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Map Issue .dat/.spr update

herty12

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Idk if this is common knowledge -

I've got a map (Real/Global map) that I like that came with some .dat/.spr files (for Tibia version 10.98) has it's own items.otb/xml

I wanted some updated sprites to include various new items/monsters from real Tibia. I found a .dat/.spr file and items.otb/xml that's also 10.98 but contains a bunch of extra sprites, both real and custom (but it came with a very custom map which I don't want). One requires transparency the other doesn't (dunno if that's useful).

When trying to run the server - I just get a static/grey/pixeled screen (obvious mismatch).

As I understand it, when the map was created in RME - it used a specific .dat/.spr file (the one I have originally that came with the map). I'd like to somehow use the new .dat/.spr but I'm not finding any resources on how to do it - if it's even possible (the dat/spr signatures are the same when opened in ObjectBuilder). I tried some conversions of Client/Server IDs and doing some manipulation there but I failed miserably. The Client/Server IDs match up in some/most cases between the .dat files but obviously not all.

Are there any steps/resources I can do to achieve what I want?

TL;DR: I want a specific map that was not created with the specific set of .dat/.spr/items.otb files that I want but all are 10.98.

Thanks~
Herty
 
Last edited:
Is there a tutorial on how to properly create an items.otb file? Even with working .dat/.spr files - if any of the items in there don't load in ItemEditor 0.5.1 (e.g. some transparency issue), the items.otb basically breaks and nothing loads properly in game. I can "keep" the items.otb and .dat/.spr files but if I even want to add a single sprite - I have no way of adding it to the items.otb without massively breaking everything.
 
Thank you a lot actually - this fixed everything. I already did the .spr/.dat in RME and got the map working fine. I just couldn't get the client to read things in properly.
 
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