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Lua Lua error.

therrax

Member
Joined
Jul 12, 2012
Messages
262
Solutions
1
Reaction score
11
TFS 1.0 client 10.41
Code:
Lua Script Error: [MoveEvents Interface]
data/movements/scripts/citizen.lua:onStepIn
data/movements/scripts/citizen.lua:19: attempt to index a nil value
stack traceback:
        [C]: in function '__index'
        data/movements/scripts/citizen.lua:19: in function <data/movements/scripts/citizen.lua:18>
How i can fix that?
 
@Limos I fix first, but now
Code:
Lua Script Error: [MoveEvents Interface]
data/movements/scripts/closingdoor.lua:onStepOut
data/movements/scripts/closingdoor.lua:2: attempt to call method 'getTile' (a nil value)
stack traceback:
        [C]: in function 'getTile'
        data/movements/scripts/closingdoor.lua:2: in function <data/movements/scripts/closingdoor.lua:1>
script
Code:
function onStepOut(cid, item, position, fromPosition)
    local tile = position:getTile()
    if tile:getCreatureCount() > 0 then
        return true
    end

    local newPosition = {x = position.x + 1, y = position.y, z = position.z}
    local query = Tile(newPosition):queryAdd(cid)
    if query ~= RETURNVALUE_NOERROR or query == RETURNVALUE_NOTENOUGHROOM then
        newPosition.x = newPosition.x - 1
        newPosition.y = newPosition.y + 1
        query = Tile(newPosition):queryAdd(cid)
    end
    if query == RETURNVALUE_NOERROR and query ~= RETURNVALUE_NOTENOUGHROOM then
        doRelocate(position, newPosition)
    end

    local i, tileItem, tileCount = 1, true, tile:getThingCount()
    while tileItem and i < tileCount do
        tileItem = tile:getThing(i)
        if tileItem and tileItem:getUniqueId() ~= item.uid and tileItem:getType():isMovable() then
            tileItem:remove()
        else
            i = i + 1
        end
    end

    Item(item.uid):transform(item.itemid - 1)
    return true
end
 
@Limos thank you;) I have one problem else:
Code:
Lua Script Error: [Action Interface]
data/actions/scripts/skull.lua:onUse
data/actions/scripts/skull.lua:12: attempt to call field 'executeQuery' (a nil value)
stack traceback:
        [C]: in function 'executeQuery'
        data/actions/scripts/skull.lua:12: in function <data/actions/scripts/skull.lua:1>
SCRIPT
Code:
function onUse(cid, item, frompos, item2, topos)
     
        local nonremskulls =  -- These are the skulls it cant remove. If player has any of these, the rune wont work.
{
        white = SKULL_WHITE
}

        if isInArray(nonremskulls, getPlayerSkullType(cid)) then
                doPlayerSendCancel(cid,"You can't remove this type of skull.")
                doSendMagicEffect(getPlayerPosition(cid),2)
        else
                db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = " .. getPlayerGUID(cid) .. ")")
                doCreatureSetSkullType(cid,0)
                doPlayerSendTextMessage(cid,27,"Your frags & your skull have been removed, thanks for donating!")
                doSendMagicEffect(getPlayerPosition(cid),CONST_ME_MAGIC_RED)
                                doSendAnimatedText(getPlayerPosition(cid), "Removed!", 180)
                doRemoveItem(item.uid, 1)
                                doPlayerSetSkullEnd(cid, 0, getPlayerSkullType(cid))

        return TRUE
        end
end
 
Code:
Lua Script Error: [MoveEvents Interface]
data/movements/scripts/tiles.lua:onStepIn
data/movements/scripts/tiles.lua:23: attempt to call method 'getTile' (a nil value)
stack traceback:
        [C]: in function 'getTile'
        data/movements/scripts/tiles.lua:23: in function <data/movements/scripts/tiles.lua:4>

awww one more! :/
Code:
local increasing = {[416] = 417, [426] = 425, [446] = 447, [3216] = 3217, [3202] = 3215, [11062] = 11063}
local decreasing = {[417] = 416, [425] = 426, [447] = 446, [3217] = 3216, [3215] = 3202, [11063] = 11062}

function onStepIn(cid, item, position, fromPosition)
    if not increasing[item.itemid] then
        return false
    end
    local player = Player(cid)
    if not player or player:isInGhostMode() then
        return false
    end
    Item(item.uid):transform(increasing[item.itemid])

    if item.actionid >= 1000 then
        if player:getLevel() < item.actionid - 1000 then
            player:teleportTo(fromPosition, false)
            position:sendMagicEffect(CONST_ME_MAGIC_BLUE)
            player:sendTextMessage(MESSAGE_INFO_DESCR, "The tile seems to be protected against unwanted intruders.")
        end
        return true
    end

    if position:getTile():hasFlag(TILESTATE_PROTECTIONZONE) then
        local lookPos = player:getPosition()
        lookPos:getNextPosition(player:getDirection())
        local depotItem = lookPos:getTile():getItemByType(ITEM_TYPE_DEPOT)
        if depotItem ~= nil then
            local depotItems = player:getDepotChest(getDepotId(depotItem:getUniqueId()), true):getItemHoldingCount()
            player:sendTextMessage(MESSAGE_STATUS_DEFAULT, "Your depot contains " .. depotItems .. " item" .. (depotItems > 1 and "s." or "."))
            return true
        end
    end

    if item.actionid ~= 0 and player:getStorageValue(item.actionid) <= 0 then
        player:teleportTo(fromPosition, false)
        position:sendMagicEffect(CONST_ME_MAGIC_BLUE)
        player:sendTextMessage(MESSAGE_INFO_DESCR, "The tile seems to be protected against unwanted intruders.")
        return true
    end

    return true
end

function onStepOut(cid, item, position, fromPosition)
    if not decreasing[item.itemid] then
        return false
    end
    local player = Player(cid)
    if not player or player:isInGhostMode() then
        return false
    end
    Item(item.uid):transform(decreasing[item.itemid])

    return true
end
 
Update your global/compat.lua

Code:
function Position.getTile(self)
    return Tile(self)
end
 
doc savage skull GIF by Warner Archive
 
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