid)))

return true
end
-----------------------------


-------- BLINK / MOVE -------
if not isCreature(item2.uid) and isInArray(skills["blink"], getPokemonName(mysum)) then

	if not isWalkable(topos, cid, 0, 0) then

		doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)
		addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)))

	return true
	end

	local cd = getCD(thisball.uid, "blink", 170)

	if cd > 0 then

		doPlayerSendCancel(cid, "Blink cooldown: ("..getStringmytempo(cd)..")")
		doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)
		addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)))

	return true
	end

	local distance = getDistanceBetween(getThingPos(mysum), topos)

	markPos(mysum, unfix)
	setCD(thisball.uid, "blink", distance * 12)
	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["blink"][math.random(1, #txt["blink"])].."", 1)
	doSendDistanceShoot(getThingPos(mysum), topos, 39)
	doSendMagicEffect(getThingPos(mysum), 211)
	doTeleportThing(mysum, topos, false)
	doSendMagicEffect(topos, 134)
	doCreatureSay(mysum, "BLINK!", TALKTYPE_MONSTER)
	goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)))

return true
end
-----------------------------


----START FLYorRIDE ---------
if (item2.uid == cid or getRecorderPlayer(topos) == cid) and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["ride"], getPokemonName(mysum))) then

	--if not isPremium(cid) then
	--doPlayerSendCancel(cid, "Only premium members are allowed to fly or ride.")
	--return true
	--end

	local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum)
	doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", 1 - pct)

	if isInArray(skills["fly"], getPokemonName(mysum)) then
	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["fly"][math.random(1, #txt["fly"])].."", 1)
	addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid)))
	else
	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["ride"][math.random(1, #txt["ride"])].."", 1)
	addEvent(goThere, 500, mysum, topos, "ride", isCreature(getCreatureTarget(cid)))
	end

return true
end
-----------------------------


-------- MOVE / END ---------

	doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1)
	if isCreature(getCreatureTarget(cid)) then
		goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)))
	else
		addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)))
	end
return true
end
-----------------------------


thest it now
 
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