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magic damage tfs 1.2

proudera

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Jun 11, 2017
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I would like to increase magic damage in tfs 1.2, how should I do this? I'm not good with formulas.
Should I add * 2 at the end of the min max formula of my avalanche rune to increase the damage by 2?
Like this?

Should I do like this?

Code:
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
combat:setArea(createCombatArea(AREA_CIRCLE3X3))

function onGetFormulaValues(player, level, maglevel)
   local min = (level / 5) + (maglevel * 1.2) + 7
   local max = (level / 5) + (maglevel * 2.85) + 16
   return -min * 2, -max * 2
end

combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")

function onCastSpell(creature, variant, isHotkey)
   return combat:execute(creature, variant)
end
 
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