Pazzur
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- Joined
- Aug 4, 2007
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Like exists in Assassin's Creed, a way of revealing parts of the map by climbing towers, etc.
For example, climbing a "Sight Tower" would enable you to see the maps for a particular area surronding that tower (allowing players to see the entire landscape on say floors with z-coordinate greater than 7 (or perhaps ground floor, 7 only), still keeping dungeons and other stuff undiscovered.
Does anyone know if this is possible? Perhaps something to do with this function?
Any thoughts?
For example, climbing a "Sight Tower" would enable you to see the maps for a particular area surronding that tower (allowing players to see the entire landscape on say floors with z-coordinate greater than 7 (or perhaps ground floor, 7 only), still keeping dungeons and other stuff undiscovered.
Does anyone know if this is possible? Perhaps something to do with this function?
Code:
if(oldPos.y > newPos.y) // north, for old x
{
msg->put<char>(0x65);
GetMapDescription(oldPos.x - 8, newPos.y - 6, newPos.z, 18, 1, msg);
}
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