HamTheKratos
Member
hi ^^
would be great if someone helps me making max. level. "TY"
would be great if someone helps me making max. level. "TY"
<event type="think" name="Maxlvl" event="script" value="maxlevel.lua"/>
local maxlevel = 100
function onThink(cid, interval)
if getPlayerLevel(cid) == maxlevel+1 then
doPlayerAddExperience(cid, getExperienceForLevel(maxlevel))
end
return true
end
registerCreatureEvent(cid, "Maxlvl")
function onAdvance(cid, skill, oldlevel, newlevel)
local maxLevel = 400
if(not skill == SKILL__LEVEL)
return true
end
if(getPlayerLevel(cid) >= maxLevel) then
doPlayerSetRate(cid, type, 0) --where type = exp
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have reached the max level, you will not gain more exp.")
end
return true
end