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Minimap Reveal Function?

Pazzur

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Like exists in Assassin's Creed, a way of revealing parts of the map by climbing towers, etc.

For example, climbing a "Sight Tower" would enable you to see the maps for a particular area surronding that tower (allowing players to see the entire landscape on say floors with z-coordinate greater than 7 (or perhaps ground floor, 7 only), still keeping dungeons and other stuff undiscovered.

Does anyone know if this is possible? Perhaps something to do with this function?
Code:
				if(oldPos.y > newPos.y) // north, for old x
				{
					msg->put<char>(0x65);
					GetMapDescription(oldPos.x - 8, newPos.y - 6, newPos.z, 18, 1, msg);
				}
Any thoughts?
 
Last edited:
if(newPos.z > 7) {
GetMapDescription(oldPos.x - 40, newPos.y - 30, newPos.z, 18, 1, msg);
}

If that *is* the actual function, something around those lines would work.
 
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