wafuboe
Member
- Joined
- Dec 24, 2010
- Messages
- 881
- Solutions
- 2
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- 22
hello,
It would be great if someone can make this script spawn a boos when all the crystals are activated. This is a semi part of the ferumbras fight quest. You have to kill a rift invader and it will randomly spawn creatures and when u kill the rift invader the crystal will turn pink. once all crystals are pink i would like to spawn a monster on the area, being reset after some minutes.
Thank you here is the script.
It would be great if someone can make this script spawn a boos when all the crystals are activated. This is a semi part of the ferumbras fight quest. You have to kill a rift invader and it will randomly spawn creatures and when u kill the rift invader the crystal will turn pink. once all crystals are pink i would like to spawn a monster on the area, being reset after some minutes.
Thank you here is the script.
Lua:
local config = {
[10773] = {
corpse = 8967,
boss = 'Rift Invader',
effect = CONST_ME_BIGCLOUDS,
summonPos = Position(1824, 1279, 14),
summonPos1 = Position(1825, 1279, 14),
summonPos2 = Position(1826, 1279, 14),
summonPos3 = Position(1827, 1279, 14),
summonPos4 = Position(1828, 1279, 14),
summonPos5 = Position(1837, 1275, 14),
summonPos6 = Position(1836, 1275, 14),
summonPos7 = Position(1837, 1275, 14),
summonPos8 = Position(1838, 1275, 14)
}
}
function onAddItem(moveitem, tileitem, position)
local target = config[tileitem.itemid]
if not target then
return true
end
if target.corpse ~= moveitem.itemid then
return true
end
if tileitem.actionid == 45690 and (getTileItemById({x = 1827, y = 1277, z = 14}, 17580).uid ~= 0) then
doTransformItem(getTileItemById({x = 1827, y = 1277, z = 14}, 17580).uid, 17586)
local chance = math.random(1,6)
if chance < 1 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 2 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 3 then
local spectators, spectator = Game.getSpectators(Position(1832, 1275, 14), false, false, 15, 15, 15, 15)
for i = 1, #spectators do
spectator = spectators[i]
if spectator:isMonster() then
spectator:getPosition():sendMagicEffect(CONST_ME_POFF)
spectator:remove()
end
end
Game.createMonster('Ferumbras Soul Splinter', target.summonPos1)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos2)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos3)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos4)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos5)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos6)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos7)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos8)
elseif chance < 4 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 5 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 6 then
Game.createMonster(target.boss, target.summonPos)
end
elseif tileitem.actionid == 45691 and (getTileItemById({x = 1827, y = 1273, z = 14}, 17580).uid ~= 0) then
doTransformItem(getTileItemById({x = 1827, y = 1273, z = 14}, 17580).uid, 17586)
local chance = math.random(1,6)
if chance < 1 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 2 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 3 then
local spectators, spectator = Game.getSpectators(Position(1832, 1273, 14), false, false, 15, 15, 15, 15)
for i = 1, #spectators do
spectator = spectators[i]
if spectator:isMonster() then
spectator:getPosition():sendMagicEffect(CONST_ME_POFF)
spectator:remove()
end
end
Game.createMonster('Ferumbras Soul Splinter', target.summonPos1)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos2)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos3)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos4)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos5)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos6)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos7)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos8)
elseif chance < 4 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 5 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 6 then
Game.createMonster(target.boss, target.summonPos)
end
elseif tileitem.actionid == 45692 and (getTileItemById({x = 1830, y = 1280, z = 14}, 17580).uid ~= 0) then
doTransformItem(getTileItemById({x = 1830, y = 1280, z = 14}, 17580).uid, 17586)
local chance = math.random(1,6)
if chance < 1 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 2 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 3 then
local spectators, spectator = Game.getSpectators(Position(1832, 1275, 14), false, false, 15, 15, 15, 15)
for i = 1, #spectators do
spectator = spectators[i]
if spectator:isMonster() then
spectator:getPosition():sendMagicEffect(CONST_ME_POFF)
spectator:remove()
end
end
Game.createMonster('Ferumbras Soul Splinter', target.summonPos1)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos2)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos3)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos4)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos5)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos6)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos7)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos8)
elseif chance < 4 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 5 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 6 then
Game.createMonster(target.boss, target.summonPos)
end
elseif tileitem.actionid == 45693 and (getTileItemById({x = 1834, y = 1280, z = 14}, 17580).uid ~= 0) then
doTransformItem(getTileItemById({x = 1834, y = 1280, z = 14}, 17580).uid, 17586)
local chance = math.random(1,4)
if chance < 1 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 2 then
local spectators, spectator = Game.getSpectators(Position(1832, 1275, 14), false, false, 15, 15, 15, 15)
for i = 1, #spectators do
spectator = spectators[i]
if spectator:isMonster() then
spectator:getPosition():sendMagicEffect(CONST_ME_POFF)
spectator:remove()
end
end
Game.createMonster('Ferumbras Soul Splinter', target.summonPos1)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos2)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos3)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos4)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos5)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos6)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos7)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos8)
elseif chance < 3 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 4 then
Game.createMonster(target.boss, target.summonPos)
end
elseif tileitem.actionid == 45694 and (getTileItemById({x = 1837, y = 1277, z = 14}, 17580).uid ~= 0) then
doTransformItem(getTileItemById({x = 1837, y = 1277, z = 14}, 17580).uid, 17586)
local chance = math.random(1,4)
if chance < 1 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 2 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 3 then
local spectators, spectator = Game.getSpectators(Position(1832, 1275, 14), false, false, 15, 15, 15, 15)
for i = 1, #spectators do
spectator = spectators[i]
if spectator:isMonster() then
spectator:getPosition():sendMagicEffect(CONST_ME_POFF)
spectator:remove()
end
end
Game.createMonster('Ferumbras Soul Splinter', target.summonPos1)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos2)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos3)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos4)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos5)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos6)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos7)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos8)
elseif chance < 4 then
Game.createMonster(target.boss, target.summonPos)
end
elseif tileitem.actionid == 45695 and (getTileItemById({x = 1837, y = 1273, z = 14}, 17580).uid ~= 0) then
doTransformItem(getTileItemById({x = 1837, y = 1273, z = 14}, 17580).uid, 17586)
local chance = math.random(1,6)
if chance < 1 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 2 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 3 then
local spectators, spectator = Game.getSpectators(Position(1832, 1275, 14), false, false, 15, 15, 15, 15)
for i = 1, #spectators do
spectator = spectators[i]
if spectator:isMonster() then
spectator:getPosition():sendMagicEffect(CONST_ME_POFF)
spectator:remove()
end
end
Game.createMonster('Ferumbras Soul Splinter', target.summonPos1)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos2)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos3)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos4)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos5)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos6)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos7)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos8)
elseif chance < 4 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 5 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 6 then
Game.createMonster(target.boss, target.summonPos)
end
elseif tileitem.actionid == 45696 and (getTileItemById({x = 1830, y = 1270, z = 14}, 17580).uid ~= 0) then
doTransformItem(getTileItemById({x = 1830, y = 1270, z = 14}, 17580).uid, 17586)
local chance = math.random(1,6)
if chance < 1 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 2 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 3 then
local spectators, spectator = Game.getSpectators(Position(1832, 1275, 14), false, false, 15, 15, 15, 15)
for i = 1, #spectators do
spectator = spectators[i]
if spectator:isMonster() then
spectator:getPosition():sendMagicEffect(CONST_ME_POFF)
spectator:remove()
end
end
Game.createMonster('Ferumbras Soul Splinter', target.summonPos1)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos2)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos3)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos4)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos5)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos6)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos7)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos8)
elseif chance < 4 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 5 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 6 then
Game.createMonster(target.boss, target.summonPos)
end
elseif tileitem.actionid == 45697 and (getTileItemById({x = 1834, y = 1270, z = 14}, 17580).uid ~= 0) then
doTransformItem(getTileItemById({x = 1834, y = 1270, z = 14}, 17580).uid, 17586)
local chance = math.random(1,4)
if chance < 1 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 2 then
Game.createMonster(target.boss, target.summonPos)
elseif chance < 3 then
local spectators, spectator = Game.getSpectators(Position(1832, 1275, 14), false, false, 15, 15, 15, 15)
for i = 1, #spectators do
spectator = spectators[i]
if spectator:isMonster() then
spectator:getPosition():sendMagicEffect(CONST_ME_POFF)
spectator:remove()
end
end
Game.createMonster('Ferumbras Soul Splinter', target.summonPos1)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos2)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos3)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos4)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos5)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos6)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos7)
Game.createMonster('Ferumbras Soul Splinter', target.summonPos8)
elseif chance < 4 then
Game.createMonster(target.boss, target.summonPos)
end
end
return true
end