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Marriage problem

Spo teh pro

New Member
Joined
Jan 3, 2008
Messages
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This is my marriage system
everything is working perfect, tho when you marry someone this says when you look at your partner/yourself or anyone looks at you /your partner

"18:30 You see yourself. You are a knight, husband of Lee."

I would like to remove the "husband of Lee" part
Could anyone explain how to remove it?

added to myfunction.lua
Code:
 function getPlayerMarriage(player)
	local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";")
	local marry = rows:getDataInt("marriage")
	if marry ~= 0 then
		return marry
	else
		return FALSE
	end
end

function addMarryStatus(player,partner)
	db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";")
	return TRUE
end

function doCancelMarryStatus(player)
	db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";")
	return TRUE
end

function getMarryStatus(player)
	local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";")
	if(stat:getID() == -1) then
		return FALSE
	else
		local info = stat:getDataInt("id")
		return info
	end
end

function getOwnMarryStatus(player)
	local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";")
	if(stat:getID() == -1) then
		return FALSE
	else
		local info = stat:getDataInt("marrystatus")
		return info
	end
end

function isOnline(player)
	local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";")
	local on = rows:getDataInt("online")
	if on ~= 0 then
		return TRUE
	else
		return FALSE
	end
end

my priest npc
Code:
 <?xml version="1.0" encoding="UTF-8"?>  
<npc name="Priest" script="data/npc/scripts/wedding.lua" access="3" lookdir="2">
<mana now="800" max="800"/>
<health now="200" max="200"/>
<look type="57" head="20" body="30" legs="40" feet="50"/>
</npc>


thats in outfits.xml
Code:
 <outfit id="34" default="0">
<list gender="0" lookType="329" name="Wife"/>
<list gender="1" lookType="328" name="Husband"/>
</outfit>




thats my NPc script wedding.lua
Code:
 local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)            npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)            npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                    npcHandler:onThink()                    end

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end

	local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

	if msgcontains(msg, 'marry') or msgcontains(msg, 'marriage') then
		if getPlayerStorageValue(cid,3066) == -1 then
			selfSay('Would you like to get married?', cid)
			talkState[talkUser] = 1
		elseif getPlayerStorageValue(cid,3066) == 1 then
			local fid = getPlayerGUID(cid)
			local marrystatus = getOwnMarryStatus(fid)
			if marrystatus ~= 0 then
				local newpartner = getPlayerNameByGUID(marrystatus)
				selfSay('You already set a wedding date with {' .. newpartner .. '}, now I must talk to your partner. Do you want to {cancel} it?', cid)
				talkState[talkUser] = 5
			else
				setPlayerStorageValue(cid,3066,-1)
				selfSay('Would you like to get married?', cid)
				talkState[talkUser] = 1
			end
		elseif getPlayerStorageValue(cid,3066) == 2 then
			selfSay('You are already married. If you want to {divorce}, just say it.', cid)
			talkState[talkUser] = 0
		end

	elseif msgcontains(msg, 'divorce') then
		if getPlayerStorageValue(cid,3066) == 2 then
			selfSay('Would you like to divorce of your partner?', cid)
			talkState[talkUser] = 6
		else
			selfSay('You are not married. If you want to get married, just say {marry}.', cid)
			talkState[talkUser] = 0
		end
	end

	if talkState[talkUser] == 1 then
		if msgcontains(msg, 'yes') then
			local fid = getPlayerGUID(cid)
			local marrystatus = getMarryStatus(fid)
			if marrystatus == FALSE then
				selfSay('And what\'s the name of your future partner?', cid)
				talkState[talkUser] = 2
			else
				local marryname = getPlayerNameByGUID(marrystatus)
				selfSay('{' .. marryname .. '} has set a wedding date with you. Do you want to {proceed} or {cancel} the wedding?', cid)
				talkState[talkUser] = 4
			end
		end

	elseif talkState[talkUser] == 2 then
		local p = msg
		local player = getPlayerName(cid)
		local fid = getPlayerGUID(cid)
		local sid = getPlayerGUIDByName(p)
		if sid == 0 then
			selfSay('A player with that name does not exists.', cid)
			talkState[talkUser] = 0
		elseif sid == fid then
			selfSay('Don\'t worry, you will always be married with yourself, kid.', cid)
			talkState[talkUser] = 0
		else
			local marrystatus = getMarryStatus(fid)
			local pmarriage = getPlayerMarriage(sid)
			local ownstatus = getOwnMarryStatus(cid)
			if pmarriage == FALSE then
				if marrystatus == FALSE then
					if ownstatus == FALSE then
						setPlayerStorageValue(cid,3066,1)
						addMarryStatus(fid,sid)
						selfSay('You\'ve just set a wedding date with {' .. p .. '}.', cid)
						talkState[talkUser] = 0
					else
						local partnername = getPlayerNameByGUID(ownstatus)
						selfSay('{' .. p .. '} has already set a wedding date with {' .. partnername .. '}.', cid)
						talkState[talkUser] = 0
					end
				else
					local marryname = getPlayerNameByGUID(marrystatus)
					selfSay('{' .. marryname .. '} has set a wedding date with you. Do you want to {proceed} or {cancel} the wedding?', cid)
					talkState[talkUser] = 4
				end
			else
				local pname = getPlayerNameByGUID(pmarriage)
				selfSay('Sorry, but {' .. p .. '} is already married to {' .. pname .. '}.', cid)
				talkState[talkUser] = 0
			end
		end

	elseif talkState[talkUser] == 4 then
		if msgcontains(msg, 'proceed') then
			local fid = getPlayerGUID(cid)
			local sid = getMarryStatus(fid)
			local marryname = getPlayerNameByGUID(sid)
			local pid = getPlayerByNameWildcard(marryname)
				local tmf = getCreaturePosition(cid)
				local	tms = getCreaturePosition(pid)
				local text = {'I love you!','My love!','Baby dear!'}
				local chance1 = math.random(1,table.getn(text))
				local chance2 = math.random(1,table.getn(text))
				local dateFormat = "%A %d"..getMonthDayEnding(os.date("%d")).." %B %Y"
                                local ring = doPlayerAddItem(cid,2121,1)
                                local ring2 = doPlayerAddItem(pid,2121,1)

			if isOnline(fid) == TRUE and isOnline(sid) == TRUE then
			if getDistanceBetween(tmf, tms) <= 3 then
					setPlayerStorageValue(cid,3066,2)
					setPlayerStorageValue(pid,3066,2)
					doCancelMarryStatus(fid)
					doCancelMarryStatus(sid)
					setPlayerPartner(cid,sid)
					setPlayerPartner(pid,fid)
                                        doPlayerAddOutfitId(cid,34,0)
                                        doPlayerAddOutfitId(pid,34,0)
                                        doSetItemSpecialDescription(ring, "" .. getCreatureName(cid) .. " & " .. getCreatureName(pid) .. " forever - married on " ..os.date(dateFormat).. ".")
                                        doSetItemSpecialDescription(ring2, "" .. getCreatureName(cid) .. " & " .. getCreatureName(pid) .. " forever - married on " ..os.date(dateFormat).. ".")
					doCreatureSay(cid, text[chance1], TALKTYPE_ORANGE_1)
					doCreatureSay(pid, text[chance2], TALKTYPE_ORANGE_1)
					doSendMagicEffect(tmf, 35)
					doSendMagicEffect(tms, 35)
					selfSay('Congratulations! Now you may kiss your partner! Everytime you wanna make this effect, just say {love}. You must be close to your partner.', cid)
					talkState[talkUser] = 0

				else
					selfSay('Your partner must be close to you so you can marry!', cid)
					talkState[talkUser] = 0
				end
			else
				selfSay('You and your new partner must be online at the same time.', cid)
				talkState[talkUser] = 0
			end
			


		elseif msgcontains(msg, 'cancel') then
			local fid = getPlayerGUID(cid)
			local sid = getMarryStatus(fid)
			local marryname = getPlayerNameByGUID(sid)
			local pid = getPlayerByNameWildcard(marryname)
			if isOnline(sid) == TRUE then
				setPlayerStorageValue(pid,3066,-1)
			end
			doCancelMarryStatus(sid)
			selfSay('You just canceled your wedding date with {' .. marryname .. '}.', cid)
			talkState[talkUser] = 0
		end

	elseif talkState[talkUser] == 5 then
		if msgcontains(msg, 'cancel') or msgcontains(msg, 'yes') then
			local fid = getPlayerGUID(cid)
			setPlayerStorageValue(cid,3066,-1)
			doCancelMarryStatus(fid)
			talkState[talkUser] = 0
		end

	elseif talkState[talkUser] == 6 then
		if msgcontains(msg, 'yes') then
			local fid = getPlayerGUID(cid)
			local sid = getPlayerPartner(cid)
			local marryname = getPlayerNameByGUID(sid)
			local pid = getPlayerByNameWildcard(marryname)
			if (isOnline(fid) == TRUE and isOnline(sid) == TRUE) then
				setPlayerStorageValue(cid,3066,-1)
				setPlayerStorageValue(pid,3066,-1)
				setPlayerPartner(cid,0)
				setPlayerPartner(pid,0)
                                doPlayerAddOutfitId(cid,34,-1)
                                doPlayerAddOutfitId(pid,34,-1)
				selfSay('You\'ve just divorced of your old partner.', cid)
				talkState[talkUser] = 0
			else
				selfSay('You and your new partner must be online at the same time.', cid)
				talkState[talkUser] = 0
			end
		end

	end


	return TRUE
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

I added this table to MYSQL database
Code:
 ALTER TABLE `players` ADD `marrystatus` INT UNSIGNED NOT NULL DEFAULT '0' AFTER `marriage` ;

In data/talkactions/talkactions.xml:
Code:
 <talkaction words="love" script="love.lua"/>

In data/talkactions/scripts love.lua:
Code:
 function onSay(cid, words, param)
-- Exhausted Settings --
local exhausted_seconds = 1 -- How many seconds player will be exhausted --
local exhausted_storagevalue = 9847 -- Storage Value to store exhaust. It MUST be unused! --
-- Exhausted Settings END --


	local text = {'I love you!','My love!','Baby dear!'}
	local chance1 = math.random(1,table.getn(text))
	local chance2 = math.random(1,table.getn(text))
	local sid = getPlayerPartner(cid)
	if sid > 0 then
		if isOnline(sid) == TRUE then
			local sname = getPlayerNameByGUID(sid)
			local pid = getPlayerByNameWildcard(sname)
			local tmf = getCreaturePosition(cid)
			local	tms = getCreaturePosition(pid)
			if getDistanceBetween(tmf, tms) <= 3 then
                        if(os.time() > getPlayerStorageValue(cid, exhausted_storagevalue)) then
                                setPlayerStorageValue(cid, exhausted_storagevalue, os.time() + exhausted_seconds)
				doCreatureSay(cid, text[chance1], TALKTYPE_ORANGE_1)
				doCreatureSay(pid, text[chance2], TALKTYPE_ORANGE_1)
				doSendMagicEffect(tmf, 35)
				doSendMagicEffect(tms, 35)
                                      else
                                doPlayerSendCancel(cid, "You are exhausted.")
				return TRUE
			end
		end
	end
end
end

All credits goes to Godely and scorpioon93
 
BUMP

Sorry for bump but it was at the third page :|

Could anyone please help me?
I guess it's only 1 line or something to remove, tho I don't know which
 
I apologize for the bump tho nobody wants to help me and it's important since thats really not looking good :$

I bet one of you guys here know anything about this ^^
 
No it's not the problem
Males can marry males, BUT I want to remove
Code:
husband of Lee.

I want to have it like this
Code:
18:30 You see yourself. You are a knight.

and NOT
Code:
18:30 You see yourself. You are a knight, husband of Lee.
 
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