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Lua Lua Script Error NPC

BooYare

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Joined
Feb 12, 2017
Messages
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Hi, I installed yesterday [10.95 + Cast] [TFS 1.2] Custom modifications V2,

Everything works wonderful. But I would like to throw in my npc, which I used on the unmodified version. When I copied the entire npc folder together with lib, i see npc in the game but i cant buy anything from traders

Code:
Lua Script Error: [Npc interface]
(Unknown scriptfile)
data/npc/lib/npcsystem/modules.lua:1058: attempt to call global 'doNpcSellItem' (a nil value)
stack traceback:
        [C]: in function 'doNpcSellItem'
        data/npc/lib/npcsystem/modules.lua:1058: in function 'callbackOnBuy'
        data/npc/lib/npcsystem/npchandler.lua:268: in function 'processModuleCallback'
        data/npc/lib/npcsystem/npchandler.lua:480: in function 'onBuy'
        data/npc/lib/npcsystem/modules.lua:1154: in function <data/npc/lib/npcsystem/modules.lua:1154>

And my npc from bless do not take money and do not sell them

Code:
Lua Script Error: [Npc interface]
data/npc/scripts/Eremo.lua:onCreatureSay
data/npc/lib/npcsystem/modules.lua:168: attempt to call method 'removeMoneyNpc' (a nil value)
stack traceback:
        [C]: in function 'removeMoneyNpc'
        data/npc/lib/npcsystem/modules.lua:168: in function 'callback'
        data/npc/lib/npcsystem/keywordhandler.lua:31: in function 'processMessage'
        data/npc/lib/npcsystem/keywordhandler.lua:186: in function 'processNodeMessage'
        data/npc/lib/npcsystem/keywordhandler.lua:154: in function 'processMessage'
        data/npc/lib/npcsystem/npchandler.lua:428: in function 'onCreatureSay'
        data/npc/scripts/Eremo.lua:7: in function <data/npc/scripts/Eremo.lua:7>

When i use lib from modification tfs, traders are working properly but all bless npc disappear.

Its, my one of five bless npc lua :
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                npcHandler:onThink()                    end

-- Embrace of Tibia
local blessKeyword = keywordHandler:addKeyword({'embrace'}, StdModule.say, {npcHandler = npcHandler, text = 'Would you like to receive that protection for a sacrifice of |BLESSCOST| gold, child?'})
    blessKeyword:addChildKeyword({'yes'}, StdModule.bless, {npcHandler = npcHandler, text = 'So receive the embrace of Tibia, pilgrim.', cost = '|BLESSCOST|', bless = 6})
    blessKeyword:addChildKeyword({''}, StdModule.say, {npcHandler = npcHandler, text = 'Fine. You are free to decline my offer.', reset = true})

-- Healing
local function addHealKeyword(text, condition, effect)
    keywordHandler:addKeyword({'heal'}, StdModule.say, {npcHandler = npcHandler, text = text},
        function(player) return player:getCondition(condition) ~= nil end,
        function(player)
            player:removeCondition(condition)
            player:getPosition():sendMagicEffect(effect)
        end
    )
end

addHealKeyword('You are burning. Let me quench those flames.', CONDITION_FIRE, CONST_ME_MAGIC_GREEN)
addHealKeyword('You are poisoned. Let me soothe your pain.', CONDITION_POISON, CONST_ME_MAGIC_RED)
addHealKeyword('You are electrified, my child. Let me help you to stop trembling.', CONDITION_ENERGY, CONST_ME_MAGIC_GREEN)

keywordHandler:addKeyword({'heal'}, StdModule.say, {npcHandler = npcHandler, text = 'You are hurt, my child. I will heal your wounds.'},
    function(player) return player:getHealth() < 40 end,
    function(player)
        local health = player:getHealth()
        if health < 40 then player:addHealth(40 - health) end
        player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN)
    end
)
keywordHandler:addKeyword({'heal'}, StdModule.say, {npcHandler = npcHandler, text = 'You aren\'t looking that bad. Sorry, I can\'t help you. But if you are looking for additional protection you should go on the {pilgrimage} of ashes or get the protection of the {twist of fate} here.'})

-- Basic
keywordHandler:addKeyword({'pilgrimage'}, StdModule.say, {npcHandler = npcHandler, text = 'Whenever you receive a lethal wound, your vital force is damaged and there is a chance that you lose some of your equipment. With every single of the five {blessings} you have, this damage and chance of loss will be reduced.'})
keywordHandler:addKeyword({'blessings'}, StdModule.say, {npcHandler = npcHandler, text = 'There are five blessings available in five sacred places: the {spiritual} shielding, the spark of the {phoenix}, the {embrace} of Tibia, the fire of the {suns} and the wisdom of {solitude}. Additionally, you can receive the {twist of fate} here.'})
keywordHandler:addKeyword({'spiritual'}, StdModule.say, {npcHandler = npcHandler, text = 'I see you received the spiritual shielding in the whiteflower temple south of Thais.'}, function(player) return player:hasBlessing(1) end)
keywordHandler:addAliasKeyword({'shield'})
keywordHandler:addKeyword({'suns'}, StdModule.say, {npcHandler = npcHandler, text = 'I can see you received the blessing of the two suns in the suntower near Ab\'Dendriel.'}, function(player) return player:hasBlessing(3) end)
keywordHandler:addAliasKeyword({'fire'})
keywordHandler:addKeyword({'phoenix'}, StdModule.say, {npcHandler = npcHandler, text = 'I can sense that the spark of the phoenix already was given to you by the dwarven priests of earth and fire in Kazordoon.'}, function(player) return player:hasBlessing(4) end)
keywordHandler:addAliasKeyword({'spark'})
keywordHandler:addKeyword({'solitude'}, StdModule.say, {npcHandler = npcHandler, text = 'I can sense you already talked to the hermit Eremo on the isle of Cormaya and received this blessing.'}, function(player) return player:hasBlessing(5) end)
keywordHandler:addAliasKeyword({'wisdom'})
keywordHandler:addKeyword({'spiritual'}, StdModule.say, {npcHandler = npcHandler, text = 'You can ask for the blessing of spiritual shielding in the whiteflower temple south of Thais.'})
keywordHandler:addAliasKeyword({'shield'})
keywordHandler:addKeyword({'suns'}, StdModule.say, {npcHandler = npcHandler, text = 'You can ask for the blessing of the two suns in the suntower near Ab\'Dendriel.'})
keywordHandler:addAliasKeyword({'fire'})
keywordHandler:addKeyword({'phoenix'}, StdModule.say, {npcHandler = npcHandler, text = 'The spark of the phoenix is given by the dwarven priests of earth and fire in Kazordoon.'})
keywordHandler:addAliasKeyword({'spark'})
keywordHandler:addKeyword({'solitude'}, StdModule.say, {npcHandler = npcHandler, text = 'Talk to the hermit Eremo on the isle of Cormaya about this blessing.'})
keywordHandler:addAliasKeyword({'wisdom'})

npcHandler:setMessage(MESSAGE_GREET, 'Welcome, noble |PLAYERNAME| I can offer a {Embrace} bless for you.')
npcHandler:setMessage(MESSAGE_WALKAWAY, 'Good Bye, noble |PLAYERNAME|')
npcHandler:setMessage(MESSAGE_FAREWELL, 'Good Bye, noble |PLAYERNAME|')

npcHandler:addModule(FocusModule:new())
and trader lua :
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)        npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                npcHandler:onThink()                    end

npcHandler:addModule(FocusModule:new())

Could someone help me and guide me to a good blessing script? or or say what to do to make everything work with what I have. I had no problem on unmodified tfs.
Sorry for my English. I'm learning.
 
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