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[MOD] Metin Stone Event for TFS 0.3.7/0.4 three hours delay

TomCrusher

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Hello!
Here is a Mod for Metin Stone Event it's not me wrote all but I corrected it and tested on my servers. Now all working property.
In cause word limitation you can find those scripts here: http://vappus.net/forum/viewtopic.php?f=25&t=24
To moderators: is only my forum without competition for otland.
Monsters you can find on this forum or choose your custom.
I hope you like it!
Regards Tom
 
Last edited:
Pictures of what? This is you must reconfigure all in this section:
Code:
  <config name="Stones_config">
      <![CDATA[
        stonesConfig = {
            maxTopPlayers = 6,
            maxDistance = 6,
            maxStones = 2,
            eventstorage = 20000,
            pos_od = {x=949,y=1068,z=7}, --lewy gorny rog
            pos_do = {x=1077,y=1126,z=7}, --prawy dolny rog
            time = 360, --pierwsze i kazde nastepne losowanie od momentu startu serwera, w minutach
            chance = 50 --szansa na wylosowanie kamulca
        }

        stones_positions = {
            {x=974, y=1082, z=7},
            {x=1032, y=1054, z=7},
            {x=1089, y=1068, z=7},
            {x=1054, y=1112, z=7},
            {x=1080, y=992, z=7},
        }

        metin_stones = {
            ['Wind Stone'] = {
              experience = 25000000,
              rewardID = {2346, 8306, 8300, 9941, 7720,}, -- reward id which player can win (reward is random)
              resp = true,  -- czy ma go tworzyc automatycznie (globaleventem nizej)
              storage = 20001,
              secondStorage = 20002,
              appearEffect = CONST_ME_INSECTS,
            },
            ['Fire Stone'] = {
              experience = 25000000,
              rewardID = {2346, 8306, 8300, 9941, 7720}, -- reward id which player can win (reward is random)
              resp = true,  -- czy ma go tworzyc automatycznie (globaleventem nizej)
              storage = 20003,
              secondStorage = 20004,
              appearEffect = CONST_ME_FIREAREA,
            },
            ['Icy Stone'] = {
              experience = 25000000,
              rewardID = {2346, 8306, 8300, 9941, 7720}, -- reward id which player can win (reward is random)
              resp = true,  -- czy ma go tworzyc automatycznie (globaleventem nizej)
              storage = 20005,
              secondStorage = 20006,
              appearEffect = CONST_ME_ICETORNADO,
            },
            ['Earth Stone'] = {
              experience = 25000000,
              rewardID = {2346, 8306, 8300, 9941, 7720}, -- reward id which player can win (reward is random)
              resp = true,  -- czy ma go tworzyc automatycznie (globaleventem nizej)
              storage = 20007,
              secondStorage = 20008,
              appearEffect = CONST_ME_GROUNDSHAKER,
            },
            ['Metin of Darkness'] = {
              experience = 45000000,
              rewardID = {2346, 8306, 8300, 8300, 8300, 8300, 9941, 7720, 7958, 11366, 7450, 2508, 2352, 7416, 8858, 2538, 2437}, -- reward id which player can win (reward is random)
              resp = false,  -- czy ma go tworzyc automatycznie (globaleventem nizej)
              storage = 20009,
              secondStorage = 20010,
              appearEffect = CONST_ME_GROUNDSHAKER,
            },
        }
        stones_days = {
              ['Tuesday'] = {'17:59:20'},
              ['Thursday'] = {'17:59:20'},
              ['Friday'] = {'17:59:20'},
              ['Sunday'] = {'17:59:20'},
        }
      ]]>
  </config>

This code spawn stones on positions do summons and giving prizes to players who join event. That all.
 
So you meet at a Stone and it starts summoning monsters? Any example, pictures, video?

Missing some description I guess.
 
In each configred time or each thrid hours from started your engine shows the message:
"[Name of Stone] have been spawn. Find and defeat it".
Stone spawns in a random configured positions on the map. To start you must hit a stone with weapon or spell. Stone inteligently spawns monsters (you can't lure them, are obedient stone) which protects it from attacking. Stone itself is not menacing, but when he loses hp is becoming stronger monsters. Each time the monsters spawns every attacker loses 30% hp. The attacker should remember that the only way to destroy the stone is the first killing his summons.

After killing stone or his monsters they haven't loot. Players who have fought the best, and exactly five players who inflicted the greatest damage on the stone gets 25 million registered EXP + universal item.
met1.png
 
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