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make this?

This Ot Rocks

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Can you guys edit this script? So it fishes monsters, and not trash?
local config = {
[1] = {item = {1294, 1}, chance = 25000, fishing = 0, quest = {enable = false, storage = nil}}, -- Small Stones 2,5%
[2] = {item = {2237, 1}, chance = 135000, fishing = 0, quest = {enable = false, storage = nil}}, -- Dirty Capes 13,5%
[3] = {item = {2759, 1}, chance = 30000, fishing = 0, quest = {enable = false, storage = nil}}, -- Orange Stars 3%
[4] = {item = {4839, 1}, chance = 30000, fishing = 0, quest = {enable = false, storage = nil}}, -- Bottle 3%
[5] = {item = {1947, 1}, chance = 5000, fishing = 0, quest = {enable = false, storage = nil}}, -- Blank Papers 0,5%
[6] = {item = {2226, 1}, chance = 150000, fishing = 0, quest = {enable = false, storage = nil}}, -- Fish Bones 15%
[7] = {item = {2333, 1}, chance = 40000, fishing = 0, quest = {enable = false, storage = nil}}, -- Stamped Letters 4%
[8] = {item = {5951, 1}, chance = 50000, fishing = 0, quest = {enable = false, storage = nil}}, -- Fish Tails 5%

[9] = {item = {6096, 1}, chance = 500, fishing = 0, quest = {enable = true, storage = 14900}}, -- pirate hat 0,05%
[10] = {item = {5917, 1}, chance = 3500, fishing = 0, quest = {enable = true, storage = 14900}}, -- bandana 0,35%
[11] = {item = {5918, 1}, chance = 1000, fishing = 0, quest = {enable = true, storage = 14900}}, -- pirate knee breeches 0,1%
[12] = {item = {5462, 1}, chance = 1000, fishing = 0, quest = {enable = true, storage = 14900}}, -- pirate boots 0,1%
[13] = {item = {2009, 1}, chance = 450, fishing = 0, quest = {enable = true, storage = 14900}}, -- green flask 0,045%

[14] = {item = {2798, 1}, chance = 2000, fishing = 20, quest = {enable = false, storage = nil}}, -- Blood Herb 0,2%
[15] = {item = {5899, 1}, chance = 18000, fishing = 20, quest = {enable = false, storage = nil}}, -- Turtle Shells 1,8%
[16] = {item = {2346, 1}, chance = 500, fishing = 20, quest = {enable = false, storage = nil}}, -- tear of daraman 0,05%
[17] = {item = {2663, 1}, chance = 425, fishing = 20, quest = {enable = false, storage = nil}}, -- mystic turban 0,0425%
[18] = {item = {2185, 1}, chance = 1500, fishing = 20, quest = {enable = false, storage = nil}}, -- necrotic rod 0,15%
[19] = {item = {2670, 1}, chance = 10000, fishing = 20, quest = {enable = false, storage = nil}}, -- shrimp 1%

[20] = {item = {7159, 1}, chance = 100000, fishing = 30, quest = {enable = false, storage = nil}}, -- # FISH GREEN PERCHES 10%
[21] = {item = {8872, 1}, chance = 1950, fishing = 30, quest = {enable = false, storage = nil}}, -- belted cape 0,195%
[22] = {item = {8865, 1}, chance = 250, fishing = 30, quest = {enable = false, storage = nil}}, -- dark lord's cape 0,025%
[23] = {item = {2185, 1}, chance = 500, fishing = 30, quest = {enable = false, storage = nil}}, -- necrotic rod 0,05%

[24] = {item = {8910, 1}, chance = 50, fishing = 40, quest = {enable = false, storage = nil}}, -- underworld rod 0,005%
[25] = {item = {8849, 1}, chance = 100, fishing = 40, quest = {enable = false, storage = nil}}, -- modified crossbow 0,01%
[26] = {item = {2662, 1}, chance = 50, fishing = 40, quest = {enable = false, storage = nil}}, -- magician hat 0,005%

[27] = {item = {7158, 1}, chance = 100000, fishing = 50, quest = {enable = false, storage = nil}}, -- # FISH RAINBOW RTOUTS 10%
[28] = {item = {8911, 1}, chance = 50, fishing = 50, quest = {enable = false, storage = nil}}, -- northwind rod 0,005%
[29] = {item = {2185, 1}, chance = 500, fishing = 50, quest = {enable = false, storage = nil}}, -- Fish Fin 0,05%

[30] = {item = {8850, 1}, chance = 100, fishing = 60, quest = {enable = false, storage = nil}}, -- chain bolter 0,01%
[31] = {item = {2644, 1}, chance = 15, fishing = 60, quest = {enable = false, storage = nil}}, -- bunny slippers 0,0015%
[32] = {item = {2196, 1}, chance = 5, fishing = 60, quest = {enable = false, storage = nil}}, -- broken amulet 0,0005%
[33] = {item = {2508, 1}, chance = 5, fishing = 60, quest = {enable = false, storage = nil}}, -- native armor 0,0005%
[34] = {item = {8853, 1}, chance = 65, fishing = 60, quest = {enable = false, storage = nil}}, -- ironworker 0,0065%

[35] = {item = {2669, 1}, chance = 100000, fishing = 70, quest = {enable = false, storage = nil}}, -- Northern Pikes 10%
[36] = {item = {2183, 1}, chance = 15, fishing = 70, quest = {enable = false, storage = nil}}, -- hailstorm rod 0,0015%
[37] = {item = {8912, 1}, chance = 15, fishing = 70, quest = {enable = false, storage = nil}}, -- springsprout rod 0,0015%
[38] = {item = {8856, 1}, chance = 50, fishing = 70, quest = {enable = false, storage = nil}}, -- yol's bow 0,005%

[39] = {item = {7963, 1}, chance = 100000, fishing = 80, quest = {enable = false, storage = nil}}, -- # FISH SHARK FISH 10%
[40] = {item = {8858, 1}, chance = 10, fishing = 80, quest = {enable = false, storage = nil}}, -- elethriel's elemental bow 0,001%

[41] = {item = {8888, 1}, chance = 1, fishing = 90, quest = {enable = false, storage = nil}}, -- master archer's armor 0,0001%

[42] = {item = {2130, 1}, chance = 1, fishing = 100, quest = {enable = false, storage = nil}}, -- golden amulet 0,0001%
[43] = {item = {2646, 1}, chance = 1, fishing = 100, quest = {enable = false, storage = nil}}, -- golden boots 0,0001%

[44] = {item = {ITEM_WORM, 1}, chance = 92392, fishing = 0, quest = {enable = false, storage = nil}}
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
local playerFishing = getPlayerSkill(cid, SKILL_FISHING)

local now = nil
for i = 1, #config do
if (config.chance > math.random(1, 1000000)) then
now = config
break
end
end

if(itemEx.itemid >= 4608 and itemEx.itemid <= 4625 or itemEx.itemid == 493) then
if(math.random(1, (100 + (playerFishing / 10))) <= playerFishing) then
if getPlayerItemCount(cid, ITEM_WORM) > 0 then
if(playerFishing >= now.fishing) then
if(now.quest.enable) then
if(getPlayerStorageValue(cid, now.quest.storage) < 0) then
doPlayerAddItem(cid, now.item[1], now.item[2])
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught a "..getItemNameById(now.item[1]).."!")
else
doPlayerAddItem(cid, ITEM_FISH, 1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught a fish!")
end
else
doPlayerAddItem(cid, now.item[1], now.item[2])
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught "..getItemNameById(now.item[1]).."!")
end
else
doPlayerAddItem(cid, ITEM_FISH, 1)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You caught a fish!")
end
end
doPlayerAddSkillTry(cid, SKILL_FISHING, 1)
end
doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
doPlayerRemoveItem(cid, ITEM_WORM, 1)
return TRUE
end
return FALSE
end
 
title pretty much says it all. im not sure if this works but someone might like it or be able to use it. pretty easy to edit to your needs.
Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition) 
local config = {
    waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625},
    rateSkill = getConfigValue("rateSkill"),
    allowFromPz = false,
    useWorms = true
}
 
local monsters = {"Quara Hydromancer", "Quara Constrictor", "Quara Mantassin", "Quara Pincher", "Quara Predator", "Serpent Spawn", "Wyrm", "Sea Serpent", "Titan Goddess of Water"}
 
    if(not isInArray(config.waterIds, itemEx.itemid)) then
        return false
    end
 
    if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and itemEx.itemid ~= 493 and math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and (not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then
        if getPlayerLevel(cid) >= 5000 and getPlayerSkillLevel(cid, SKILL_FISHING) >= 100 then
            randsummon = math.random(0,9)
        elseif getPlayerLevel(cid) >= 5000 then
            randsummon = math.random(0,8)
        elseif getPlayerLevel(cid) >= 3000 then
            randsummon = math.random(0,6)
        elseif getPlayerLevel(cid) >= 1500 then
            randsummon = math.random(0,4)
        elseif getPlayerLevel(cid) >= 500 then
            randsummon = math.random(0,2)
        else
            doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill)
        end
 
        if randsummon == 0 then
            doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill)
        else
            doSummonMonster(monsters[randsummon], getCreaturePosition(cid))
            doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill)
        end
    end
 
    doSendMagicEffect(toPosition, CONST_ME_LOSEENERGY)
    return true
end

Lua:
function onUse(cid, item, fromPosition, itemEx, toPosition)
 
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