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Mob doesnt attack AOE

jajo776

New Member
Joined
Aug 27, 2015
Messages
40
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2
Hi,
Im texting because have problem with MOBS. Monster doesnt attack any aoe spells even when i used scripts from different server. Im not sure but meybe there is problem with source?.
Aoe script
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 162)
function kiaiho(cid, level, maglevel)
local min = -(level * 3.8+ maglevel * 12 +50)
local max = -(level * 3.8+ maglevel * 13 +50)
return min, max
end
setCombatCallback(combat1, CALLBACK_PARAM_LEVELMAGICVALUE, "kiaiho")

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 162)
function kiaiho(cid, level, maglevel)
local min = -(level * 3.8+ maglevel * 12 +50)
local max = -(level * 3.8+ maglevel * 13 +50)
return min, max
end
setCombatCallback(combat2, CALLBACK_PARAM_LEVELMAGICVALUE, "kiaiho")


arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}


local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)


setCombatArea(combat1, area1)
setCombatArea(combat2, area2)


local function castCombatSpell(cid, combat, var)
if(isCreature(cid)) then
doCombat(cid, combat, var)
end
end

function onCastSpell(cid, var)
addEvent(castCombatSpell, 300, cid, combat1, var)
addEvent(castCombatSpell, 600, cid, combat2, var)
return true
end
 
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