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marrige system

its 0.3.5 i need .6 :/

its like a npc u talk to him and u write the name who u want to mary and the other female that want to mary him write his name and they mary and get a ring with their name on it and the day they got married :P
 
Ok Budddy Here it is:

Add to your function.lua

function getPlayerMarriage(player)
local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";")
local marry = rows:getDataInt("marriage")
if marry ~= 0 then
return marry
else
return FALSE
end
end

function addMarryStatus(player,partner)
db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";")
return TRUE
end

function doCancelMarryStatus(player)
db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";")
return TRUE
end

function getMarryStatus(player)
local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";")
if(stat:getID() == -1) then
return FALSE
else
local info = stat:getDataInt("id")
return info
end
end

function getOwnMarryStatus(player)
local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";")
if(stat:getID() == -1) then
return FALSE
else
local info = stat:getDataInt("marrystatus")
return info
end
end

function isOnline(player)
local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";")
local on = rows:getDataInt("online")
if on ~= 0 then
return TRUE
else
return FALSE
end
end

Now go to data/npc and create file called: Priest.lua

<?xml version="1.0" encoding="UTF-8"?>
<npc name="Priest" script="data/npc/scripts/wedding.lua" access="3" lookdir="2">
<mana now="800" max="800"/>
<health now="200" max="200"/>
<look type="57" head="20" body="30" legs="40" feet="50"/>
</npc>

Now go to data/xml/outfits.xml and add this:
(warning: if you already have a outfit with id 34 you must change this, and outfit id in the npc script)

<outfit id="34" default="0">
<list gender="0" lookType="329" name="Wife"/>
<list gender="1" lookType="328" name="Husband"/>
</outfit>


Only for 0.3.6 (with wedding outfits and wedding rings)
Now go to data/npc/scripts and create file called: wedding.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

if msgcontains(msg, 'marry') or msgcontains(msg, 'marriage') then
if getPlayerStorageValue(cid,3066) == -1 then
selfSay('Would you like to get married?', cid)
talkState[talkUser] = 1
elseif getPlayerStorageValue(cid,3066) == 1 then
local fid = getPlayerGUID(cid)
local marrystatus = getOwnMarryStatus(fid)
if marrystatus ~= 0 then
local newpartner = getPlayerNameByGUID(marrystatus)
selfSay('You already set a wedding date with {' .. newpartner .. '}, now I must talk to your partner. Do you want to {cancel} it?', cid)
talkState[talkUser] = 5
else
setPlayerStorageValue(cid,3066,-1)
selfSay('Would you like to get married?', cid)
talkState[talkUser] = 1
end
elseif getPlayerStorageValue(cid,3066) == 2 then
selfSay('You are already married. If you want to {divorce}, just say it.', cid)
talkState[talkUser] = 0
end

elseif msgcontains(msg, 'divorce') then
if getPlayerStorageValue(cid,3066) == 2 then
selfSay('Would you like to divorce of your partner?', cid)
talkState[talkUser] = 6
else
selfSay('You are not married. If you want to get married, just say {marry}.', cid)
talkState[talkUser] = 0
end
end

if talkState[talkUser] == 1 then
if msgcontains(msg, 'yes') then
local fid = getPlayerGUID(cid)
local marrystatus = getMarryStatus(fid)
if marrystatus == FALSE then
selfSay('And what\'s the name of your future partner?', cid)
talkState[talkUser] = 2
else
local marryname = getPlayerNameByGUID(marrystatus)
selfSay('{' .. marryname .. '} has set a wedding date with you. Do you want to {proceed} or {cancel} the wedding?', cid)
talkState[talkUser] = 4
end
end

elseif talkState[talkUser] == 2 then
local p = msg
local player = getPlayerName(cid)
local fid = getPlayerGUID(cid)
local sid = getPlayerGUIDByName(p)
if sid == 0 then
selfSay('A player with that name does not exists.', cid)
talkState[talkUser] = 0
elseif sid == fid then
selfSay('Don\'t worry, you will always be married with yourself, kid.', cid)
talkState[talkUser] = 0
else
local marrystatus = getMarryStatus(fid)
local pmarriage = getPlayerMarriage(sid)
local ownstatus = getOwnMarryStatus(cid)
if pmarriage == FALSE then
if marrystatus == FALSE then
if ownstatus == FALSE then
setPlayerStorageValue(cid,3066,1)
addMarryStatus(fid,sid)
selfSay('You\'ve just set a wedding date with {' .. p .. '}.', cid)
talkState[talkUser] = 0
else
local partnername = getPlayerNameByGUID(ownstatus)
selfSay('{' .. p .. '} has already set a wedding date with {' .. partnername .. '}.', cid)
talkState[talkUser] = 0
end
else
local marryname = getPlayerNameByGUID(marrystatus)
selfSay('{' .. marryname .. '} has set a wedding date with you. Do you want to {proceed} or {cancel} the wedding?', cid)
talkState[talkUser] = 4
end
else
local pname = getPlayerNameByGUID(pmarriage)
selfSay('Sorry, but {' .. p .. '} is already married to {' .. pname .. '}.', cid)
talkState[talkUser] = 0
end
end

elseif talkState[talkUser] == 4 then
if msgcontains(msg, 'proceed') then
local fid = getPlayerGUID(cid)
local sid = getMarryStatus(fid)
local marryname = getPlayerNameByGUID(sid)
local pid = getPlayerByNameWildcard(marryname)
local tmf = getCreaturePosition(cid)
local tms = getCreaturePosition(pid)
local text = {'I love you!','My love!','Baby dear!'}
local chance1 = math.random(1,table.getn(text))
local chance2 = math.random(1,table.getn(text))
local dateFormat = "%A %d"..getMonthDayEnding(os.date("%d")).." %B %Y"
local ring = doPlayerAddItem(cid,2121,1)
local ring2 = doPlayerAddItem(pid,2121,1)

if isOnline(fid) == TRUE and isOnline(sid) == TRUE then
if getDistanceBetween(tmf, tms) <= 3 then
setPlayerStorageValue(cid,3066,2)
setPlayerStorageValue(pid,3066,2)
doCancelMarryStatus(fid)
doCancelMarryStatus(sid)
setPlayerPartner(cid,sid)
setPlayerPartner(pid,fid)
doPlayerAddOutfitId(cid,34,0)
doPlayerAddOutfitId(pid,34,0)
doSetItemSpecialDescription(ring, "" .. getCreatureName(cid) .. " & " .. getCreatureName(pid) .. " forever - married on " ..os.date(dateFormat).. ".")
doSetItemSpecialDescription(ring2, "" .. getCreatureName(cid) .. " & " .. getCreatureName(pid) .. " forever - married on " ..os.date(dateFormat).. ".")
doCreatureSay(cid, text[chance1], TALKTYPE_ORANGE_1)
doCreatureSay(pid, text[chance2], TALKTYPE_ORANGE_1)
doSendMagicEffect(tmf, 35)
doSendMagicEffect(tms, 35)
selfSay('Congratulations! Now you may kiss your partner! Everytime you wanna make this effect, just say {love}. You must be close to your partner.', cid)
talkState[talkUser] = 0

else
selfSay('Your partner must be close to you so you can marry!', cid)
talkState[talkUser] = 0
end
else
selfSay('You and your new partner must be online at the same time.', cid)
talkState[talkUser] = 0
end



elseif msgcontains(msg, 'cancel') then
local fid = getPlayerGUID(cid)
local sid = getMarryStatus(fid)
local marryname = getPlayerNameByGUID(sid)
local pid = getPlayerByNameWildcard(marryname)
if isOnline(sid) == TRUE then
setPlayerStorageValue(pid,3066,-1)
end
doCancelMarryStatus(sid)
selfSay('You just canceled your wedding date with {' .. marryname .. '}.', cid)
talkState[talkUser] = 0
end

elseif talkState[talkUser] == 5 then
if msgcontains(msg, 'cancel') or msgcontains(msg, 'yes') then
local fid = getPlayerGUID(cid)
setPlayerStorageValue(cid,3066,-1)
doCancelMarryStatus(fid)
talkState[talkUser] = 0
end

elseif talkState[talkUser] == 6 then
if msgcontains(msg, 'yes') then
local fid = getPlayerGUID(cid)
local sid = getPlayerPartner(cid)
local marryname = getPlayerNameByGUID(sid)
local pid = getPlayerByNameWildcard(marryname)
if (isOnline(fid) == TRUE and isOnline(sid) == TRUE) then
setPlayerStorageValue(cid,3066,-1)
setPlayerStorageValue(pid,3066,-1)
setPlayerPartner(cid,0)
setPlayerPartner(pid,0)
doPlayerAddOutfitId(cid,34,-1)
doPlayerAddOutfitId(pid,34,-1)
selfSay('You\'ve just divorced of your old partner.', cid)
talkState[talkUser] = 0
else
selfSay('You and your new partner must be online at the same time.', cid)
talkState[talkUser] = 0
end
end

end


return TRUE
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())


Remember You Can Always REP++ :)


Have Fun




Ah ": o" <--------Goes Together I The same ---------> ":o"
 
Last edited:
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