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here is a simple magic level script, adds more then 1 magic level
Lua:
function onUse(cid, item, frompos, item2, topos)
if item.itemid == 8304 then
rand = math.random(1,1)
if rand == 1 then
doPlayerAddSpentMana(cid, 4100000)
doRemoveItem(item.uid,1)
doSendMagicEffect(frompos, 28)
doSendAnimatedText(getPlayerPosition(cid), "Magic Up!", TEXTCOLOR_BLUE)
end
end
return 1
end
Works for all vocations
For knights after magic level 12 takes 2-3 of them to get a magic level and i believe it stops at 17.
here is a simple magic level script, adds more then 1 magic level
Lua:
function onUse(cid, item, frompos, item2, topos)
if item.itemid == 8304 then
rand = math.random(1,1)
if rand == 1 then
doPlayerAddSpentMana(cid, 4100000)
doRemoveItem(item.uid,1)
doSendMagicEffect(frompos, 28)
doSendAnimatedText(getPlayerPosition(cid), "Magic Up!", TEXTCOLOR_BLUE)
end
end
return 1
end
Works for all vocations
For knights after magic level 12 takes 2-3 of them to get a magic level and i believe it stops at 17.
was simply sharing this 1 incase people want it to give more then 1 magic level, cause a script that only gives 1 is pretty silly since all you have to do is /attr name here, magic, 1