IM using this script:
I want it so once you use the pick on the rock every couple minutes the rock respawns again..
local config = {
stones = {1358},
level = 200,
skill = SKILL_FIST,
skillReq = 20,
effect = CONST_ME_BLOCKHIT,
addTries = 100,
debris = 1336,
msgType = MESSAGE_EVENT_ADVANCE
}
local t = {
[{1, 100}] = {msg = "Oh no, you missed and picked a hole in the ground and a orshabaal came out of it!", summon = "Orshabaal"},
[{101, 200}] = {msg = "You found %A %N.", item = 2160, amountmax = 4},
[{201, 300}] = {msg = "You found %A %N.", item = 4874, amountmax = 1},
[{301, 400}] = {msg = "You found %A %N.", item = 8306},
[{401, 500}] = {msg = "You found %A %N.", item = 2492, amountmax = 1},
[{501, 600}] = {msg = "You found %A %N.", item = 2894, amountmax = 1},
[{601, 700}] = {msg = "You found %A %N.", item = 2466, amountmax = 1},
[{701, 800}] = {msg = "You found %A %N.", item = 2520, amountmax = 1},
[{801, 900}] = {msg = "You found %A %N.", item = 5880},
[{901, 1000}] = {msg = "You lost %D hitpoints due to exhaustion of mining.", damage = {1, 100}},
[{1001, 1100}] = {msg = "You found %A %N.", item = 2798, amountmax = 10},
[{1101, 1200}] = {msg = "You found %A %N.", item = 2143, amountmax = 10},
[{1201, 1300}] = {msg = "You found %A %N.", item = 2144, amountmax = 10},
[{1301, 1400}] = {msg = "An angry mining guard came out of the rock piles!", summon = "Mining Guard"},
[{1401, 1500}] = {msg = "A robin hood got unstuck and it looks angry!", summon = "Robin Hood"},
[{1501, 1600}] = {msg = "A demon came from a hole you made on the ground!", summon = "Demon"},
[{1601, 1700}] = {msg = "You suffered %D hitpoints due to an earthquake!", damage = {1, 1100}},
[{1701, 1800}] = {msg = "A weak native has appeared from the pile of rocks!", summon = "Natives"},
[{1801, 1900}] = {msg = "Woah! A evil wizard just appeared from the pile of rocks!", summon = "Evil Wizard"},
[{1901, 2000}] = {msg = "Your pick has been heavily damaged and it broke...", destroy = true}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if isInArray(config.stones, itemEx.itemid) and config.level <= getPlayerLevel(cid) and config.skillReq <= getPlayerSkill(cid, config.skill) then
local v, amount, damage = math.random(2000), 1, nil
for i, k in pairs(t) do
if v >= i[1] and v <= i[2] then
if k.destroy then
doRemoveItem(item.uid)
end
if k.summon then
doCreateMonster(k.summon, toPosition)
end
if k.damage then
damage = math.random(k.damage[1], k.damage[2])
doCreatureAddHealth(cid, - damage, CONST_ME_DRAWBLOOD, TEXTCOLOR_RED)
end
if k.item then
if k.amountmax then
amount = math.random(k.amountmax)
end
doPlayerAddItem(cid, k.item, amount)
end
if k.msg then
local msg = k.msg
if msg:find("%%") then
if msg:find("%%A") and k.item then
msg = msg:gsub("%%A", amount > 1 and amount or getItemDescriptionsById(k.item).article)
end
if msg:find("%%N") and k.item then
msg = msg:gsub("%%N", amount > 1 and getItemDescriptionsById(k.item).plural or getItemNameById(k.item))
end
if msg:find("%%D") and damage then
msg = msg:gsub("%%D", damage)
end
end
doPlayerSendTextMessage(cid, config.msgType, msg)
end
doTransformItem(itemEx.uid, config.debris)
doSendMagicEffect(toPosition, k.destroy and CONST_ME_HITAREA or config.effect)
return doPlayerAddSkillTry(cid, config.skill, config.addTries)
end
end
end
return doPlayerSendCancel(cid, "You either aren't experienced or skilled enough or this isn't a breakable rock.")
end
REP++ if you no thanks.
I want it so once you use the pick on the rock every couple minutes the rock respawns again..
local config = {
stones = {1358},
level = 200,
skill = SKILL_FIST,
skillReq = 20,
effect = CONST_ME_BLOCKHIT,
addTries = 100,
debris = 1336,
msgType = MESSAGE_EVENT_ADVANCE
}
local t = {
[{1, 100}] = {msg = "Oh no, you missed and picked a hole in the ground and a orshabaal came out of it!", summon = "Orshabaal"},
[{101, 200}] = {msg = "You found %A %N.", item = 2160, amountmax = 4},
[{201, 300}] = {msg = "You found %A %N.", item = 4874, amountmax = 1},
[{301, 400}] = {msg = "You found %A %N.", item = 8306},
[{401, 500}] = {msg = "You found %A %N.", item = 2492, amountmax = 1},
[{501, 600}] = {msg = "You found %A %N.", item = 2894, amountmax = 1},
[{601, 700}] = {msg = "You found %A %N.", item = 2466, amountmax = 1},
[{701, 800}] = {msg = "You found %A %N.", item = 2520, amountmax = 1},
[{801, 900}] = {msg = "You found %A %N.", item = 5880},
[{901, 1000}] = {msg = "You lost %D hitpoints due to exhaustion of mining.", damage = {1, 100}},
[{1001, 1100}] = {msg = "You found %A %N.", item = 2798, amountmax = 10},
[{1101, 1200}] = {msg = "You found %A %N.", item = 2143, amountmax = 10},
[{1201, 1300}] = {msg = "You found %A %N.", item = 2144, amountmax = 10},
[{1301, 1400}] = {msg = "An angry mining guard came out of the rock piles!", summon = "Mining Guard"},
[{1401, 1500}] = {msg = "A robin hood got unstuck and it looks angry!", summon = "Robin Hood"},
[{1501, 1600}] = {msg = "A demon came from a hole you made on the ground!", summon = "Demon"},
[{1601, 1700}] = {msg = "You suffered %D hitpoints due to an earthquake!", damage = {1, 1100}},
[{1701, 1800}] = {msg = "A weak native has appeared from the pile of rocks!", summon = "Natives"},
[{1801, 1900}] = {msg = "Woah! A evil wizard just appeared from the pile of rocks!", summon = "Evil Wizard"},
[{1901, 2000}] = {msg = "Your pick has been heavily damaged and it broke...", destroy = true}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if isInArray(config.stones, itemEx.itemid) and config.level <= getPlayerLevel(cid) and config.skillReq <= getPlayerSkill(cid, config.skill) then
local v, amount, damage = math.random(2000), 1, nil
for i, k in pairs(t) do
if v >= i[1] and v <= i[2] then
if k.destroy then
doRemoveItem(item.uid)
end
if k.summon then
doCreateMonster(k.summon, toPosition)
end
if k.damage then
damage = math.random(k.damage[1], k.damage[2])
doCreatureAddHealth(cid, - damage, CONST_ME_DRAWBLOOD, TEXTCOLOR_RED)
end
if k.item then
if k.amountmax then
amount = math.random(k.amountmax)
end
doPlayerAddItem(cid, k.item, amount)
end
if k.msg then
local msg = k.msg
if msg:find("%%") then
if msg:find("%%A") and k.item then
msg = msg:gsub("%%A", amount > 1 and amount or getItemDescriptionsById(k.item).article)
end
if msg:find("%%N") and k.item then
msg = msg:gsub("%%N", amount > 1 and getItemDescriptionsById(k.item).plural or getItemNameById(k.item))
end
if msg:find("%%D") and damage then
msg = msg:gsub("%%D", damage)
end
end
doPlayerSendTextMessage(cid, config.msgType, msg)
end
doTransformItem(itemEx.uid, config.debris)
doSendMagicEffect(toPosition, k.destroy and CONST_ME_HITAREA or config.effect)
return doPlayerAddSkillTry(cid, config.skill, config.addTries)
end
end
end
return doPlayerSendCancel(cid, "You either aren't experienced or skilled enough or this isn't a breakable rock.")
end
REP++ if you no thanks.