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Making exori gran based on level/skills/weapon not just weapon/skills

  • Thread starter Thread starter Deleted member 49793
  • Start date Start date
D

Deleted member 49793

Guest
As the title says could someone make this exori gran based on roughly 30% level, 50% weapon and 20% skill?

Thank you :)

Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
setCombatParam(combat, COMBAT_PARAM_USECHARGES, true)

local area = createCombatArea(AREA_SQUARE1X1)
setCombatArea(combat, area)

function onGetFormulaValues(cid, level, skill, attack, factor)
	local skillTotal, levelTotal = skill + attack * 2, level / 5
	return -(skillTotal * 2.1 + levelTotal), -(skillTotal * 3 + levelTotal)
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
 
PHP:
function onGetFormulaValues(cid, level, skill, attack, factor)
	local skillTotal = (skill*0.2) + (attack*0.5) + (level*0.3)
	return -(skillTotal * 2.1), -(skillTotal * 3.5) --3.5 is better, believe...
end
 
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