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C++ Magic damage % etc

I'm not understanding the question, are you asking if there's a way to temporarily increase a players magic level so they do more damage?
no man magic damge for items +13% magic damage.
magiclevelpoint give mlvl we need add new><attribute key="increaseMagicPercent" value="13"/>
for items give more dmg
 
I have an old source that already has increaseMagicPercent, if someone cheers up, get some codes to put TFS 1.2 downgrage, nekiro etc, testing in the OLD OT WORKED EVERYTHING ITEM % MAGIC DAMAGE AND EVERYTHING...
 
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