do you mean
<attribute key="magicPoints" value="10"/> ?
This doesn't work =/
<item id="8871" article="a" name="focus cape">
<attribute key="description" value="It increases your magic level by 1 while worn."/>
<attribute key="weight" value="2100"/>
<attribute key="armor" value="9"/>
<attribute key="slotType" value="body"/>
<attribute key="magicpoints" value="1"/>
</item>
<movevent event="Equip" itemid="8871" slot="armor" function="onEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
</movevent>
<movevent event="DeEquip" itemid="8871" slot="armor" function="onDeEquipItem"/>
<movevent event="Equip" itemid="8900" slot="armor" function="onEquipItem">
<vocation name="Sorcerer"/>
<vocation name="Master Sorcerer" showInDescription="0"/>
<vocation name="Druid"/>
<vocation name="Elder Druid" showInDescription="0"/>
</movevent>
<movevent event="DeEquip" itemid="8900" slot="armor" function="onDeEquipItem"/>
maybe right-hand and left-hand because this slots are in movement.cpp
Yay, it works!
Thanks a lot for revealing those magic words!
Hmm, pretty stupid? not to have a function for slots="hands"