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Mocks Tetris System 9.1+

corydurban

New Member
Joined
Jul 21, 2007
Messages
43
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I have mocks old tetris but because dosendanimatedtext is now gone (recently updated to 9.81)
I'm not sure how to fix it
Lua:
--[[
Tetris system By mock the bear (mtb)
Email: <a href="mailto:[email protected]">[email protected]</a>
Enjoy ""
]]
local config = {
    uppos = {x=1003,y=1010,z=7},
    dowpos = {x=1009,y=1020,z=7},
    playerpos = {x=1011,y=1017,z=7},
    block_start={x=1006,y=1011,z=7},
    exit={x=1011,y=1014,z=7},
    delay=10,
    item=1739,
    effects = {
        mark=3,
        burn=15,
        },
    blocks = {
        --
            {
             {
                {0,1,0},
                {1,1,1},
                {0,0,0},
                },
                 {
                {0,1,0},
                {0,1,1},
                {0,1,0},
                },
                 {
                {0,0,0},
                {1,1,1},
                {0,1,0},
                },
                 {
                {0,1,0},
                {1,1,0},
                {0,1,0}
                }
            },
 
        {
             {
                {1,1,1},
            },
             {
                {1},
                {1},
                {1},
            },
        },
        --
        {
        {
            {1},
        },
        },
        {
        {
        {1,1},{1,1},
        },
        },
 
 
    },
    data={false},
}
 
local function createItensInArea(item, pos, area) -- Function by mock
    local centro = {}
    local coisa = {}
    centro.y = math.floor(#area/2)+1
    for y = 1, #area do
        for x = 1, #area[y] do
            number = area[y][x]
            if number > 0 then
                centro.x = math.floor(table.getn(area[y])/2)+1
                local pos = {x = pos.x + x - centro.x, y = pos.y + y - centro.y, z = pos.z}
                local items = doCreateItem(item, 1, pos)
                table.insert(coisa, 1, items)
            end
        end
    end
    return coisa
end
local function removeItensInArea(item, pos, area) -- Function by mock
    local centro = {}
    centro.y = math.floor(table.getn(area)/2)+1
    for y = 1, table.getn(area) do
        for x = 1, table.getn(area[y]) do
            number = area[y][x]
            if number > 0 then
                centro.x = math.floor(table.getn(area[y])/2)+1
                local pos = {x = pos.x + x - centro.x, y = pos.y + y - centro.y, z = pos.z,stackpos = 255}
                local coisa = getThingfromPos(pos)
                if coisa.itemid == item then
                  doRemoveItem(coisa.uid,1)
                end
            end
        end
    end
end
local function checkItensInArea(item, pos, area,coisas) -- Function by mock
    local centro = {}
    if coisas == nil then
        coisas = {}
    end
    centro.y = math.floor(table.getn(area)/2)+1
    for y = 1, table.getn(area) do
        for x = 1, table.getn(area[y]) do
            number = area[y][x]
            if number > 0 then
                centro.x = math.floor(table.getn(area[y])/2)+1
                local pos = {x = pos.x + x - centro.x, y = pos.y + y - centro.y, z = pos.z,stackpos = 1}
                local coisa = getThingfromPos(pos)
                if coisa.itemid == item then
                    if not isInArray(coisas, coisa.uid) then
                        return true
                    end
                end
            end
        end
    end
    return false
end
function clean(pos1,pos2,stack) -- Function by mock
    for x = 0, math.floor(pos2.x-pos1.x) do
        for y = 0, math.floor(pos2.y-pos1.y) do
            local coisa = getThingfromPos({x = pos1.x+x, y = pos1.y+y, z = pos1.z, stackpos = stack})
            if coisa.itemid == config.item then
                doRemoveItem(coisa.uid,1)
            end
        end
    end
end
local function pushdown(pos1,pos2,item) -- push all piece 1 sqm to down
    -- Function by mock
    local ymax = math.floor(pos2.y-pos1.y)
    for y = 1,ymax  do
        for x = 1, math.floor(pos2.x-pos1.x)-1 do
            local coisa = getThingfromPos({x = pos1.x+x, y = pos1.y+(ymax-y), z = pos1.z, stackpos = 1})
            if coisa.itemid == item then
                local p2 = getThingPos(coisa.uid)
                doRemoveItem(coisa.uid,1)
                p2.y = p2.y+1
                doCreateItem(item, 1, p2)
            end
        end
    end
end
local function checkline(pos,cid,item) -- Function by mock
    local sizex = config.dowpos.x-config.uppos.x-1
    local t = {}
    for x=1,sizex do
        local using = {x=pos.x+x,y=pos.y,z=pos.z,stackpos=1}
        local igz = getThingfromPos(using)
 
        if igz.itemid == item then
 
            table.insert(t,1,{using,igz.uid})
        end
    end
    if #t == sizex then
        setPlayerStorageValue(cid,21451, getPlayerStorageValue(cid, 21451)+1)
        for i=1,#t do
            local f = t[i]
            doRemoveItem(f[2],1)
            if config.effects.burn then
                doSendMagicEffect(f[1],config.effects.burn)
            end
        end
        pushdown(config.uppos,{x=config.dowpos.x,y=pos.y,z  =config.dowpos.z},item)
        checkline(pos,cid,item)
    end
end
function doSendMagicEffectInArea(pos,effect,area,cid) -- Function by mock
    local centro = {}
    centro.y = math.floor(table.getn(area)/2)+1
    for y = 1, table.getn(area) do
        for x = 1, table.getn(area[y]) do
            if area[y][x] > 0 then
                centro.x = math.floor(table.getn(area[y])/2)+1
                if type(effect) == 'table' then
                    doSendMagicEffect({x=pos.x+x-centro.x,y=pos.y+y-centro.y,z= pos.z},(effect[area[y][x]] or 0),cid)
                else
                    doSendMagicEffect({x=pos.x+x-centro.x,y=pos.y+y-centro.y,z= pos.z},effect or 0,cid)
                end
            end
        end
    end
    return true
end
 
local function pedra(pos,cid,area) -- Function by mock
        config.data = config.data or {}
        config.data[6] = config.data[6] or config.delay
        config.data[5] = config.data[5] or 1
        config.data[5] = config.data[5]+1
        if config.data[1] == false then
            config.data[1] = #area == 1 and 1 or math.random(1,#area)
        end
        local cre_pos = getCreaturePosition(cid)
        pos.stackpos = 255
        pos.y = pos.y-1
        if getThingfromPos(pos).itemid == config.item then
            removeItensInArea(config.item,pos, area[config.data[1]])
        end
        if config.data[5] >= config.data[6] then
            pos.y = pos.y+1
            config.data[5] = 1
        end
        pos.stackpos = 1
        if cre_pos.x == config.playerpos.x+1 then
            doTeleportThing(cid, config.playerpos)
            pos.x = pos.x+1
            local coisa2 = getThingfromPos(pos)
            if checkItensInArea(463,pos, area[config.data[1]]) or checkItensInArea(config.item,pos, area[config.data[1]]) then
                pos.x = pos.x-1
                doSendAnimatedText(cre_pos, "Block", math.random(1,255))
            end
        elseif cre_pos.x == config.playerpos.x and cre_pos.y == config.playerpos.y+1 then
            doTeleportThing(cid, config.playerpos)
            pos.y = pos.y+1
            if checkItensInArea(463,pos, area[config.data[1]]) or checkItensInArea(config.item,pos, area[config.data[1]]) then
                pos.y = pos.y-1
                doSendAnimatedText(cre_pos, "Block", math.random(1,255))
            end
        elseif cre_pos.x == config.playerpos.x and cre_pos.y == config.playerpos.y-1 then
            doTeleportThing(cid, config.playerpos)
            if #area > 1 then
                local rot = #area < config.data[1]+1 and 1 or config.data[1]+1
                if checkItensInArea(463,pos, area[rot]) or checkItensInArea(config.item,pos, area[rot]) then
                    doSendAnimatedText(cre_pos, "Block", math.random(1,255))
                else
                    config.data[1] = rot
                end
            end
        elseif cre_pos.x == config.playerpos.x-1 then
            doTeleportThing(cid, config.playerpos)
            pos.x = pos.x-1
            local coisa2 = getThingfromPos(pos)
            if checkItensInArea(463,pos, area[config.data[1]]) or checkItensInArea(config.item,pos, area[config.data[1]]) then
                pos.x = pos.x+1
                doSendAnimatedText(cre_pos, "Block", math.random(1,255))
            end
        end
        if config.data[3] then
            config.data[3] = nil
            return
        end
        pos.stackpos=1
        if getThingfromPos(pos).itemid == config.item then
            doPlayerSendTextMessage(config.data[2], 24, 'You lose!')
            clean(config.uppos,config.dowpos,2)
            clean(config.uppos,config.dowpos,1)
            creation = nil
            doTeleportThing(config.data[2], config.exit)
            config.data[2] = nil
            config.data[1] = false
            config.data[3] = true
            return
        end
        local uida = createItensInArea(config.item,pos, area[config.data[1]])
        if config.effects.mark then
            doSendMagicEffectInArea(pos,config.effects.mark, area [config.data[1]] )
        end
        local humrox = pos
        pos.y = pos.y+1
        if not checkItensInArea(463,pos, area[config.data[1]]) and not checkItensInArea(config.item,humrox, area[config.data[1]],uida) then
            addEvent(pedra, 100, pos,cid,area)
        else
        e = 0
        for i=0,((config.dowpos.y)-(config.uppos.y)) do
            e = e-1
            addEvent(checkline,100*i,{x=config.uppos.x,y= config.dowpos.y +e,z=config.uppos.z},cid,config.item)
        end
      creation = nil
      config.data[1] = false
      end
end
 
 
local function control_loop(startpos) -- Function by mock
    if not config.data[2] then
        return
    end
    doSendMagicEffect(getCreaturePosition(config.data[2]), 1)
    local poi = getPlayerStorageValue(config.data[2], 21451)
    if poi == -1 then
        setPlayerStorageValue(config.data[2],21451, 0)
        poi = 0
    end
    doSendAnimatedText(getCreaturePosition(config.data[2]), "points: "..poi, math.random(1,255))
    startpos.stackpos = 2
    local coisaa = getThingfromPos(startpos)
    if not creation then
       creation = true
       addEvent(pedra, 1000, {x=config.block_start.x,y=config.block_start.y,z= config.block_start.z ,stackpos=1},config.data[2],config.blocks[math.random(1,#config.blocks)])
    end
    if coisaa.itemid == config.item then
        doPlayerSendTextMessage(config.data[2], 24, 'You lose!')
        clean(config.uppos,config.dowpos,2)
        clean(config.uppos,config.dowpos,1)
        creation = nil
        doTeleportThing(config.data[2], config.exit)
        config.data[2] = nil
        config.data[1] = false
        config.data[3] = true
    else
        addEvent(control_loop, 300, startpos)
    end
end
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
    if not config.data[2] then
        doTeleportThing(cid, config.playerpos)
        setPlayerStorageValue(cid,21451, 0)
        config.data[2] = cid
        addEvent(control_loop, 1000,config.block_start)
    else
        doPlayerSendCancel(cid,'Tetris are in use. Please wait.')
    end
    return false
end
right now it works, just gives many errors about dosendanimatedtext being a decapitated function and will not tell me points and etc.
any way to fix(i want it to still tell points)
I saw that there is a function dosendanimated text that was made for 9.1+ but when i added it to data/lib/functions still get errors about it being a depciated function how would i use the new one(numbers only) to fix this one?
Rep++ to anyone that helps me(if ya can explain to me how to fix this helps with a lot of other scripts that i have the same problem on)
 
Lua:
function __doSendAnimatedText(pos, text, color)
    local p = getPlayersOnline()
    if #p == 0 then
        return true
    end
    
    doCreatureSay(p[1], text, TALKTYPE_MONSTER_SAY, false, 0, pos)
end

Try adding that to lib file and replace doSendAnimatedText with __doSendAnimatedText or rename the function and replace the existing one which prints the note.
 
Summ's works :p

- - - Updated - - -

But why are you doing all of that why don't u use doCreatureSay from the beginning ??
 
thank you, made editing a lot of my other scripts with this problem a lot easier too :) rep++

- - - Updated - - -


hey it works perfect now but can anyone tell me why after the first time, it still teleports the player to the right pos. and the effects with points work as well. but for some reason the blocks do not fall, no error messages in console
 
Last edited:
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