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Monster Medusa

yetiq

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Joined
May 18, 2009
Messages
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Location
Poland ;]
Hello.

I think that you know how to add the monster to the game. :p

Please to pass changed scripts here.

Medusa.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="medusa" nameDescription="a medusa" race="blood" experience="4050" speed="240" manacost="0">
  <health now="4500" max="4500"/>
  <look type="330" corpse="10524"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="275"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="80" attack="83" poison="920"/>
    <attack name="earth" interval="1000" chance="6" length="8" spread="3" min="-250" max="-450">
      <attribute key="areaEffect" value="CARNIPHILA"/>

    </attack>
    <attack name="lifedrain" interval="1000" chance="9" range="7" min="-100" max="-250"> 
      <attribute key="shootEffect" value="earth"/>
     <attribute key="areaeffect" value="CARNIPHILA"/>
    </attack>
    <attack name="speed" interval="1000" chance="7" radius="5" target="0" speedchange="-700">
        <attribute key="areaEffect" value="poff"/>
    </attack>
    <attack name="speed" interval="1000" chance="10" range="7" duration="12000" speedchange="-700">
      <attribute key="areaEffect" value="blueshimmer"/>
</attack>
<attack name="outfit" interval="1000" chance="10" range="7" monster="para" duration="12000">
<attribute key="areaEffect" value="blueshimmer"/>
</attack> 
  </attacks>
  <defenses armor="25" defense="25">
    <defense name="healing" interval="1000" chance="17" min="200" max="400">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
	<element icePercent="20"/>
	<element firePercent="-5"/>
	<element energyPercent="-10"/>
</elements>
  <immunities>
    <immunity earth="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="You will ssuch a fine ssstatue!"/>
    <voice sentence="There isss no chhhanccce of esscape"/>
    <voice sentence="Are you tired  or why are you moving thhat sslow"/>
  </voices>
  <loot>
    <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
    <item id="2148" countmax="50" chance1="100000" chancemax="0"/> 
    <item id="2152" countmax="2" chance1="100000" chancemax="0"/>
    <item id="2149" countmax="3" chance1="6500" chancemax="0"/>
    <item id="2476" chance1="4600" chancemax="0"/>
    <item id="7884" chance1="3950" chancemax="0"/>
    <item id="2143" chance1="5450" chancemax="0"/>


    <item id="1987" chance="100000">
      <inside>
    <item id="8473" chance1="5000" chancemax="0"/>
    <item id="8473" chance1="4980" chancemax="0"/>
    <item id="7590" chance1="5300" chancemax="0"/>
    <item id="7590" chance1="5320" chancemax="0"/>
    <item id="7887" chance1="4800" chancemax="0"/>
    <item id="2143" chance1="5100" chancemax="0"/>
    <item id="2536" chance1="4400" chancemax="0"/>
    <item id="10219" chance1="4000" chancemax="0"/>
      </inside>
    </item>
  </loot>
</monster>

Now in order to medusa could exchange you - do the new monster.

Para.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="para" nameDescription="para" race="blood" experience="10" speed="200" manacost="250">
	<health now="30" max="30"/>
	<look type="333" head="0" body="0" legs="0" feet="0" corpse="4298"/>
	<targetchange interval="2000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="1"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="1"/>
		<flag pushable="1"/>
		<flag canpushitems="0"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="3"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="16" attack="8"/>
	</attacks>
	<defenses armor="1" defense="6"/>
	<immunities>
		<immunity physical="0"/>
		<immunity energy="0"/>
		<immunity fire="0"/>
		<immunity poison="0"/>
		<immunity lifedrain="0"/>
		<immunity paralyze="0"/>
		<immunity outfit="0"/>
		<immunity drunk="0"/>
		<immunity invisible="0"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Flap! Flap!"/>
	</voices>
</monster>
 
Last edited:
PHP:
    <attack name="outfit" interval="1000" chance="10" range="7" item="x" duration="8000">
       <attribute key="areaEffect" value="blueshimmer"/>
     </attack>


there was an item of man turned into stone i can't find it now.

To do: make player not possible to move while he is turned into stone.

Anyway Thanks.

QuaS~
 
create a monster with any name, example: Paralysis and later add in her look type="333"


now, in medusa.xml add:

<attack name="outfit" interval="1000" chance="10" range="7" monster="Paralysis" duration="8000">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>


and when the Medusa attack with paralyze, she change the outfit
automatically to human stone :p

cyas
 
its not an item it a looktype, i need the code that'll change the looktype instead of an item, i tried looktype="xxx"

EDIT: @darkjav, thanks that way works well :)
 
I dont know how it works in cipbia, but for me you should get this outfit when paralyzed by her, and when you dispell paralyze you should bach to normal, it would be cool
 
I think medusa change look type of creature only if its paralyzed..
 
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