As the topic says, I wan't to disable the function to heal others mana.
So you can only use it on yourself.
I have this in actions:
- - - Updated - - -
PS. Using Avesta 7.6 distro!
So you can only use it on yourself.
I have this in actions:
Code:
-- Script 100% by Colandus (Except for the exhaustion system).
-- If you edit this script, make sure to leave the credits to me, Colandus.
-- >>CONFIG<< --
local REMOVE_CHARGES = true -- true/false shall it remove charges?
local MIN_MANA = 50 -- How much mana minium will you get?
local MAX_MANA = 150 -- How much mana max will you get?
local USE_STATS = false -- Shall given mana be affected by player level and magic level?
local STORE_VALUE = 3567 -- Value where exhaust is saved.
local EXHAUST_TIME = 1 -- Exhaust time in seconds.
local ANIMATION_COLOR = 58 -- The color of the "animation".
-- >>CONFIG<< --
local vocMultiply = {0.35, 0.35, 0.85, 1.05, 0, 0, 0.65, 1.05} -- Remove and/or comment it out if you wish not to use it.
local removeMana = 0
function onUse(cid, item, frompos, item2, topos)
if isPlayer(item2.uid) == 1 then
local maxMana = getPlayerMaxMana(item2.uid)
if vocMultiply and getPlayerVocation(cid) >= 1 and getPlayerVocation(cid) <= 8 then
removeMana = vocMultiply[getPlayerVocation(cid)]
end
local newMana = math.random(MIN_MANA, MAX_MANA)
if USE_STATS then
newMana = math.ceil(newMana + getPlayerLevel(cid) + getPlayerMagLevel(cid) - (newMana * removeMana))
end
if (maxMana - newMana) < 0 then
newMana = maxMana - getPlayerMana(cid)
end
if getPlayerMana(item2.uid) < maxMana then
if exhaust(cid, STORE_VALUE, EXHAUST_TIME) > 0 then
if REMOVE_CHARGES then
if item.type > 1 then
doChangeTypeItem(item.uid, item.type - 1)
else
doRemoveItem(item.uid, 1)
end
end
if comparePos(getPlayerPosition(cid), getPlayerPosition(item2.uid)) then
doPlayerSay(cid, "Aaaah...", 1)
doSendMagicEffect(getPlayerPosition(cid), 1)
else
doPlayerSay(cid, "Get Some...", 1)
doSendMagicEffect(getPlayerPosition(cid), 7)
doSendMagicEffect(getPlayerPosition(item2.uid), 1)
end
doPlayerAddMana(item2.uid, newMana)
else
doPlayerSendCancel(cid, "You are exhausted.")
end
else
if comparePos(getPlayerPosition(cid), getPlayerPosition(item2.uid)) then
doPlayerSendCancel(item2.uid, "Your mana is already full.")
else
doPlayerSendCancel(cid, getPlayerName(item2.uid) .. " mana is already full.")
end
doSendMagicEffect(getPlayerPosition(cid), 2)
end
else
doPlayerSendCancel(cid, "You can only use this rune on players.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
return 1
end
- - - Updated - - -
PS. Using Avesta 7.6 distro!