[Mod] Auto Loot

Joined
May 9, 2010
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#84
Modules was a feature of tfs back in the past. Some distros did updste tfs but kept that feature. Otx is one of those distros
Hmm ty. I use 1.3 source TFS and dont have.
To replace the module is there another file? Is it can to be implemented? I see several interesting functions in modules and I do not use them because idk where to adapt.
 

ssjoss

New Member
Joined
Apr 10, 2009
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#86
here fix


Lua:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Loot System" version="1.0" author="Vodkart And Mkalo, Sevu Entertainment" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[
info = {
    BlockMonsters = {},
    BlockItemsList = {2123,2515}
}
function isContainerByItemId(itemid) -- By SevuEntertainment
    return getItemInfo(itemid).group == 2 and true or false
end
function setPlayerStorageTable(cid, storage, tab)
    local tabstr = "&"
    for i,x in pairs(tab) do
            tabstr = tabstr .. i .. "," .. x .. ";"
    end
    setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
    local tabstr = getPlayerStorageValue(cid, storage)
    local tab = {}
    if type(tabstr) ~= "string" then
            return {}
    end
    if tabstr:sub(1,1) ~= "&" then
            return {}
    end
    local tabstr = tabstr:sub(2, #tabstr)
    local a = string.explode(tabstr, ";")
    for i,x in pairs(a) do
            local b = string.explode(x, ",")
            tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
    end
    return tab
end
function isInTable(cid, item)
         for _,i in pairs(getPlayerStorageTable(cid, 27000))do
             if tonumber(i) == tonumber(item) then
                return true
             end
         end
return false
end
function addItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               if x ~= 0 then
                  table.insert(x,tonumber(item))
                  setPlayerStorageTable(cid, 27000, x)
               else
                   setPlayerStorageTable(cid, 27000, {item})
               end
end
function removeItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               for i,v in ipairs(x) do
                   if tonumber(v) == tonumber(item) then
                   table.remove(x,i)
               end
               end
         return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
    local str,n = "-- My Loot List --\n\n",0
    for i = 1,#getPlayerStorageTable(cid, 27000) do
        n = n + 1
        str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)[i]).."\n"
    end
    str = str.."\n\nADD: /autoloot add,ITEM_NAME\nREMOVE: /autoloot remove,ITEM_NAME"
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, str)
    return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
    local items = {}
    local containers = {}
    if type(getContainerSize(containeruid)) ~= "number" then
            return false
    end
    for slot = 0, getContainerSize(containeruid)-1 do
            local item = getContainerItem(containeruid, slot)
            if item.itemid == 0 then
                    break
            end
            if isContainer(item.uid) then
                    table.insert(containers, item.uid)
            end
            table.insert(items, item)
    end
    if #containers > 0 then
            for i,x in ipairs(getContainerItems(containers[1])) do
                    table.insert(items, x)
            end
            table.remove(containers, 1)
    end
    return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
            local items = {}
            if isContainer(container) and getContainerSize(container) > 0 then
                            for slot=0, (getContainerSize(container)-1) do
                                            local item = getContainerItem(container, slot)
                                            if isContainer(item.uid) then
                                                            local itemsbag = getItemsInContainerById(item.uid, itemid)
                                                            for i=0, #itemsbag do
                                                                            table.insert(items, itemsbag[i])
                                                            end
                                            else
                                                            if itemid == item.itemid then
                                                                            table.insert(items, item.uid)
                                                            end
                                            end
                            end
            end
            return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
    local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
    local piles = 0
    if #item > 0 then
            for i,x in pairs(item) do
                    if getThing(x).type < 100 then
                            local it = getThing(x)
                            doTransformItem(it.uid, itemid, it.type+quant)
                            if it.type+quant > 100 then
                                    doPlayerAddItem(cid, itemid, it.type+quant-100)
                            end
                    else
                           piles = piles+1
                    end
            end
    else
            return doPlayerAddItem(cid, itemid, quant)
    end
    if piles == #item then
            doPlayerAddItem(cid, itemid, quant)
    end
end
    function corpseRetireItems(cid, pos)
        local check = false
        for i = 0, 255 do
        pos.stackpos = i
        tile = getTileThingByPos(pos)
        if tile.uid > 0 and isCorpse(tile.uid) then
            check = true break
        end
    end
    if check == true then
        local items = getContainerItems(tile.uid)
        if items then
            for i, x in pairs(items) do
                if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
                    if isItemStackable(x.itemid) then
                        doPlayerAddItemStacking(cid, x.itemid, x.type)
                    else
                        doPlayerAddItem(cid, x.itemid)
                    end
                    doRemoveItem(x.uid)
                end
            end
        end
    end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><![CDATA[
domodlib('Loot_func')
    function onDeath(cid, corpse, deathList)
    local killer,pos = deathList[1],getCreaturePosition(cid)
    local lookCorpse = getMonsterInfo(getCreatureName(cid)).lookCorpse
    if isContainerByItemId(lookCorpse) then
        addEvent(corpseRetireItems,1,killer,pos)
    end
return true
end]]></event>
<event type="combat" name="MonsterAttack" event="script"><![CDATA[
domodlib('Loot_func')
        if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then
            registerCreatureEvent(target, "LootEventDeath")
                        end
return true]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
if not t[1] then
ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false
local item = getItemIdByName(tostring(t[2]), false)
if not item then
doPlayerSendCancel(cid, "This item does not exist.") return true
elseif check == true and isInArray(info.BlockItemsList, item) then
doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif isInTable(cid, item) == check then
doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true
end
func(cid, item)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>
I use this script, but he crash distro if players put 26+ items on autoloot, any can help me for make one limit on auto loot items on this script?
 
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