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Mining Procesing

marcinoczek

New Member
Joined
Dec 19, 2008
Messages
2
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0
Hi!
I would be very grateful if someone remade this script for me, so that the increased skill and Fist Fist skill was required.
Code:
local professions = {
	["herbalism"] = {storage = 1030, maxSkill = 550},
	["mining"] = {storage = 1031, maxSkill = 400},
	["skinning"] = {storage = 1032, maxSkill = 500}
}
 
local recipes = {
	-- herbalism (herbs)
	[2740] = {tool = 2550, skill = 0, loot = {{2801, 4}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
	[2767] = {tool = 2550, skill = 20, loot = {{2804, 4}, {2803, 7}, {2799, 4}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
	[2771] = {tool = 2550, skill = 60, loot = {{2801, 4}, {2802, 4}, {2804, 5}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
	[2741] = {tool = 2550, skill = 150, loot = {{2800, 6}, {2802, 4}, {2803, 5}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
	[2768] = {tool = 2550, skill = 250, loot = {{2801, 7}, {2803, 5}, {2799, 4}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
	[2743] = {tool = 2550, skill = 400, loot = {{2798, 4}, {2804, 5}, {2799, 4}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
	[2769] = {tool = 2550, skill = 450, loot = {{2805, 4}, {2802, 5}, {2804, 3}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
	[2783] = {tool = 2550, skill = 550, loot = {{2801, 6}, {2800, 7}, {2803, 6}}, effect = CONST_ME_MAGIC_GREEN, profession = "herbalism"},
	--herbalism (mushrooms)
	[4179] = {tool = 2566, skill = 10, loot = {{2794, 2}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4180] = {tool = 2566, skill = 40, loot = {{2792, 3}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4181] = {tool = 2566, skill = 90, loot = {{2794, 4}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4178] = {tool = 2566, skill = 160, loot = {{2792, 5}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4171] = {tool = 2566, skill = 280, loot = {{2787, 5}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4170] = {tool = 2566, skill = 420, loot = {{2791, 5}, {2789, 4}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4179] = {tool = 2566, skill = 510, loot = {{2789, 6}, {2791, 7}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4177] = {tool = 2566, skill = 550, loot = {{2793, 5}, {2787, 7}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	--herbalism (big mushrooms)
	[4167] = {tool = 2550, skill = 50, loot = {{2791, 3}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4168] = {tool = 2550, skill = 150, loot = {{2790, 4}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4169] = {tool = 2550, skill = 250, loot = {{2791, 5}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4174] = {tool = 2550, skill = 350, loot = {{2790, 5}, {2795, 5}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4175] = {tool = 2550, skill = 450, loot = {{2791, 4}, {2796, 6}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4172] = {tool = 2550, skill = 550, loot = {{2791, 5}, {2796, 6}, {2792, 4}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	[4173] = {tool = 2550, skill = 550, loot = {{2795, 5}, {2787, 7}, {2793, 7}}, effect = CONST_ME_MAGIC_RED, profession = "herbalism"},
	--mining (stones)
	[3607] = {tool = 2422, skill = 0, loot = {{2150, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[3608] = {tool = 2422, skill = 10, loot = {{2149, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[3609] = {tool = 2422, skill = 50, loot = {{2150, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[3615] = {tool = 2422, skill = 100, loot = {{2147, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[3616] = {tool = 2422, skill = 130, loot = {{2149, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[1357] = {tool = 2422, skill = 190, loot = {{2146, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[1356] = {tool = 2422, skill = 280, loot = {{9970, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[1285] = {tool = 2422, skill = 320, loot = {{2149, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	--mining (minerals, metals)
	[5868] = {tool = 2553, skill = 100, loot = {{2149, 2}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[5867] = {tool = 2553, skill = 200, loot = {{5889, 1}, {2146, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[5866] = {tool = 2553, skill = 300, loot = {{5892, 1}, {2149, 2}, {2147, 2}, {9970, 2}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[5753] = {tool = 2553, skill = 350, loot = {{5888, 1}, {2150, 2}, {2146,2 }, {9970, 2}, {2156, 1}}, effect = CONST_ME_HITAREA, profession = "mining"},
	[5751] = {tool = 2553, skill = 400, loot = {{5887, 1}, {2149, 2}, {2147, 2}, {9970, 2}, {2158, 1}}, effect = CONST_ME_HITAREA, profession = "mining"}
}
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
 
	if recipes[itemEx.itemid] then
		if itemEx.actionid > 0 then
			doCreatureSay(cid, "You can't do that.", TALKTYPE_ORANGE_1)
			doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
			return true
		end
		lootTable = {}
		lootName = "You recive: "
		professionSkill = getPlayerStorageValue(cid, professions[recipes[itemEx.itemid].profession].storage)
		itemPos = getThingPos(itemEx.uid)
		if professionSkill < 1 then
			professionSkill = 0
		end
		if item.itemid == recipes[itemEx.itemid].tool then
			if professionSkill >= recipes[itemEx.itemid].skill then
				if item.actionid ~= 5001 then				
					if math.random(1, 10) < 2 then
						doRemoveItem(itemEx.uid, 1)
						doSendMagicEffect(itemPos, recipes[itemEx.itemid].effect)
						if recipes[itemEx.itemid].profession ~= "skinning" then
							addEvent(doCreateItem, 120000, itemEx.itemid, 1, itemPos)
							addEvent(doSendMagicEffect, 120000, itemPos, recipes[itemEx.itemid].effect)
						end
						if math.random(1, 5) < 2 then
							if professionSkill < professions[recipes[itemEx.itemid].profession].maxSkill then
								setPlayerStorageValue(cid, professions[recipes[itemEx.itemid].profession].storage, professionSkill + 1)
								doCreatureSay(cid, "You advanced in "..recipes[itemEx.itemid].profession..". ("..professionSkill..").", TALKTYPE_ORANGE_1)
							end
						end
						repeat
							if #recipes[itemEx.itemid].loot == 0 then
								break
							end
							for i = 1, #recipes[itemEx.itemid].loot do
								if math.random(1, 2) < 2 then
									table.insert(lootTable, (recipes[itemEx.itemid].loot)[i])
								end
							end
						until lootTable ~= {}
						for i = 1, #lootTable do
							lootCount = math.random(1, lootTable[i][2])	
							doPlayerAddItem(cid, lootTable[i][1], lootCount)
							if i == #lootTable then
								lootName = lootName..""..lootCount.."x ".. getItemNameById(lootTable[i][1]) .."."
							else
								lootName = lootName..""..lootCount.."x ".. getItemNameById(lootTable[i][1]) ..", "
							end
						end
						if lootName == "You recive: " then
							lootName = "You don't recive any loot."
						end
						doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, lootName)
					else
						doSendMagicEffect(itemPos, CONST_ME_BLOCKHIT)
					end
				else
					doSendMagicEffect(itemPos, CONST_ME_BLOCKHIT)
					doCreatureSay(cid, "This tree was cut recenlty by someone else!", TALKTYPE_ORANGE_1)
				end
			else
				doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
				doCreatureSay(cid, "You don't have required skill to do that!", TALKTYPE_ORANGE_1)
		end
		else
			doSendMagicEffect(getPlayerPosition(cid), CONST_ME_BLOCKHIT)
			doCreatureSay(cid, "This tool doesn't match!", TALKTYPE_ORANGE_1)
		end
	end
	return true
end
 
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