fly with certain mountI want this alot!
Forgot to metion, systems that does not require source edit and also systems that are already made by me.Source creature:setNoMove().
where is the fly to I import to my "house server" ?Forgot to metion, systems that does not require source edit and also systems that are already made by me.
I may consider two of these events.Bomberman, War in Private Citys, Football event, Capture the Flag, Massive battle event, etc![]()
Well, i dont like to copy cipsoft simple arena system.where is the fly to I import to my "house server" ?
arena like the update 10.90![]()
I may consider two of these events.
My thougts leaning to fotboll and ctf.
Flying doesn't require a source editForgot to metion, systems that does not require source edit and also systems that are already made by me.
That already exist for 1.xPoint system:
You level you receive X points
You can then use these points to raise your speed, magic level, sword level etc etc
You are not adding the skills permanent they are ist conditions
You can reset all your skills back to 0 and respend points
link?That already exist for 1.x
link?
here is one https://otland.net/threads/tfs-1-1-skill-points-modalwindow.229280/
sure it's not what u described with skills but that should be easy adjustable
for example u can just give players storage values and give them the condition when they apply points but you also need to make a onLogin script that gives them the conditions again (because u lose conditions when u die/log and the duration is -1) and you use the storagevalues to determine what to give and how much.
it's also easy to add a reset system, just add some new storagevalue for each stat then u can easily determine what bonuses should get removed and how many pts they get back
i think one really nice thing that could be added would be some advanced item attribute system
for example you could make items attributes voc dependant, u could make onLook script that says different bonuses depending on the vocation that looks on the item. u could also add new item attributes such as resistances, magic damage, melee dmg, attack speed. obviously it would be best to introduce this in the sources but lua is possible too. there's also a bounty on github for this.
Hahahaha nice one man you got me you did. Hows your full time job of being a clown going? I bet you're killing it!
https://otland.net/threads/tfs-1-x-freez-system-freezing-rune.238338/Source creature:setNoMove().