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Maltexor's Mapping Try's

Maltexor

Active Member
Joined
Mar 9, 2014
Messages
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Location
Germany
First of all last time i was mapping is around 4 years ago so here is my first try:

A3wRg.jpg




rXiug.png



349cgg6.jpg
 
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First of all last time i was mapping is around 4 years ago so here is my first try:


Shop Island:

A3wRg.jpg

it's decent for not having mapped for 4 years, but here are some things you could improve:
* remove those whirlpools in the see (there are way to many and they dont really go that well in the sea i feel)
*the water on top of the mountain feels but odd. maybe put some grass around it or just remove it.
* detail your boat , it's too empty, also add some railing and make it 1 sqm less broad.
*your nature is too random, stick to 2 or 3 types of trees. remove those dwarven trees especially.
* Not sure how you want it but i would split the big house in some smaller houses and make this a little village. also don't try to mix to many details with each other: the dragonhead statue for example doesnt really fit here imo

Try to use RAW a lot, but you prolly know that allready :p.

But the most important thing is: Enjoy yourself while mapping and judge your own mappings: Do I like it? does it look natural? For what purpose did i map it? playable or just for showoff?

Hope to see some more mappings :);
Good luck!

Kind regards,
Hehemidu
 
it's decent for not having mapped for 4 years, but here are some things you could improve:
* remove those whirlpools in the see (there are way to many and they dont really go that well in the sea i feel)
*the water on top of the mountain feels but odd. maybe put some grass around it or just remove it.
* detail your boat , it's too empty, also add some railing and make it 1 sqm less broad.
*your nature is too random, stick to 2 or 3 types of trees. remove those dwarven trees especially.
* Not sure how you want it but i would split the big house in some smaller houses and make this a little village. also don't try to mix to many details with each other: the dragonhead statue for example doesnt really fit here imo

Try to use RAW a lot, but you prolly know that allready :p.

But the most important thing is: Enjoy yourself while mapping and judge your own mappings: Do I like it? does it look natural? For what purpose did i map it? playable or just for showoff?

Hope to see some more mappings :);
Good luck!

Kind regards,
Hehemidu
Thanks for you nice Feedback!

I will change some thing's wich you mentioned like some smaller house's and totally change the mountain and some detail's :)

Btw i know about raw mapping but i sux alot on it :)
 
Aside from what Hehemidu already pointed out, I feel like I should give you some tips:

-Avoid making buildings too big and squarish, if you really need them big give them some proper structures and details.
-There are too many different sprites on your nature, try to regionalize areas with a few selected things, like pine trees and one kind of stones for one.
-Try not to look like a 999x map, give things a realistic purpose to exist.
 
I hate to map cave but okay! I was bored and changed to raw mapping.


Maybe i will add a bit or adjust it or you can give me some ideas? :)

9lfpc.png



BTW: Sorry for the lightning i always have 100% light on Normal Player Account idk why xD.
 
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This piece looks sooo much better! This is actually pretty good :)
Continue with what ur doing, its a big progress already !
 
So here i got it now with lightning effect's

rXiug.png


349cgg6.jpg

Getting a lot better, glad to see you removed what I wanted to see removed xD
Now I just hope you'll take the time and improve on things like, bordering ground tiles and the cave wall tiles.
 
Getting a lot better, glad to see you removed what I wanted to see removed xD
Now I just hope you'll take the time and improve on things like, bordering ground tiles and the cave wall tiles.

Thanks :)

For sure i will Improve this! But at the moment I'm Moving so it could take a while + 1 week no internet connection enough time to map on this cave :D
 
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