• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

TFS 1.X+ % magic damage item attribute

tuduras

Well-Known Member
Joined
Jun 4, 2017
Messages
341
Solutions
2
Reaction score
58
Last edited:
Hello, how are You? okay?

I have got tfs downgrade 8.60 1.5 and got in items.xml item attribute
Code:
<attribute key="increaseMagicPercent" value="119"/>
and in game doesn't work. Iam using this datapack from Mateus [8.6] TFS 1.5 Baiak, Mount and Modal widow. (https://otland.net/threads/8-6-tfs-1-5-baiak-mount-and-modal-widow.288104/)
of course I added in movements.xml equip and deequip. Some one has this too? help ;p
best regards
View attachment 99203
You posted the other day and I had already explained it, but I'll explain again.

There's a commit for boostPercent and reflect. The function boostPercentMagic is basically the same as increaseMagicPercent — both are practically identical, just with different names. You can apply this commit to your source, recompile and be happy. If you don't like the name boostPercentMagic, just rename all boost to increase or whatever you prefer. It works exactly the same way — 100% functional, no bugs.

Commit
 
Back
Top