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[Mod] Random Item Stats

21:41 Loot of a wyvern: a power bolt, dragon ham.
21:41 Loot of a wyvern: a bag, 29 gold coins, dragon ham
I kill a creature and this change the loot dropped
 
> [Notice] Set monsterLootMessage = 0 to prevent duplicate loot messages

the entire loot is handled via lua, loot created by C++ is removed but it's basically the same thing

2. Is that really hard to add containers support?
it supports containers?? it's your server's fault if this doesn't work for you
 
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Cyko, the monster give bags, but the bags are empty
 
Wich rev you used to make this script cyko??
I want to use but idk if this will bug the bag's loot.

My rev is 3884 (8.6)
 
The Forgotten Server
Crying Damson - 0.3.6-pl1

I have similar problem ._.
 
0.3.6, and can't reproduce that bug here.. all seems fine. which monsterpack?
 
Suggestion:
If rare,epic or legendary item dropped the loot message would send rare,epic or legendary near it's name.

E.g:
Loot of a demon: a bag, an ultimate health potion, a giant sword (Rare), ........
 
it does?? it changes the name in the loot message. not in the brackets but infront though

let me guess you're using 0.4 or something?
 
can't reproduce again, and evil says it works good with 0.4
 
I don't like to change the item name usin
Code:
doItemSetAttribute(tmpItem, 'name', name)


Edited: I made it by myself, thanks.
 
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