hello friends would be possible this mod that asks for storage rank and if it is possible that the same ip does not count the frag
Scrip:
Scrip:
Code:
<?xml version = "1.0" encoding = "UTF-8"?>
<mod name = "Military Ranks" version = "1.0" author = "Teckman" enabled = "yes">
<config name = "ranks"><![CDATA[
titles = {
[1] = "Private First Class",
[3] = "Specialist",
[5] = "Corporal",
[10] = "Sargento",
[12] = "Staff Sargento",
[15] = "Sargento de Primera",
[20] = "Master Sargento",
[22] = "Primer Sargento",
[25] = "Sargent Mayor",
[30] = "Sargento Mayor Comando",
[35] = "Sargento Mayor Ejercito",
[38] = "Segundo Tenientet",
[40] = "Primer Teniente",
[45] = "Capitan",
[48] = "Mayor",
[50] = "El teniente coronel",
[55] = "Coronel",
[100] = "General de brigada",
[110] = "El General de division",
[120] = "Lieutenant General",
[140] = "General",
[170] = "General del Ejercito"
}
fragsStorage = 600
]]></config>
<event type = "look" name = "ranksLook" event = "script"><![CDATA[
domodlib("ranks")
function onLook(cid, thing, position, lookDistance)
if(isPlayer(thing.uid)) then
local rank = {rank = "Private", frags = 0}
for k, v in pairs(titles) do
if(math.max(0, getPlayerStorageValue(thing.uid, fragsStorage)) > k - 1) then
if(k - 1 > rank.frags) then
rank.rank, rank.frags = v, k - 1
end
end
end
doPlayerSetSpecialDescription(thing.uid, "\n Military rank: " .. rank.rank)
end
return true
end
]]></event>
<event type = "kill" name = "ranksKill" event = "script"><![CDATA[
domodlib("ranks")
function onKill(cid, target)
if(isPlayer(target)) then
setPlayerStorageValue(cid, fragsStorage, math.max(0, getPlayerStorageValue(cid, fragsStorage) + 1))
if(titles[getPlayerStorageValue(cid, fragsStorage)]) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You advanced to military rank: " .. titles[getPlayerStorageValue(cid, fragsStorage)] .. ". Congratulations " .. titles[getPlayerStorageValue(cid, fragsStorage)] .. "!")
end
end
return true
end
]]></event>
<event type = "login" name = "ranksLogin" event = "script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "ranksKill")
registerCreatureEvent(cid, "ranksLook")
return true
end
]]></event>
</mod>