If we are talking about TFS 1.5 then I would go this way:Is there a way to always force a item to drop from a boss?
ec.onDropLoot = function(self, corpse)
if configManager.getNumber(configKeys.RATE_LOOT) == 0 then
return
end
local player = Player(corpse:getCorpseOwner())
local mType = self:getType()
local doCreateLoot = false
local specialItemIDs = {2195, 2488}
if not player or player:getStamina() > 840 then
doCreateLoot = true
end
if doCreateLoot then
local monsterLoot = mType:getLoot()
local specialItems = {}
for i = 1, #monsterLoot do
if table.contains(specialItemIDs, monsterLoot[i].itemId) then
table.insert(specialItems, loot)
else
local item = corpse:createLootItem(monsterLoot[i], false)
if not item then
print("[Warning] DropLoot: Could not add loot item to corpse.")
end
end
end
if #specialItems > 0 then
local selectedSpecial = specialItems[math.random(#specialItems)]
corpse:createLootItem(selectedSpecial, true)
end
end
if player then
local text
if doCreateLoot then
text = ("Loot of %s: %s."):format(mType:getNameDescription(), corpse:getContentDescription())
else
text = ("Loot of %s: nothing (due to low stamina)."):format(mType:getNameDescription())
end
local party = player:getParty()
if party then
party:broadcastPartyLoot(text)
else
player:sendTextMessage(MESSAGE_LOOT, text)
end
end
end
function Container.createLootItem(self, item, specialItem)
if self:getEmptySlots() == 0 then
return true
end
local itemCount = 0
local randvalue = getLootRandom()
local itemType = ItemType(item.itemId)
if specialItem then
if itemType:isStackable() then
itemCount = randvalue % item.maxCount + 1
else
itemCount = 1
end
else
if randvalue < item.chance then
if itemType:isStackable() then
itemCount = randvalue % item.maxCount + 1
else
itemCount = 1
end
end
end
while itemCount > 0 do
local count = math.min(ITEM_STACK_SIZE, itemCount)
local subType = count
if itemType:isFluidContainer() then
subType = math.max(0, item.subType)
end
local tmpItem = Game.createItem(item.itemId, subType)
if not tmpItem then
return false
end
if tmpItem:isContainer() then
for i = 1, #item.childLoot do
if not tmpItem:createLootItem(item.childLoot[i]) then
tmpItem:remove()
return false
end
end
if #item.childLoot > 0 and tmpItem:getSize() == 0 then
tmpItem:remove()
return true
end
end
if item.subType ~= -1 then
tmpItem:setAttribute(ITEM_ATTRIBUTE_CHARGES, item.subType)
end
if item.actionId ~= -1 then
tmpItem:setActionId(item.actionId)
end
if item.text and item.text ~= "" then
tmpItem:setText(item.text)
end
local ret = self:addItemEx(tmpItem)
if ret ~= RETURNVALUE_NOERROR then
tmpItem:remove()
end
itemCount = itemCount - count
end
return true
end