Hbraveq
Active Member
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- Nov 11, 2012
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Hello
I have problem with manarune on othire 0 0 3.....
Manarune works well, but it ends after 1 use... (100 charges rune)
This is manarune script
HOW IS IT POSSIBLE, THAT IT ENDS AFTER 1 USE??????!!!!!!!
I have problem with manarune on othire 0 0 3.....
Manarune works well, but it ends after 1 use... (100 charges rune)
This is manarune script
and there is actions.xml linefunction onUse(cid, item, frompos, itemEx, topos)
local playerinfo = -- Please don't touch
{
level = getPlayerLevel(cid),
mlevel = getPlayerMagLevel(cid),
voc = getPlayerVocation(cid)
}
local config =
{
strenght = "constant", ---Values: template (strenght dependent on level and magic level), constant (on all level adding same mana)
template = {min = (((playerinfo.level * 8) + (playerinfo.mlevel * 2)) / 1.5) , max =(((playerinfo.level * 12) + (playerinfo.mlevel * 4)) / 1.5)}, -- liczymy - lvl * 4 /1.5 = x m lvl * 2 /1.5 = x lvl + m lvl = Minimum, lvl * 6 /1.5 = x m lvl * 4 /1.5 = x lvl + m lvl = Maximum
constant = {min = 300, max = 500},--only if strenght is constant
exhaustion = 1,--exhaustion in secs
exhaustion_value = 56789, --exhaustion storage value
minimum_level = 1,--minimum level to use manarune
minimum_mlevel = 0,--minimum magic level to use manarune
cannot_use_voc = {0} --id vocation which cannot use
}
local rand = 0
if(isPlayer(itemEx.uid) == false) then
return true
end
if(playerinfo.level < config.minimum_level) then
return true
end
if(playerinfo.mlevel < config.minimum_mlevel) then
return true
end
if(isInArray(config.cannot_use_voc, playerinfo.voc)) then
return true
end
if(config.strenght ~= "template" and config.strenght ~= "constant") then
config.strenght = "constant"
end
if(getPlayerStorageValue(cid, config.exhaustion_value) > os.time()) then
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You are exhausted.")
return true
end
if(config.strenght == "template") then
rand = math.random(config.template.min, config.template.max)
elseif (config.strenght == "constant") then
rand = math.random(config.constant.min, config.constant.max)
end
doPlayerAddMana(cid, rand)
setPlayerStorageValue(cid, config.exhaustion_value, (os.time() + config.exhaustion))
doCreatureSay(cid, "+"..math.floor(rand).." mana", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid, 1)
return true
end
and spells.xml<action itemid="2298" script="manarune.lua"/>
AND ITEMS.XML......<rune name="adura fiutazbuta" id="2298" maglv="0" needtarget="1" aggressive="0" charges="100" script="healing/manarune.lua" />
<item id="2298" article="a" name="mana rune">
<attribute key="type" value="rune"/>
<attribute key="weight" value="120"/>
<attribute key="runeSpellName" value="adura fiutazbuta"/>
<attribute key="charges" value="100"/>
<attribute key="showcharges" value="1"/>
HOW IS IT POSSIBLE, THAT IT ENDS AFTER 1 USE??????!!!!!!!
Last edited: