gugu15
Well-Known Member
- Joined
- Dec 15, 2014
- Messages
- 99
- Reaction score
- 63
Hello boys.
Today I created a MOD that print itens and texts in top left of your screen.
This mod can to be used for print the any informations that you want.
You can select the colors of texts: "red","green", "yellow", "blue", "blue1"
My english is sad , sorry.
The MOD have the three functions:
hud.lua
hud.otmod
hud.otui
Image:
Today I created a MOD that print itens and texts in top left of your screen.
This mod can to be used for print the any informations that you want.
You can select the colors of texts: "red","green", "yellow", "blue", "blue1"
My english is sad , sorry.
The MOD have the three functions:
Code:
hud.addText(text, id, color)
hud.addItem(itemId, count)
hud.clear()
hud.lua
Code:
hud = {}
hud.widgets = {}
-- incremento = 202/286
local map = modules.game_interface.getMapPanel()
function hud.updatePosition(old, new)
for k,v in pairs(hud.widgets) do
v:setX(((583 - new.height)*(202/286)) + 200)
end
end
function hud.online()
map.onGeometryChange = hud.updatePosition
g_ui.loadUI("hud")
end
function hud.offline()
hud.clear()
end
function hud.addText(text, id, color)
label = g_ui.createWidget("HUDLabel", map)
if id then
label:setId(id)
else
label:setId(#hud.widgets)
end
if color then
if color == "red" then label:setColor("#FF0000") end
if color == "green" then label:setColor("#00FF00") end
if color == "blue" then label:setColor("#0000FF")end
if color == "blue1" then label:setColor("#00BFFF") end
if color == "yellow" then label:setColor("#FFFF00") end
end
label:setText(text)
label:setX(((583 - map:getSize().height)*(202/286)) + 200)
if #hud.widgets > 0 then
label:addAnchor(AnchorTop, "prev", AnchorBottom)
end
label:hide()
label:show()
table.insert(hud.widgets, label)
return label
end
function hud.addItem(id, count)
if not id then
return
end
local item = g_ui.createWidget("HUDItem", map)
item:setItemId(id)
item:setX(((583 - map:getSize().height)*(202/286)) + 200)
if count then
item:setText(tostring(count))
end
if #hud.widgets > 0 then
item:addAnchor(AnchorTop, "prev", AnchorBottom)
end
item:hide()
item:show()
table.insert(hud.widgets, item)
return item
end
function hud.clear()
for k,v in pairs(hud.widgets) do
v:destroy()
end
hud.widgets = {}
end
hud.otmod
Code:
Module
name: hud_mod
description: HUD
author: Karin Uzumaki
website: forum.tibiarpgbrasil.com
version: 1.1
autoload: true
scripts: [hud]
@onLoad: hud.online()
@onUnload: hud.offline()
hud.otui
Code:
HUDLabel < UILabel
font: verdana-11px-rounded
width: 300
HUDItem < UIItem
size: 45 45
padding: 1
font: verdana-11px-rounded
text-align: bottom
border-color: white
color: white
$disabled:
color: #646464
Last edited: