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[Mod] Sell Charaters in Game [Fixed Version]

God Mythera

Veteran OT User
Joined
Aug 11, 2012
Messages
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Hello i found a script on here so you can sell characters in game 100% safe and 100% bug free :) here is a fixed up version of the script.

Created by dalt0n
XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Characters Retail System" version="1.0" author="LuckOake" contact="none" enabled="yes">

<config name="Retail"><![CDATA[
price = 27112
owner = 27113
level = 50 -- Min level to sell
min_price = 10000 -- Min price
max_price = 500000 -- Max price
 
function doTransferCharacter(cid, accId)
        return db.executeQuery("UPDATE `players` SET `account_id` = "..accId.." WHERE `id` = "..getPlayerGUIDByName(cid).."")
end
 
function doOfflinePlayerAddMoney(guid, money)
        return db.executeQuery("UPDATE `players` SET `balance` = `balance` + '"..money.."' WHERE `id` = '"..getPlayerGUIDByName(guid).."';")
end
 
function setOfflinePlayerStorageValue(name, key, value)
        local result = db.getResult("SELECT * FROM `player_storage` WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
        if result:getID() == -1 then
                return db.executeQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES (".. getPlayerGUIDByName(name) ..", ".. key ..", ".. value ..");")
        else
                result:free()
                return db.executeQuery("UPDATE `player_storage` SET `value` = ".. value .." WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";")
        end
end
 
function getOfflinePlayerStorageValue(name, key)
        local result, ret = db.getResult("SELECT `value` FROM `player_storage` WHERE `player_id` = '".. getPlayerGUIDByName(name) .."' AND `key` = ".. key ..";")
        if result:getID() == -1 then
                return nil
        end
        ret = result:getDataInt("value")
        result:free()
        return ret
end
 
function getOfflinePlayerValue(name, value)
        local result, ret = db.getResult("SELECT `"..value.."` FROM `players` WHERE `id` = "..getPlayerGUIDByName(name)..";")
        ret = result:getDataInt(value)
        result:free()
        return ret
end
 
function isCharacterForSale(name)
        if not getOfflinePlayerStorageValue(name, price) or getOfflinePlayerStorageValue(name, price) < 1 then
        return false
        else
        return true
        end
end
]]></config>

<talkaction words="!character" event="buffer"><![CDATA[
domodlib('Retail')
        local t = string.explode(param, ",")
       
        if t[1] == "sell" then
                if not t[3] or not tonumber(t[3]) or t[4] or tonumber(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name and the price.") return true
                elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
                elseif isCharacterForSale(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is already for sale.") return true
                elseif getPlayerGUIDByName(t[2]) == getPlayerGUID(cid) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You cannot sell yourself.") return true
                elseif getPlayerByName(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "The character must be offline to be sold.") return true
                elseif getOfflinePlayerValue(t[2], "level") < level then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your character can't be sold until it has level "..level..".") return true
                elseif tonumber(t[3]) < min_price then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the minimum price for selling a character is "..min_price..".") return true
                elseif tonumber(t[3]) > max_price then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the maximum price for selling a character is "..max_price..".") return true
                end
       
                        setOfflinePlayerStorageValue(t[2], price, t[3])
                        setOfflinePlayerStorageValue(t[2], owner, getPlayerGUID(cid))
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" is now for sale for the price of "'..t[3]..'" gold coins.')
        elseif t[1] == "buy" then
                if not t[2] then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
                elseif not playerExists(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character doesn't exist.") return true
                elseif getPlayerAccountId(cid) == getAccountIdByName(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You can't buy your own character.") return true
                elseif not isCharacterForSale(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
                elseif not doPlayerRemoveMoney(cid, getOfflinePlayerStorageValue(t[2], price)) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Not enough money. This character's price is "..getOfflinePlayerStorageValue(t[2], price).." gold coins.") return true
                end
                       
                if not getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)) then
                        doOfflinePlayerAddMoney(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), getOfflinePlayerStorageValue(t[2], price))
                        setOfflinePlayerStorageValue(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)), 41792, getPlayerGUIDByName(t[2]))
                else
                        doPlayerAddMoney(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), getOfflinePlayerStorageValue(t[2], price))
                        doPlayerSendTextMessage(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)), MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" has been sold for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.')
                end
                        doTransferCharacter(t[2], getPlayerAccountId(cid))
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You bought the character "'..t[2]..'" for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.')
                        setOfflinePlayerStorageValue(t[2], owner, -1)
                        setOfflinePlayerStorageValue(t[2], price, -1) return true
        elseif t[1] == "remove" then
                if not t[2] then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true
                elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.") return true
                elseif not isCharacterForSale(t[2]) then
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true
                end
               
                        setOfflinePlayerStorageValue(t[2], price, -1)
                        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You removed the character "'..t[2]..'" from the Characters Retail.') return true
        elseif t[1] == "list" then
                local result = db.getResult("SELECT `name` FROM `players`")
                if result:getID() == -1 then
                        return true
                end
                local msg = "Characters for Sale:\n\n"
                while true do
                        local name = result:getDataString("name")
                        if isCharacterForSale(name) then
                        local sex = getOfflinePlayerValue(name, "sex") == 1 and "Male" or "Female"
                                msg = ""..msg.." - ".. name .." (Level: "..getOfflinePlayerValue(name, "level").." / Vocation: "..getVocationInfo(getOfflinePlayerValue(name, "vocation")).name.." / Sex: "..sex.." / Owner: "..getPlayerNameByGUID(getOfflinePlayerStorageValue(name, owner))..") [Price: "..getOfflinePlayerStorageValue(name, price).."] \n"
                        end
                        if not result:next() then
                                break
                        end
                end
                        doPlayerPopupFYI(cid, msg) return true
        elseif not t[1] or t[1] ~= "buy" or t[1] ~= "sell" or t[1] ~= "remove" or t[1] ~= "list" then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Incorrect params. You can only 'buy' or 'sell' a character, 'remove' it from the Characters Retail or see the 'list' of characters for sale.") return true
        end
return true
]]></talkaction>

<event type="login" name="RetailLogin" event="script"><![CDATA[
function onLogin(cid)
domodlib('Retail')
        if getPlayerStorageValue(cid, price) > 0 then return false
        elseif getPlayerStorageValue(cid, 41792) ~= -1 then
                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You sold the character "..getPlayerNameByGUID(getPlayerStorageValue(cid, 41792))..". The money is in your bank account.")
                setPlayerStorageValue(cid, 41792, -1)
        end
return true
end
]]></event>

</mod>

I take no credit in script but only for fixing it up.

Commands:
!character buy,name -- buy one character
!character sell,name,price --sell character
!character remove,name -- remove character of characterList
!character list -- see the list of characters
 
Last edited:
guess aint working for 8.54
i set it for sale but i cant see the list

error:
Lua:
[30/07/2013 13:17:49] [Error - TalkAction Interface] 
[30/07/2013 13:17:49] buffer
[30/07/2013 13:17:49] Description: 
[30/07/2013 13:17:49] [string "price = 27112..."]:26: attempt to concatenate a nil value
 
Last edited:
guess aint working for 8.54
i set it for sale but i cant see the list

error:
Lua:
[30/07/2013 13:17:49] [Error - TalkAction Interface] 
[30/07/2013 13:17:49] buffer
[30/07/2013 13:17:49] Description: 
[30/07/2013 13:17:49] [string "price = 27112..."]:26: attempt to concatenate a nil value

works only 8.60 i believe.
 
Hello i found a script on here so you can sell characters in game 100% safe and 100% bug free :) here is a fixed up version of the script.

Created by dalt0n

This system was created by me, not by dalt0n.

Idk why, but the character's list doesn't work on some servers. I've tested my system on two different versions of TFS (0.3.6 and 0.4) and worked only on 0.4.

(And you shouldn't have changed the system's original name, man)
 
how do i add it is there any XML adding and what folder? and so im new at this really want that system please tell me!
 
12:36 You cannot sell yourself.

hahah

Works like a sharm on TFS 0.3.6 :)
 
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