Kayan
Active Member
Hello all.
Here you will see, much times server down..
Any see can give atention to this?
Place creature and party are crash server. Why anybody make anything about this?
Here you will see, much times server down..
Code:
*****************************************************
Error report - Tue May 13 20:37:33 2008
Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - May 13 2008 00:19:57
Memory load: 55
Total phys: 2096388 K available phys: 939224 K
Start time: 13-5-2008 14:1:38
Kernel time: 0:1:11.671
User time: 0:41:44.438
Threads: 3
Exception: 0xc0000005 at eip = 0x55dcc0
eax = 0x1
ebx = 0
ecx = 0
edx = 0
esi = 0x2
edi = 0x3e93ef8c -> 0x3e92d4c4
ebp = 0x136f8c4 -> 0x136f8e4
esp = 0x136f8c0 -> 0x3e93ef8c
efl = 0x10206
---Stack Trace---
From: 0x136f8c0 to: 0x1370000
0x136f8c0 | 0x3e93ef8c -> 0x3e92d4c4
0x136f8c4 | 0x136f8e4 -> 0x136f904 \\\\\\ stack frame //////
0x136f8c8 | 0x55dd00 -> 0x275c084 <-- ret
0x136f8cc | 0
0x136f8d0 | 0x1
0x136f8d4 | 0x136f8f4 -> 0x136f964
0x136f8d8 | 0x640761 -> 0x83fc4589
0x136f8dc | 0x8e000000
0x136f8e0 | 0
0x136f8e4 | 0x136f904 -> 0x136f944 \\\\\\ stack frame //////
0x136f8e8 | 0x500a61 -> 0x890c458b <-- ret
0x136f8e8 ProtocolGame::sendCreatureInvisible(Creature const*)(0x500a24)
0x136f8ec | 0
0x136f8f0 | 0x8e
0x136f8f4 | 0x136f964 -> 0x136f984
0x136f8f8 | 0x60975d -> 0x83b8458b
0x136f8fc | 0x136f920 -> 0x136fb6c
0x136f900 | 0
0x136f904 | 0x136f944 -> 0x136f984 \\\\\\ stack frame //////
0x136f908 | 0x5a7fd8 -> 0x9090c3c9 <-- ret
0x136f90c | 0x2249960 -> 0x679868
0x136f910 | 0x48f03c08 -> 0x67a9cc
0x136f914 | 0x1acb9b4 -> 0
0x136f918 | 0x6f9a6f0 -> 0x1
0x136f91c | 0x45bca30 -> 0x48f03e9c
0x136f920 | 0x136fb6c -> 0x136fe88
0x136f924 | 0x136f944 -> 0x136f984
0x136f928 | 0x5c40f0 -> 0xc9fc458b
0x136f92c | 0x136f940 -> 0x3e764f40
0x136f930 | 0x3e764f40 -> 0x43a1310
0x136f934 | 0x136f944 -> 0x136f984
0x136f938 | 0x560c82 -> 0x8955c3c9
0x136f93c | 0x1acb998 -> 0x9c4
0x136f940 | 0x3e764f40 -> 0x43a1310
0x136f944 | 0x136f984 -> 0x136f9a4 \\\\\\ stack frame //////
0x136f948 | 0x461d6f -> 0x89f4458d <-- ret
0x136f948 Game::internalCreatureChangeVisible(Creature*, bool)(0x461cb6)
0x136f94c | 0x4900a090 -> 0x67a9cc
0x136f950 | 0x48f03c08 -> 0x67a9cc
0x136f954 | 0
0x136f958 | 0x501402 -> 0x8955c3c9
0x136f958 ProtocolGame::sendIcons(int)(0x5013c0)
0x136f95c | 0x51e5bf18 -> 0x679988
0x136f960 | 0
0x136f964 | 0x136f984 -> 0x136f9a4
0x136f968 | 0x5c41a4 -> 0xc9fc458b
0x136f96c | 0x3e764f40 -> 0x43a1310
0x136f970 | 0x43a1310 -> 0x4bbef00
0x136f974 | 0x4900a090 -> 0x67a9cc
0x136f978 | 0x4bbef00 -> 0x4604f80
0x136f97c | 0x3e764f40 -> 0x43a1310
0x136f980 | 0xf03e9c
0x136f984 | 0x136f9a4 -> 0x136f9c4 \\\\\\ stack frame //////
0x136f988 | 0x43051b -> 0x1b8 <-- ret
0x136f988 ConditionInvisible::startCondition(Creature*)(0x4304fa)
0x136f98c | 0x67ef80 -> 0x1a95208
0x136f990 | 0x48f03c08 -> 0x67a9cc
0x136f994 | 0
0x136f998 | 0
0x136f99c | 0x48f03e9c -> 0x2416768
0x136f9a0 | 0x48f03e9c -> 0x2416768
0x136f9a4 | 0x136f9c4 -> 0x136fa04 \\\\\\ stack frame //////
0x136f9a8 | 0x444175 -> 0x4674c084 <-- ret
0x136f9a8 Creature::addCondition(Condition*)(0x4440c4)
0x136f9ac | 0x3782d5a8 -> 0x679f68
0x136f9b0 | 0x48f03c08 -> 0x67a9cc
0x136f9b4 | 0
0x136f9b8 | 0x1
0x136f9bc | 0
0x136f9c0 | 0
0x136f9c4 | 0x136fa04 -> 0x136fa84 \\\\\\ stack frame //////
0x136f9c8 | 0x4e9952 -> 0x89f0458d <-- ret
0x136f9c8 Player::onCreatureAppear(Creature const*, bool)(0x4e981e)
0x136f9cc | 0x48f03c08 -> 0x67a9cc
0x136f9d0 | 0x3782d5a8 -> 0x679f68
0x136f9d4 | 0x30ada1f8 -> 0x67a4cc
0x136f9d8 | 0xa
0x136f9dc | 0x2
0x136f9e0 | 0
0x136f9e4 | 0x136fa04 -> 0x136fa84
0x136f9e8 | 0x48f04158 -> 0x10d2a908
0x136f9ec | 0x48f04158 -> 0x10d2a908
0x136f9f0 | 0x10d2a908 -> 0x118cee80
0x136f9f4 | 0x12ea22c0 -> 0x2420fc0
0x136f9f8 | 0x30ada1f8 -> 0x67a4cc
0x136f9fc | 0x1acb998 -> 0x9c4
0x136fa00 | 0
0x136fa04 | 0x136fa84 -> 0x136fdc4 \\\\\\ stack frame //////
0x136fa08 | 0x45171c -> 0x89ec458d <-- ret
0x136fa08 Game::placeCreature(Creature*, Position const&, bool)(0x4515c0)
0x136fa0c | 0x48f03c08 -> 0x67a9cc
0x136fa10 | 0x48f03c08 -> 0x67a9cc
0x136fa14 | 0x1
0x136fa18 | 0
0x136fa1c | 0
0x136fa20 | 0
0x136fa24 | 0
0x136fa28 | 0
0x136fa60 | 0x43a1310 -> 0x4bbef00
0x136fa64 | 0x3e764f40 -> 0x43a1310
0x136fa68 | 0x43a1310 -> 0x4bbef00
0x136fa6c | 0
0x136fa70 | 0x43e617d0 -> 0x106fd6a8
0x136fa74 | 0x3e764f40 -> 0x43a1310
0x136fa78 | 0
0x136fa7c | 0
0x136fa80 | 0x2
0x136fa84 | 0x136fdc4 -> 0x136fdf4 \\\\\\ stack frame //////
0x136fa88 | 0x4fb93e -> 0x5e75c084 <-- ret
0x136fa88 ProtocolGame::login(std::string const&, unsigned int, std::string const&, unsigned short, unsigned char)(0x4fa526)
0x136fa8c | 0x67ef80 -> 0x1a95208
0x136fa90 | 0x48f03c08 -> 0x67a9cc
0x136fa94 | 0x48f04080 -> 0x22a
0x136fa98 | 0
0x136fa9c | 0x136fae4 -> 0x136ff60
0x136faa0 | 0x7c828270 -> 0x83ec8b55
0x136faa4 | 0x7c829f60 -> 0xffffffff
0x136faa8 | 0xffffffff
0x136fb90 ProtocolGame::login(std::string const&, unsigned int, std::string const&, unsigned short, unsigned char)(0x4fa526)
0x136fda0 | 0x1ffffff -> 0x424c414e
0x136fda4 | 0
0x136fda8 | 0x20039 -> 0x7400a200
0x136fdac | 0x2310000 -> 0x380
0x136fdb0 | 0x1
0x136fdb4 | 0x136fdc4 -> 0x136fdf4
0x136fdb8 | 0
0x136fdbc | 0x2
0x136fdc0 | 0x3e93ef8c -> 0x3e92d4c4
0x136fdc4 | 0x136fdf4 -> 0x136fe34 \\\\\\ stack frame //////
0x136fdc8 | 0x5b6291 -> 0xc9c0b60f <-- ret
0x136fdcc | 0x46aec30 -> 0x679868
0x136fdd0 | 0x3e93ef84 -> 0x331e38b4
0x136fdd4 | 0x851e0
0x136fdd8 | 0x3e93ef8c -> 0x3e92d4c4
0x136fddc | 0x2
0x136fde0 | 0
0x136fde4 | 0x136fdf4 -> 0x136fe34
0x136fde8 | 0x5b52f1 -> 0x5590c3c9
0x136fdec | 0x4fa526 -> 0x57e58955
0x136fdec ProtocolGame::login(std::string const&, unsigned int, std::string const&, unsigned short, unsigned char)(0x4fa526)
0x136fdf0 | 0x20052 -> 0
0x136fdf4 | 0x136fe34 -> 0x136fe54 \\\\\\ stack frame //////
0x136fdf8 | 0x5695e3 -> 0x83c0b60f <-- ret
0x136fdfc | 0x3e93ef78 -> 0x4fa526
0x136fe00 | 0x46aec30 -> 0x679868
0x136fe04 | 0x3e93ef84 -> 0x331e38b4
0x136fe08 | 0x851e0
0x136fe0c | 0x3e93ef8c -> 0x3e92d4c4
0x136fe10 | 0x2
0x136fe14 | 0
0x136fe18 | 0x1
0x136fe1c | 0x3e93ef80 -> 0x46aec30
0x136fe20 | 0x3e93ef84 -> 0x331e38b4
0x136fe24 | 0x3e93ef88 -> 0x851e0
0x136fe28 | 0x10a12f0 -> 0x679b88
0x136fe2c | 0x10a1388 -> 0x177c
0x136fe30 | 0
0x136fe34 | 0x136fe54 -> 0x136fe64 \\\\\\ stack frame //////
0x136fe38 | 0x56b702 -> 0xc9c0b60f <-- ret
0x136fe3c | 0x3e93ef80 -> 0x46aec30
0x136fe40 | 0
0x136fe44 | 0x3e93ef78 -> 0x4fa526
0x136fe48 | 0x136fe53 -> 0x36fe6401
0x136fe4c | 0
0x136fe50 | 0x136fec0 -> 0x222bee0
0x136fe54 | 0x136fe64 -> 0x136fee4 \\\\\\ stack frame //////
0x136fe58 | 0x58b931 -> 0x5590c3c9 <-- ret
0x136fe5c | 0x3e93ef78 -> 0x4fa526
0x136fe60 | 0x3e93ef78 -> 0x4fa526
0x136fe64 | 0x136fee4 -> 0x136fef4 \\\\\\ stack frame //////
0x136fe68 | 0x5bb1c9 -> 0x89a4458d <-- ret
0x136fe6c | 0x7f5b4ac -> 0x3e93ef78
0x136fe70 | 0xffffffff
0x136fe74 | 0x77bbcefb -> 0xccccccc3
0x136fe78 | 0x542be1 -> 0x9090c3c9
0x136fe7c | 0x222bee0 -> 0x2099fe50
0x136fe80 | 0x48e25758 -> 0x67a0e8
0x136fe84 | 0x136fe94 -> 0x136feb4
0x136fe88 | 0x136fe84 -> 0x136fe94
0x136fec0 | 0x222bee0 -> 0x2099fe50
0x136fec4 | 0xe4a54568
0x136fec8 | 0x119
0x136fecc | 0x482a2636 -> 0
0x136fed0 | 0xb40278 -> 0
0x136fed4 | 0x1360000
0x136fed8 | 0x10a12f0 -> 0x679b88
0x136fedc | 0x10a1388 -> 0x177c
0x136fee0 | 0
0x136fee4 | 0x136fef4 -> 0x136ff84 \\\\\\ stack frame //////
0x136fee8 | 0x56107d -> 0x5590c3c9 <-- ret
0x136feec | 0x7f5b4a8 -> 0x67cc20
0x136fef0 | 0x10a12f0 -> 0x679b88
0x136fef4 | 0x136ff84 -> 0x136ffb8 \\\\\\ stack frame //////
0x136fef8 | 0x51fd20 -> 0x89d4458b <-- ret
0x136fef8 Dispatcher::dispatcherThread(void*)(0x51fbda)
0x136fefc | 0x7f5b4a8 -> 0x67cc20
0x136ff00 | 0x65a340 -> 0x247a88
0x136ff04 | 0
0x136ff08 | 0xb47f7c1c
0x136ff0c | 0x3f0000 -> 0xc8
0x136ff10 | 0
0x136ff14 | 0x88ff4bc0
0x136ff18 | 0x98
0x136ff48 Dispatcher::dispatcherThread(void*)(0x51fbda)
0x136ff60 | 0x136ffa8 -> 0x136ffdc
0x136ff64 | 0x44b800 -> 0x57e58955
0x136ff64 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x44b800)
0x136ff68 | 0x88ba0d18
0x136ff6c | 0x136ff50 -> 0
0x136ff70 | 0
0x136ff74 | 0x136ffa8 -> 0x136ffdc
0x136ff78 | 0x10a12f0 -> 0x679b88
0x136ff7c | 0x10a1388 -> 0x177c
0x136ff80 | 0
0x136ff84 | 0x136ffb8 -> 0x136ffec \\\\\\ stack frame //////
0x136ff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x136ff8c | 0
0x136ff90 | 0
0x136ff94 | 0
0x136ff98 | 0x10a12f0 -> 0x679b88
0x136ff9c | 0x1
0x136ffa0 | 0x136ff90 -> 0
0x136ffa4 | 0x8085005e
0x136ffa8 | 0x136ffdc -> 0xffffffff
0x136ffac | 0x77bc6c74 -> 0x83ec8b55
0x136ffb0 | 0x77ba4138 -> 0xffffffff
0x136ffb4 | 0
0x136ffb8 | 0x136ffec -> 0 \\\\\\ stack frame //////
0x136ffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x136ffc0 | 0x10a12f0 -> 0x679b88
0x136ffc4 | 0
0x136ffc8 | 0
0x136ffcc | 0x10a12f0 -> 0x679b88
0x136ffd0 | 0
0x136ffd4 | 0x136ffc4 -> 0
0x136ffd8 | 0x8085065d
0x136ffdc | 0xffffffff
0x136ffe0 | 0x77e61a60 -> 0x83ec8b55
0x136ffe4 | 0x77e64830 -> 0xffffffff
0x136ffe8 | 0
0x136ffec | 0 \\\\\\ stack frame //////
0x136fff0 | 0 <-- ret
0x136fff4 | 0x77bcb35a -> 0x38680c6a
0x136fff8 | 0x10a12f0 -> 0x679b88
0x136fffc | 0
*****************************************************
*****************************************************
Error report - Tue May 13 22:06:22 2008
Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - May 13 2008 00:19:57
Memory load: 44
Total phys: 2096388 K available phys: 1171484 K
Start time: 13-5-2008 23:44:29
Kernel time: 0:0:9.953
User time: 0:4:16.953
Threads: 3
Exception: 0xc0000005 at eip = 0x4fd4d2(ProtocolGame::canSee(Creature const*) const - 0x4fd4be)
eax = 0x31422c8 -> 0x2d206176
ebx = 0x136fdcc -> 0x461824
ecx = 0x1ac
edx = 0x2d2061ca
esi = 0x10a1388 -> 0x1a24
edi = 0
ebp = 0x136f8f4 -> 0x136f914
esp = 0x136f8dc -> 0x31422c8
efl = 0x10206
---Stack Trace---
From: 0x136f8dc to: 0x1370000
0x136f8dc | 0x31422c8 -> 0x2d206176
0x136f8e0 | 0x1
0x136f8e4 | 0x136f904 -> 0x136f924
0x136f8e8 | 0x5bea2c -> 0xc9fc458b
0x136f8ec | 0x136f900 -> 0x31422c8
0x136f8f0 | 0x136f8fc -> 0x1962e678
0x136f8f4 | 0x136f914 -> 0x136f924 \\\\\\ stack frame //////
0x136f8f8 | 0x500b30 -> 0x840fc084 <-- ret
0x136f8f8 ProtocolGame::sendCreatureShield(Creature const*)(0x500b18)
0x136f8fc | 0x1962e678 -> 0x679868
0x136f900 | 0x31422c8 -> 0x2d206176
0x136f904 | 0x136f924 -> 0x136fa74
0x136f908 | 0x613c1e -> 0x8955c3c9
0x136f90c | 0x136f920 -> 0x31422c8
0x136f910 | 0x2e30718 -> 0x230f7d8
0x136f914 | 0x136f924 -> 0x136fa74 \\\\\\ stack frame //////
0x136f918 | 0x5a7cc2 -> 0x8955c3c9 <-- ret
0x136f91c | 0x1962e678 -> 0x679868
0x136f920 | 0x31422c8 -> 0x2d206176
0x136f924 | 0x136fa74 -> 0x136fb74 \\\\\\ stack frame //////
0x136f928 | 0x4e1b70 -> 0x8308458b <-- ret
0x136f928 Party::passLeadership(Player*)(0x4e17ba)
0x136f92c | 0x230f7d8 -> 0x67a9cc
0x136f930 | 0x31422c8 -> 0x2d206176
0x136f934 | 0x136f9ac -> 0x90fe60c
0x136f938 | 0x22dafb0 -> 0x30003
0x136f93c | 0x136fa1c -> 0x7c829f59
0x136f940 | 0x7c829f3d -> 0x840fc084
0x136f944 | 0x3f0718 -> 0
0x136f948 | 0x7c829f59 -> 0x90000cc2
0x136f98c Party::passLeadership(Player*)(0x4e17ba)
0x136fa50 | 0x2e3071c -> 0x2eb5f90
0x136fa54 | 0x230f7d8 -> 0x67a9cc
0x136fa58 | 0x2e30718 -> 0x230f7d8
0x136fa5c | 0x136fa68 -> 0x136fdcc
0x136fa60 | 0x2e30718 -> 0x230f7d8
0x136fa64 | 0x136fa74 -> 0x136fb74
0x136fa68 | 0x136fdcc -> 0x461824
0x136fa6c | 0x10a1388 -> 0x1a24
0x136fa70 | 0
0x136fa74 | 0x136fb74 -> 0x136fc54 \\\\\\ stack frame //////
0x136fa78 | 0x4e11b3 -> 0x8308458b <-- ret
0x136fa78 Party::leave(Player*)(0x4e1126)
0x136fa7c | 0x2404c98 -> 0x345f430
0x136fa80 | 0x345f430 -> 0x67a9cc
0x136fa84 | 0x136faa4 -> 0x136fac4
0x136fa88 | 0x6432df -> 0x1274c084
0x136fa8c | 0x136faac -> 0x5424ec
0x136fa90 | 0x136fab0 -> 0x6517cd
0x136fa94 | 0x136fb14 -> 0x136fbbc
0x136fa98 | 0x1
0x136fadc Party::leave(Player*)(0x4e1126)
0x136fae8 Chat::removeUserFromAllChannels(Player*)(0x416e60)
0x136faf8 Player::setFollowCreature(Creature*, bool)(0x4f0182)
0x136fb38 Chat::removeUserFromAllChannels(Player*)(0x416e60)
0x136fb50 | 0x136fb4c -> 0x136fb4c
0x136fb54 | 0x136fb74 -> 0x136fc54
0x136fb58 | 0x441b7c -> 0x840fc085
0x136fb58 Creature::onCreatureDisappear(Creature const*, unsigned int, bool)(0x441b42)
0x136fb5c | 0x230f7d8 -> 0x67a9cc
0x136fb60 | 0x230f7d8 -> 0x67a9cc
0x136fb64 | 0x1
0x136fb68 | 0x136fdcc -> 0x461824
0x136fb6c | 0x10a1388 -> 0x1a24
0x136fb70 | 0
0x136fb74 | 0x136fc54 -> 0x136fcc4 \\\\\\ stack frame //////
0x136fb78 | 0x4ea01d -> 0xc3e9 <-- ret
0x136fb78 Player::onCreatureDisappear(Creature const*, unsigned int, bool)(0x4e9e94)
0x136fb7c | 0x2404c98 -> 0x345f430
0x136fb80 | 0x230f7d8 -> 0x67a9cc
0x136fb84 | 0x3
0x136fb88 | 0
0x136fb8c | 0x10035630 -> 0x1211f670
0x136fb90 | 0x8
0x136fb94 | 0x136fba4 -> 0x136fbc4
0x136fb98 | 0x5ae2cd -> 0x5590c3c9
0x136fbb8 Creature::updateTileCache(Tile const*, int, int)(0x441686)
0x136fbe0 Player::onCreatureDisappear(Creature const*, unsigned int, bool)(0x4e9e94)
0x136fc08 Monster::onCreatureLeave(Creature*)(0x4c58d8)
0x136fc30 | 0x10035630 -> 0x1211f670
0x136fc34 | 0x136fc54 -> 0x136fcc4
0x136fc38 | 0x5c40f0 -> 0xc9fc458b
0x136fc3c | 0x136fc50 -> 0
0x136fc40 | 0x22b0418 -> 0x2604288
0x136fc44 | 0x3
0x136fc48 | 0x136fdcc -> 0x461824
0x136fc4c | 0x10a1388 -> 0x1a24
0x136fc50 | 0
0x136fc54 | 0x136fcc4 -> 0x136fd04 \\\\\\ stack frame //////
0x136fc58 | 0x451dd1 -> 0x8b0c458b <-- ret
0x136fc58 Game::removeCreature(Creature*, bool)(0x451b54)
0x136fc5c | 0x230f7d8 -> 0x67a9cc
0x136fc60 | 0x230f7d8 -> 0x67a9cc
0x136fc64 | 0x3
0x136fc68 | 0
0x136fc6c | 0x67e97c -> 0x67e97c
0x136fc70 | 0x67e97c -> 0x67e97c
0x136fc74 | 0x136fc84 -> 0x67a62c
0x136fc78 | 0x55f800 -> 0x94840dff
0x136fca0 | 0x2604288 -> 0x12389538
0x136fca4 | 0x22b0418 -> 0x2604288
0x136fca8 | 0x2604288 -> 0x12389538
0x136fcac | 0x230f7d8 -> 0x67a9cc
0x136fcb0 | 0x22b0418 -> 0x2604288
0x136fcb4 | 0x22b0418 -> 0x2604288
0x136fcb8 | 0x3
0x136fcbc | 0x637e498 -> 0x67a60c
0x136fcc0 | 0x67e940 -> 0
0x136fcc4 | 0x136fd04 -> 0x136fd24 \\\\\\ stack frame //////
0x136fcc8 | 0x442da4 -> 0x8955c3c9 <-- ret
0x136fcc8 Creature::dropCorpse()(0x442bf4)
0x136fccc | 0x67ef80 -> 0x1a84990
0x136fcd0 | 0x230f7d8 -> 0x67a9cc
0x136fcd4 | 0
0x136fcd8 | 0x24b0998 -> 0x67a9cc
0x136fcdc | 0x1
0x136fce0 | 0
0x136fce4 | 0x136fd04 -> 0x136fd24
0x136fce8 | 0x5bdc59 -> 0x974c084
0x136fcec | 0x637e498 -> 0x67a60c
0x136fcf0 | 0x2
0x136fcf4 | 0x1a2e810 -> 0x679928
0x136fcf8 | 0x109a0090 -> 0x67b8ac
0x136fcfc | 0x637e498 -> 0x67a60c
0x136fd00 | 0x2372a58 -> 0x67a4cc
0x136fd04 | 0x136fd24 -> 0x136fd54 \\\\\\ stack frame //////
0x136fd08 | 0x4ed2f6 -> 0x8955c3c9 <-- ret
0x136fd08 Player::dropCorpse()(0x4ed242)
0x136fd0c | 0x230f7d8 -> 0x67a9cc
0x136fd10 | 0x230fab0 -> 0
0x136fd14 | 0x136fd24 -> 0x136fd54
0x136fd18 | 0x136fdcc -> 0x461824
0x136fd1c | 0x10a1388 -> 0x1a24
0x136fd20 | 0
0x136fd24 | 0x136fd54 -> 0x136fe04 \\\\\\ stack frame //////
0x136fd28 | 0x442bc0 -> 0x8908458b <-- ret
0x136fd28 Creature::onDeath()(0x4429f8)
0x136fd2c | 0x230f7d8 -> 0x67a9cc
0x136fd30 | 0x136fd3c -> 0x230fab0
0x136fd34 | 0x136fd50 -> 0x24b0998
0x136fd38 | 0x24b0998 -> 0x67a9cc
0x136fd3c | 0x230fab0 -> 0
0x136fd40 | 0x230fab0 -> 0
0x136fd44 | 0x1010154
0x136fd48 | 0
0x136fd4c | 0
0x136fd50 | 0x24b0998 -> 0x67a9cc
0x136fd54 | 0x136fe04 -> 0x136fe14 \\\\\\ stack frame //////
0x136fd58 | 0x461a18 -> 0xffbc458d <-- ret
0x136fd58 Game::checkCreatures()(0x461824)
0x136fd5c | 0x230f7d8 -> 0x67a9cc
0x136fd60 | 0xa
0x136fd64 | 0
0x136fd68 | 0x67ef80 -> 0x1a84990
0x136fd6c | 0
0x136fd70 | 0
0x136fd74 | 0x10a1388 -> 0x1a24
0x136fd78 | 0x10a12f0 -> 0x679b88
0x136fdb0 Game::checkCreatures()(0x461824)
0x136fdcc Game::checkCreatures()(0x461824)
0x136fde0 | 0x461824 -> 0x57e58955
0x136fde0 Game::checkCreatures()(0x461824)
0x136fde4 | 0
0x136fde8 | 0x67ef80 -> 0x1a84990
0x136fdec | 0xb74dd9e8
0x136fdf0 | 0x1c8b55e -> 0x6040c
0x136fdf4 | 0x3f0000 -> 0xc8
0x136fdf8 | 0x3193a44 -> 0x67ef80
0x136fdfc | 0x10a1388 -> 0x1a24
0x136fe00 | 0
0x136fe04 | 0x136fe14 -> 0x136fe34 \\\\\\ stack frame //////
0x136fe08 | 0x5b55eb -> 0x9090c3c9 <-- ret
0x136fe0c | 0x67ef80 -> 0x1a84990
0x136fe10 | 0x461824 -> 0x57e58955
0x136fe10 Game::checkCreatures()(0x461824)
0x136fe14 | 0x136fe34 -> 0x136fe54 \\\\\\ stack frame //////
0x136fe18 | 0x5672d2 -> 0x5b14c483 <-- ret
0x136fe1c | 0x3193a3c -> 0x461824
0x136fe20 | 0x67ef80 -> 0x1a84990
0x136fe24 | 0x7c829f60 -> 0xffffffff
0x136fe28 | 0xffffffff
0x136fe2c | 0x7c829f59 -> 0x90000cc2
0x136fe30 | 0x10a12f0 -> 0x679b88
0x136fe34 | 0x136fe54 -> 0x136fe64 \\\\\\ stack frame //////
0x136fe38 | 0x56bc52 -> 0x8955c3c9 <-- ret
0x136fe3c | 0x3193a44 -> 0x67ef80
0x136fe40 | 0
0x136fe44 | 0x3193a3c -> 0x461824
0x136fe48 | 0x136fe53 -> 0x36fe6401
0x136fe4c | 0
0x136fe50 | 0x136fec0 -> 0x2431c68
0x136fe54 | 0x136fe64 -> 0x136fee4 \\\\\\ stack frame //////
0x136fe58 | 0x58ba47 -> 0x9090c3c9 <-- ret
0x136fe5c | 0x3193a3c -> 0x461824
0x136fe60 | 0x3193a3c -> 0x461824
0x136fe64 | 0x136fee4 -> 0x136fef4 \\\\\\ stack frame //////
0x136fe68 | 0x5bb1c9 -> 0x89a4458d <-- ret
0x136fe6c | 0x3193a3c -> 0x461824
0x136fe70 | 0xffffffff
0x136fe74 | 0x77bbcefb -> 0xccccccc3
0x136fe78 | 0x542be1 -> 0x9090c3c9
0x136fe7c | 0x2431c68 -> 0x2503948
0x136fe80 | 0x9181bd0 -> 0x14
0x136fe84 | 0x136fe94 -> 0x136feb4
0x136fe88 | 0x136fe88 -> 0x136fe88
0x136fec0 | 0x2431c68 -> 0x2503948
0x136fec4 | 0xe4f6a1c6
0x136fec8 | 0x119
0x136fecc | 0x482a3b0a
0x136fed0 | 0xb402b6 -> 0
0x136fed4 | 0x1360000
0x136fed8 | 0x10a12f0 -> 0x679b88
0x136fedc | 0x10a1388 -> 0x1a24
0x136fee0 | 0
0x136fee4 | 0x136fef4 -> 0x136ff84 \\\\\\ stack frame //////
0x136fee8 | 0x56107d -> 0x5590c3c9 <-- ret
0x136feec | 0x3193a38 -> 0x67cc70
0x136fef0 | 0x10a12f0 -> 0x679b88
0x136fef4 | 0x136ff84 -> 0x136ffb8 \\\\\\ stack frame //////
0x136fef8 | 0x51fd20 -> 0x89d4458b <-- ret
0x136fef8 Dispatcher::dispatcherThread(void*)(0x51fbda)
0x136fefc | 0x3193a38 -> 0x67cc70
0x136ff00 | 0x65a340 -> 0x247a88
0x136ff04 | 0
0x136ff08 | 0xb469fc1c
0x136ff0c | 0x3f0000 -> 0xc8
0x136ff10 | 0
0x136ff14 | 0x8845bd10
0x136ff18 | 0x98
0x136ff48 Dispatcher::dispatcherThread(void*)(0x51fbda)
0x136ff60 | 0x136ffa8 -> 0x136ffdc
0x136ff64 | 0x44b800 -> 0x57e58955
0x136ff64 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x44b800)
0x136ff68 | 0
0x136ff6c | 0x136ff50 -> 0
0x136ff70 | 0
0x136ff74 | 0x136ffa8 -> 0x136ffdc
0x136ff78 | 0x10a12f0 -> 0x679b88
0x136ff7c | 0x10a1388 -> 0x1a24
0x136ff80 | 0
0x136ff84 | 0x136ffb8 -> 0x136ffec \\\\\\ stack frame //////
0x136ff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x136ff8c | 0
0x136ff90 | 0
0x136ff94 | 0
0x136ff98 | 0x10a12f0 -> 0x679b88
0x136ff9c | 0x1
0x136ffa0 | 0x136ff90 -> 0
0x136ffa4 | 0x8085005e
0x136ffa8 | 0x136ffdc -> 0xffffffff
0x136ffac | 0x77bc6c74 -> 0x83ec8b55
0x136ffb0 | 0x77ba4138 -> 0xffffffff
0x136ffb4 | 0
0x136ffb8 | 0x136ffec -> 0 \\\\\\ stack frame //////
0x136ffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x136ffc0 | 0x10a12f0 -> 0x679b88
0x136ffc4 | 0
0x136ffc8 | 0
0x136ffcc | 0x10a12f0 -> 0x679b88
0x136ffd0 | 0
0x136ffd4 | 0x136ffc4 -> 0
0x136ffd8 | 0x8085065d
0x136ffdc | 0xffffffff
0x136ffe0 | 0x77e61a60 -> 0x83ec8b55
0x136ffe4 | 0x77e64830 -> 0xffffffff
0x136ffe8 | 0
0x136ffec | 0 \\\\\\ stack frame //////
0x136fff0 | 0 <-- ret
0x136fff4 | 0x77bcb35a -> 0x38680c6a
0x136fff8 | 0x10a12f0 -> 0x679b88
0x136fffc | 0
*****************************************************
Any see can give atention to this?
Place creature and party are crash server. Why anybody make anything about this?
