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I have been exactly doing that, BUT THE SAME F****** ERROR:
[12/11/2010 21:49:05] [Error - LuaScriptInterface::loadFile] cannot open data/creaturescripts/scripts/Killmsg.lua: No such file or directory
[12/11/2010 21:49:05] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/Killmsg.lua)
[12/11/2010 21:49:05] cannot open data/creaturescripts/scripts/Killmsg.lua: No such file or directory
Or no .. My bad. I hadnt change the Killmsg.txt to .lua but the error is still:
[12/11/2010 22:01:05] [Error - LuaScriptInterface::loadFile] data/creaturescripts/scripts/Killmsg.lua:4: ')' expected (to close '(' at line 3) near 'end'
[12/11/2010 22:01:05] [Warning - Event::loadScript] Cannot load script (data/creaturescripts/scripts/Killmsg.lua)
[12/11/2010 22:01:05] data/creaturescripts/scripts/Killmsg.lua:4: ')' expected (to close '(' at line 3) near 'end'
function onKill(cid, target, lastHit)
if isPlayer(target) then
doBroadcastMessage(getCreatureName(target)..'['..getPlayerLevel(target)..'] has just been killed by '..getCreatureName(cid)..'['..getPlayerLevel(cid)..']!')
end
return true
end