function onKill(cid, target, lastHit)
if isPlayer(target) then
doBroadcastMessage(getCreatureName(target)..'['..getPlayerLevel(target)..'] has just been killed by '..getCreatureName(cid)..'['..getPlayerLevel(cid)..']!')
end
return true
end
<event type="death" name="broad" event="script" value="death.lua"/>
registerCreatureEvent(cid, "broad")