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Manarune

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Be good, or be good at it
Joined
Feb 5, 2009
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So the other day, i had the manarune script and it was working 100% fine. But when i went to patch two of TFS, it stopped working.

Now whenever someone tries to use it, it says "You can only use this rune on other players".

Here's the script ::

Code:
-- Script 100% by Colandus (Except for the exhaustion system).
-- If you edit this script, make sure to leave the credits to me, Colandus.

-- >>CONFIG<< --
local REMOVE_CHARGES = false -- true/false shall it remove charges?
local MIN_MANA = 450 -- How much mana minium will you get?
local MAX_MANA = 1500 -- How much mana max will you get?
local USE_STATS = true -- Shall given mana be affected by player level and magic level?
local STORE_VALUE = 3567 -- Value where exhaust is saved.
local EXHAUST_TIME = 1 -- Exhaust time in seconds.
local ANIMATION_COLOR = 41 -- The color of the "animation".
-- >>CONFIG<< --

local vocMultiply = {0.35, 0.35, 0.85, 1.05, 0, 0, 0.65, 1.05} -- Remove and/or comment it out if you wish not to use it.
local removeMana = 0

function onUse(cid, item, frompos, item2, topos)
    if isPlayer(item2.uid) == 1 then
        local maxMana = getPlayerMaxMana(item2.uid)
        if vocMultiply and getPlayerVocation(cid) >= 1 and getPlayerVocation(cid) <= 8 then
            removeMana = vocMultiply[getPlayerVocation(cid)]
        end
        local newMana = math.random(MIN_MANA, MAX_MANA)
        if USE_STATS then
            newMana = math.ceil(newMana + getPlayerLevel(cid) + getPlayerMagLevel(cid) - (newMana * removeMana))
        end
        if (maxMana - newMana) < 0 then
            newMana = maxMana - getPlayerMana(cid)
        end
        if getPlayerMana(item2.uid) < maxMana then
            if exhaust(cid, STORE_VALUE, EXHAUST_TIME) > 0 then
                if REMOVE_CHARGES then
                    if item.type > 1 then
                        doChangeTypeItem(item.uid, item.type - 1)
                    else
                        doRemoveItem(item.uid, 1)
                    end
                end
                if comparePos(getPlayerPosition(cid), getPlayerPosition(item2.uid)) then
                    doSendMagicEffect(getPlayerPosition(cid), 12)
                    doPlayerSendTextMessage(cid, 23, "You received " .. newMana .. " mana.")
                else
                    doSendMagicEffect(getPlayerPosition(cid), 14)
                    doSendMagicEffect(getPlayerPosition(item2.uid), 12)
                    doPlayerSendTextMessage(item2.uid, 23, "You received " ..  newMana .. " mana from " .. getPlayerName(cid) .. ".")
                    doPlayerSendTextMessage(cid, 23, "You gave " .. getPlayerName(item2.uid) .. " " .. newMana .. " mana.")
                end
                doPlayerAddMana(item2.uid, newMana)
                doSendAnimatedText(getPlayerPosition(item2.uid), newMana, ANIMATION_COLOR)
            else
                doPlayerSendCancel(cid, "You are exhausted.")
            end
        else
            if comparePos(getPlayerPosition(cid), getPlayerPosition(item2.uid)) then
                doPlayerSendCancel(item2.uid, "Your mana is already full.")
            else
                doPlayerSendCancel(cid, getPlayerName(item2.uid) .. " mana is already full.")
            end
            doSendMagicEffect(getPlayerPosition(cid), 2)
        end
    else
        doPlayerSendCancel(cid, "You can only use this rune on players.")
        doSendMagicEffect(getPlayerPosition(cid), 2)
    end
    return 1
end

and actions.xml ::
Code:
	<action itemid="2275" script="other/manarune2.lua" allowfaruse="1" blockwalls="0" />
 
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