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[MOD] Guild War System TFS 0.3.6

GM Denniz

Website- Designer- Mapper
Joined
Jan 1, 2012
Messages
62
Reaction score
2
Location
Stockholm
Hope You Like This Guild War System But is not my script :)

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Guild War System" version="0.3.6+" author="Xampy and Nahruto" contact="otland.net" enabled="yes">
<config name="function_config"><![CDATA[
DelayToCancel = 24 -- HOURS <-> [max: 47 -- min: 24] --> default: 24 hours [1 day]
 
Maps = {
        ["map1"] =
                {
                        Guild1Pos = {x=238, y=442, z=12},
                        Guild2Pos = {x=244, y=442, z=12}
                },
        ["map2"] =
                {
                        Guild1Pos = {x=994, y=1004, z=6},
                        Guild2Pos = {x=1000, y=1003, z=6}                      
                }
        }
 
TimeToTeleport = 1 --minutes, when start a challenge
StopBattle = TRUE --Stop battle after X time ? TRUE  /  FALSE
TimeToStop = 60 --Minutes Time to Stop if StopBattle = TRUE.
 
--Cancel messages~
CancelMessagesWar = {
        --Message when player try accept/reject/cancel a war but there is no a invitation.
        [1] = "Not pending invitations.",
        --Message when the player is not the guild leader.
        [2] = "Only Guild Leader can execute this command.",
        --Message when try Cancel the invitation but the war is already accepted.
        [3] = "The war is already accepted.",
        --MEssage when the invited guild name is not correct or does not exist.
        [4] = "Not correct guild name.",
        --Message when try invite any guild to a war but his guild already have a war or a pending invitation.
        [5] = "Your guild is already in war or have a pending invitation.",
        --Same of the cancel message 5 but the the enemy guild.
        [6] = "This guild is already in war or have a pending invitation.",
        --Message when use invite command but not write guild name.
        [7] = "Command needs param.",
        --Message when try invite his guild.
        [8] = "You can\'t invite you guild.",
        --Message when the map name is not correct.
        [9] = "Please write a correct name.",
        --Message when try go to any map but the guild is have no received/sent any war invitation
        [10] = "Your guild is not in any war.",
        --When try to cancel a war before the delay
        [11] = "You should wait ".. DelayToCancel .." hours to cancel the war"
        }
 
--Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces.
BroadCast_Type = MESSAGE_EVENT_ADVANCE
BroadCast = {
        --Message when inviting
        [1] =
                {
                        "Guild ",
                        --Here will be the guild name
                        " have invited guild ",
                        --Here will be the invited guild name
                        " to have a war."
                },
        --Message when accept.
        [2] =
                {
                        "Guild ",
                        --Here will be the guild name
                        " have accepted the invitation of the guild " ,
                        --Here will be the name of the guild who have invited em.
                        " to have a war."
                },
        --Message when reject.
        [3] =
                {
                        "Guild ",
                        --Here will be the guild name
                        " have rejected the invitation of the guild " ,
                        --Here will be the name of the guild who have invited em.
                        " to have a war."
                },
        --Message when cancel.
        [4] =
                {
                        "Guild ",
                        --Here will be the guild name
                        " have canceled the invitation to the guild " ,
                        --Here will be the name of the guild who have invited em.
                        " to have a war."
                },
        --Message whenstar a battle..
        [5] =
                {
                        "Guild ",
                        --Here will be the guild name
                        " and guild " ,
                        --Here will be the name of the guild who have invited em.
                        " will have a battle in the map :"
                },
        --message when a battle ends.
        [6] =
                {
                        "The battle betwen guild ",
                        --Here will be the guild name
                        " and guild " ,
                        --Here will be the name of the guild who have invited em.
                        " its over."
                },
        }
 
--Functions ~.
 
function getShowInfo(id)
        local Info = db.getResult("SELECT `show` FROM `guilds` WHERE `id` = " .. id .. "")
        if Info:getID() ~= -1 then
                local showy = Info:getDataInt("show")
                Info:free()
                return showy
        end
        return -1
end
 
function getKills(name)
        local Info = db.getResult("SELECT `kills` FROM `guilds` WHERE `name` = '"..name.."'")
        if Info:getID() ~= -1 then
                local killy = Info:getDataInt("kills")
                Info:free()
                return killy
        end
        return -1
end
 
function getGuildWarInfo(id)
        local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "")
        if Info:getID() ~= -1 then
                local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time")
                Info:free()
                return {To = invTo, By = invBy, With = warWith, T = Time}
        end
        return -1
end
 
function getGuildNameById(id)
        local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "")
                if Info:getID() ~= -1 then
                local Name = Info:getDataString("name")
                Info:free()
                return Name
        end
        return -1
end
 
function GuildIsInPEace(id)
        local Info = getGuildWarInfo(id)
        return (Info.To == 0 and Info.By == 0 and Info.With == 0)
end
 
function doInviteToWar(myGuild, enemyGuild)
        local StartTime = os.time()
        db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild ..", `war_time` = ".. StartTime .." WHERE `id` = ".. myGuild .."")
        db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."")
end
 
function WarAccept(myGuild, enemyGuild)
        local StartTime = os.time()
        db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `in_war_with`  =  ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."")
        db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with`  =  ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
end
 
function cleanInfo(myGuild)
        db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with`  =  0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
end
 
function registerDeathOne(myGuild, enemyGuild, cid, target)
        db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..", 1, 0);")      
        db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
end
 
function registerDeathTwo(myGuild, enemyGuild, cid, target)
        db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`, `result1`, `result2`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..", 0, 1);")      
        db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
end
 
function removeDeaths(id)
        db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";")
end
 
function StopWar(myGuild, enemyGuild)
        cleanInfo(myGuild)
        cleanInfo(enemyGuild)
        removeDeaths(myGuild)
        removeDeaths(enemyGuild)
end
 
function WeAreInWar(myGuild, enemyGuild)
        local myGuildInfo = getGuildWarInfo(myGuild)
        local enemyGuildInfo = getGuildWarInfo(enemyGuild)
        if myGuild == enemyGuildInfo.With and enemyGuild ==  myGuildInfo.With then
                if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then
                        return TRUE
                end            
        end
        return FALSE
end
 
function getOnlineMembers(id)
        local PlayersOnline = getPlayersOnline()
        local MembersOnline = {}
        for i, pid in ipairs(PlayersOnline) do
                if id == getPlayerGuildId(PlayersOnline[i]) then
                        table.insert(MembersOnline, PlayersOnline[i])
                end
        end
        return MembersOnline
end
 
function teleportGuild(id, pos)
        local Members = getOnlineMembers(id)
        if #Members > 0 then
        for i = 1, #Members do
                if #Members > 1 then
                        if getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then
                                doTeleportThing(Members[i], pos, FALSE)
                                doSendMagicEffect(pos, CONST_ME_TELEPORT)
                                doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF)
                                doPlayerSendTextMessage(Members[i], 22, 'Prepare to fight!')
                        else
                                doPlayerPopupFYI(Members[i], 'GuildWar challenge error:\n\nBoth guild members must stay in Protection Zone.')
                        end
                else
                        doPlayerPopupFYI(Members[i], 'GuildWar challenge error:\n\nBoth guilds must have more than one player online (leader & any member, at least).')
                end
        end
        end
end
 
function getGuildsWithWar()
        local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0")
        local GuildW = {}
        if res:getID() ~= -1 then
                while true do
                        table.insert(GuildW, res:getDataInt "id")
                        if not res:next() then
                                break
                        end
                end
                res:free()
        end
        return GuildW
end
 
function guildExist(nom)
        local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";")
        if Get:getID() ~= -1 then
                local ret = Get:getDataInt("id")
                Get:free()
                return ret
        end
        return -1
end
 
function StartWar(x)
        teleportGuild(x.myGuild, Maps[x.map].Guild1Pos)
        teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos)
 
        if StopBattle == TRUE then
                addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild})
        end
end    
 
function StopWarNow(c)
        StopWar(c.myGuild, c.enemyGuild)
        doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type)
end
 
function putWarOn(myGuild, enemyGuild)
        db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. myGuild .."")
        db.executeQuery("UPDATE `guilds` SET `war_time`  = 1 WHERE `id` = ".. enemyGuild .."")
end]]></config>
 
 
<talkaction words="!disband; /war-invite; /war-accept; /war-reject; /war-cancel-invite; /war-cancel" event="script"><![CDATA[
domodlib('function_config')
function onSay(cid, words, param, channel)
        if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then
                local myGuild = getPlayerGuildId(cid)
                if words == "/war-invite" then
                        if GuildIsInPEace(myGuild) == true then
                                if param ~= "" then
                                        if guildExist(param) ~= -1 then
                                                local invitedGuild = getGuildId(param)
                                                if invitedGuild ~= -1 then
                                                        if invitedGuild ~= myGuild then
                                                                if GuildIsInPEace(invitedGuild) == true then
                                    if getPlayerStorageValue(cid, 65570) <= os.time() then
                                                                            doInviteToWar(myGuild, invitedGuild)
                                                                            doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid).. BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3], BroadCast_Type)
                                        setPlayerStorageValue(cid, 65570, os.time()+(20*60))
                                    else
                                        local waitTime = (getPlayerStorageValue(cid, 65570) - os.time())
                                        doPlayerSendCancel(cid, "You must wait " .. os.date("%M", waitTime) .. " minutes and " .. os.date("%S", waitTime) .. " seconds until declare another war.")
                                    end
                                                                else
                                                                        doPlayerSendCancel(cid, CancelMessagesWar[6])
                                                                end
                                                        else
                                                                doPlayerSendCancel(cid, CancelMessagesWar[8])
                                                        end
                                                else
                                                        doPlayerSendCancel(cid, CancelMessagesWar[4])
                                                end
                                        else
                                                doPlayerSendCancel(cid, CancelMessagesWar[4])
                                        end
                                else
                                        doPlayerSendCancel(cid, CancelMessagesWar[7])
                                end
                        else
                                doPlayerSendCancel(cid, CancelMessagesWar[5])
                        end
                elseif words == "/war-accept" then
                        if getGuildWarInfo(myGuild).By ~= 0 then
                                local enemyGuild = getGuildWarInfo(myGuild).By
                                doBroadcastMessage(BroadCast[2][1] ..getPlayerGuildName(cid).. BroadCast[2][2] ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type)
                                WarAccept(myGuild, enemyGuild)
                        else
                                doPlayerSendCancel(cid, CancelMessagesWar[1])
                        end
                elseif words == "/war-reject" then
                        if getGuildWarInfo(myGuild).By ~= 0 then
                                doBroadcastMessage(BroadCast[3][1] ..getPlayerGuildName(cid).. BroadCast[3][2] ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3], BroadCast_Type)
                                cleanInfo(getGuildWarInfo(myGuild).By)
                                cleanInfo(myGuild)
                        else
                                doPlayerSendCancel(cid, CancelMessagesWar[1])  
                        end
                elseif words == "/war-cancel-invite" then
                        if getGuildWarInfo(myGuild).To ~= 0 then
                                if getGuildWarInfo(myGuild).With == 0 then
                                        doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid).. BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To).. BroadCast[4][3], BroadCast_Type)
                                        cleanInfo(getGuildWarInfo(myGuild).To)
                                        cleanInfo(myGuild)
                                else
                                        doPlayerSendCancel(cid, CancelMessagesWar[3])
                                end
                        else
                                doPlayerSendCancel(cid, CancelMessagesWar[1])  
                        end
                elseif words == "/war-challenge" then
                        local map = Maps[param]
                        if map then
                                if enemy ~= 0 then
                                        local enemyGuild = getGuildWarInfo(myGuild).With
                                        addEvent(StartWar, 15000, {myGuild = myGuild, enemyGuild = enemyGuild, map = param})
                                        doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid).. BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] .. param ..".", BroadCast_Type)
                                else
                                        doPlayerSendCancel(cid, CancelMessagesWar[10])
                                end
                        else
                                doPlayerSendCancel(cid, CancelMessagesWar[9])
                        end
                elseif words == "/war-cancel" then
                        local enemy = getGuildWarInfo(myGuild).With
                        if enemy ~= 0 then
                                if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then
                                        StopWar(myGuild, enemy)
                                        doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
                                else
                    local timeEnd = getGuildWarInfo(myGuild).T + (60 * 60 * DelayToCancel)
                    local timeLeft = timeEnd - os.time()
                    local hours = (os.date("%H", timeLeft) + 23)
                                        doPlayerSendCancel(cid, "Time remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes and " .. os.date("%S", timeLeft) .. " seconds.")
                                end
                        else
                                doPlayerSendCancel(cid, CancelMessagesWar[10])
                        end
                elseif words == "!disband" then
                        local enemy = getGuildWarInfo(myGuild).With
                        if enemy > 0 then
                if channel == CHANNEL_GUILD then
                    if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * 60 * DelayToCancel) then
                                            StopWar(myGuild, enemy)
                                            doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
                                    else
                    local timeEnd = getGuildWarInfo(myGuild).T + (60 * 60 * DelayToCancel)
                    local timeLeft = timeEnd - os.time()
                    local hours = (os.date("%H", timeLeft) + 23)
                                        doPlayerSendCancel(cid, "Time remaining: "..hours.." hours, " .. os.date("%M", timeLeft) .. " minutes and " .. os.date("%S", timeLeft) .. " seconds.")
                                    end
                            else
                    doPlayerSendCancel(cid, "You have to say this command in your guild channel.")
                            end
            else
                                return FALSE
            end
                                return FALSE
                end
        else
                doPlayerSendCancel(cid, CancelMessagesWar[2])
        end
        local file = io.open("data/logs/Wars.txt", "a")
        file:write("".. os.date("%d %B %Y %X ", os.time()) .." -->  "..getCreatureName(cid)..": "..words.." "..param.."\n")
        file:close()
        return TRUE
end]]></talkaction>
 
<event type="login" name="WarLogin" event="script"><![CDATA[
domodlib('function_config')
function onLogin(cid)
        registerCreatureEvent(cid, "WarKill")
        return true
end]]></event>
 
<event type="kill" name="WarKill" event="script"><![CDATA[
domodlib('function_config')
 
local PZ = createConditionObject(CONDITION_INFIGHT)
setConditionParam(PZ, CONDITION_PARAM_TICKS, getConfigInfo('whiteSkullTime'))
 
function onKill(cid, target, lastHit)
 
        if isPlayer(cid) == TRUE and isPlayer(target) == TRUE then
 
local config = {
                removeFrags = true -- If 'true' player won't gain frags from a player that is versus him; else, player will gain frags as normal.
                }
 
        local GUID = getPlayerGUID(cid)
        local namec = getPlayerName(cid)
        local namet = getPlayerName(target)
        local skull = getCreatureSkullType(cid)
        local skullend = getPlayerSkullEnd(cid)
    local playerPos = getPlayerPosition(cid)
    local targetPos = getPlayerPosition(target)
        local cidd = cid
 
        local timeA = os.time()
        local timesA = {today = (timeA - 86400), week = (timeA - (7 * 86400))}
 
        local contentsA, resultA = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeA - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
        if(resultA:getID() ~= -1) then
                repeat
                        local contentA = {
                                name = resultA:getDataString("name"),
                                level = resultA:getDataInt("level"),
                                date = resultA:getDataInt("date")
                        }
                        if(contentA.date > timesA.today) then
                                table.insert(contentsA.day, contentA)
                        elseif(contentA.date > timesA.week) then
                                table.insert(contentsA.week, contentA)
                        else
                                table.insert(contentsA.month, contentA)
                        end
                until not resultA:next()
                resultA:free()
        end
 
        local sizeA = {
                day = table.maxn(contentsA.day),
                week = table.maxn(contentsA.week),
                month = table.maxn(contentsA.month)
        }
local function removeFrag(cid)
 
        local timeB = os.time()
        local timesB = {today = (timeB - 86400), week = (timeB - (7 * 86400))}
 
        local contentsB, resultB = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. GUID .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (timeB - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
        if(resultB:getID() ~= -1) then
                repeat
                        local contentB = {
                                name = resultB:getDataString("name"),
                                level = resultB:getDataInt("level"),
                                date = resultB:getDataInt("date")
                        }
                        if(contentB.date > timesB.today) then
                                table.insert(contentsB.day, contentB)
                        elseif(contentB.date > timesB.week) then
                                table.insert(contentsB.week, contentB)
                        else
                                table.insert(contentsB.month, contentB)
                        end
                until not resultB:next()
                resultB:free()
        end
 
        local sizeB = {
                day = table.maxn(contentsB.day),
                week = table.maxn(contentsB.week),
                month = table.maxn(contentsB.month)
        }
 
 
if sizeB.day > sizeA.day or sizeB.week > sizeA.week or sizeB.month > sizeA.month then
        db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = "..GUID..") ORDER BY `death_id` DESC LIMIT 1;")
        doPlayerSendTextMessage(cidd, 21, "Frag from "..namet.." wasn't counted.")
end
 
if skull == SKULL_RED then
        if getCreatureSkullType(cidd) == SKULL_BLACK then
                doPlayerSetSkullEnd(cidd, skullend, SKULL_RED)
                doCreatureSetSkullType(cidd, SKULL_RED)
        end
elseif skull == SKULL_WHITE then
        if getCreatureSkullType(cidd) == SKULL_RED then
                doPlayerSetSkullEnd(cidd, timeB, SKULL_RED)
                doCreatureSetSkullType(cidd, SKULL_WHITE)
        end
end
 
end
 
                local myGuild = getPlayerGuildId(cid)
                local enemyGuild = getPlayerGuildId(target)
 
                if myGuild ~= 0 and enemyGuild ~= 0 then
                        if enemyGuild == getGuildWarInfo(myGuild).With then
local guildc = getPlayerGuildName(cid)
local guildt = getPlayerGuildName(target)
                                doAddCondition(cid, PZ)
 
                                if lastHit == TRUE then
                    if getTileZoneInfo(playerPos) == 0 and getTileZoneInfo(targetPos) == 0 then
                                            if getShowInfo(myGuild) == 1 then
                                                    registerDeathOne(myGuild, enemyGuild, cid, target)
                                            else
                                                    registerDeathTwo(myGuild, enemyGuild, cid, target)
                                            end    
                    else
                        doPlayerSendTextMessage(cid, 19, "Remember: in PvP zone the system doesn't register the frag.")
                    end
                                end
 
                                if config.removeFrags == true then
                                        addEvent(removeFrag, 150)
                                end
 
local gsim = getShowInfo(myGuild)
local gsie = getShowInfo(enemyGuild)
 
if gsim > gsie then
    resulta = getKills(guildc)
    resultb = getKills(guildt)
else
    resulta = getKills(guildt)
    resultb = getKills(guildc)
end
 
local players = getOnlinePlayers()
    for i,playerName in ipairs(players) do
        local player = getPlayerByName(playerName);
        if getPlayerGuildId(player) == myGuild then
    if getTileZoneInfo(playerPos) == 0 and getTileZoneInfo(targetPos) == 0 then
            doPlayerSendChannelMessage(player, "", "Opponent "..namet.." of the "..guildt.." was killed by "..namec..". The new score is "..resulta..":"..resultb.." frags.", TALKTYPE_CHANNEL_W, CHANNEL_GUILD)
    end
        end
    end
                        end
                end
        end
        return TRUE
end]]></event>
</mod>
 
Last edited:
Why do you ask for reputation for something you haven't done?
 
You did before you edited it out.
You had different names under author, including your name.

Last edited by GM Denniz; Today at 16:31.
 
Yeah but if you read the script a little bit you could find them, its a MOD...

<talkaction words="!disband; /war-invite; /war-accept; /war-reject; /war-cancel-invite; /war-cancel" event="script">
 
Thanks pitfuo for ju say commands

- - - Updated - - -

Thanks pitfuo for ju say commands
 
i'm using Tfs of the Elf (0.3.6 Crying Damson). And the little shields here do not appear upon performing the command, what had of wrong?
 
I can't write at the owner "Xampy" s thread. so i will post here because there is same script.

> Loading guildWarSystem.xml...[Error - ScriptingManager::loadFromXml] Cannot load mod mods/guildWarSystem.xml
Line: 562, Info: Extra content at the end of the document
 
how do I set emblems for the guilds that are fighting? so if i am guild 1 I see green shields to all my guild members and the enemy got blue shields
 
how do I set emblems for the guilds that are fighting? so if i am guild 1 I see green shields to all my guild members and the enemy got blue shields
that war system dont have dhield, for shield u need edit the sourxes
 
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