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Missing System for tfs 1.x

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Hello,

you can now suggest on this thread systems you would like to see. I will consider it and may create it.

Cheers.
 
Point system:
You level you receive X points
You can then use these points to raise your speed, magic level, sword level etc etc
You are not adding the skills permanent they are ist conditions
You can reset all your skills back to 0 and respend points
 
Forgot to metion, systems that does not require source edit and also systems that are already made by me.
Flying doesn't require a source edit :)

Point system:
You level you receive X points
You can then use these points to raise your speed, magic level, sword level etc etc
You are not adding the skills permanent they are ist conditions
You can reset all your skills back to 0 and respend points
That already exist for 1.x
 
Last edited by a moderator:
-voting system
-Castle war
-donation castle
-Guild arena(till everyone from one team die or till 100 deaths)
-monster waves arena
-1v1 arena
-open arena( everyone vs everyone)
-top fragger event
-RED VS BLUE(its awesome go into tp>you are divided into red or blue with balance>go in closed war map>fight to 100 kills>gain little reward>no lvl loss in battle)
-valentine event( bonus/reward for people in marriage)
-santa claus and christmas tree system!
-selling not used characters for money


and maybe do quests like DOQ, INQ etc? Its missing and wanted on this forum!
 

here is one https://otland.net/threads/tfs-1-1-skill-points-modalwindow.229280/
sure it's not what u described with skills but that should be easy adjustable
for example u can just give players storage values and give them the condition when they apply points but you also need to make a onLogin script that gives them the conditions again (because u lose conditions when u die/log and the duration is -1) and you use the storagevalues to determine what to give and how much.
it's also easy to add a reset system, just add some new storagevalue for each stat then u can easily determine what bonuses should get removed and how many pts they get back

i think one really nice thing that could be added would be some advanced item attribute system
for example you could make items attributes voc dependant, u could make onLook script that says different bonuses depending on the vocation that looks on the item. u could also add new item attributes such as resistances, magic damage, melee dmg, attack speed. obviously it would be best to introduce this in the sources but lua is possible too. there's also a bounty on github for this.
 
here is one https://otland.net/threads/tfs-1-1-skill-points-modalwindow.229280/
sure it's not what u described with skills but that should be easy adjustable
for example u can just give players storage values and give them the condition when they apply points but you also need to make a onLogin script that gives them the conditions again (because u lose conditions when u die/log and the duration is -1) and you use the storagevalues to determine what to give and how much.
it's also easy to add a reset system, just add some new storagevalue for each stat then u can easily determine what bonuses should get removed and how many pts they get back

i think one really nice thing that could be added would be some advanced item attribute system
for example you could make items attributes voc dependant, u could make onLook script that says different bonuses depending on the vocation that looks on the item. u could also add new item attributes such as resistances, magic damage, melee dmg, attack speed. obviously it would be best to introduce this in the sources but lua is possible too. there's also a bounty on github for this.

Yeah I know how to do it I just keep finding other things I want to do so I haven't got around to doing it. Thats why i posted it in a thread where someone was asking for things to do you know? ;)

Hahahaha nice one man you got me you did. Hows your full time job of being a clown going? I bet you're killing it!
 
Here is a fast sketch, what i think the football event should look like:
lE2lyqEVB.gif
 
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