kito2
www.masteria.net
Hey, I have this heal script lua:
I was searching at functions and found this:
So I can't understand which vlaue is what... How this formula works....
Basically what I want to do is:
Can anyone explain how the formula works?
LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 10, 14)
function onCastSpell(cid, var)
if isPlayer(cid) == TRUE then
if exhaustion.check(cid, 30030) then
return FALSE
else
return doRemoveCondition(cid, CONDITION_PARALYZE), doCombat(cid, combat, var)
end
else
return doRemoveCondition(cid, CONDITION_PARALYZE), doCombat(cid, combat, var)
end
end
I was searching at functions and found this:
LUA:
function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
local min, max = min or 0, max or 0
return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end
So I can't understand which vlaue is what... How this formula works....
Basically what I want to do is:
LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
function onCastSpell(cid, var)
if isInArea(getCreaturePosition(cid), {x = 31935, y = 32194, z = 7}, {x = 31999, y = 32254, z = 7}) then
setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 10, 14)
-- should heal the half
else
setHealingFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 10, 14)
end
if isPlayer(cid) == TRUE then
if exhaustion.check(cid, 30030) then
return FALSE
else
return doRemoveCondition(cid, CONDITION_PARALYZE), doCombat(cid, combat, var)
end
else
return doRemoveCondition(cid, CONDITION_PARALYZE), doCombat(cid, combat, var)
end
end
Can anyone explain how the formula works?