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[MOD] Svargrond Door Turns into air

Lightonia

Lightonia.servegame.com
Joined
Jun 4, 2007
Messages
492
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9
Hi there, the doors turn first into another door, then at last into air, it just vanish

LUA:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Arena Svargrond"

version="1.0" author="Tommy" contact="[email protected]" enabled="yes">

<config name="arenaFunctions"><![CDATA[
KickPosition = {x=1053, y=1077, z=6} --if the player leave the arena or time is over, where he go.
RewardsRoom = {x=1053, y=1077, z=6} --rewards room position.
arenaRoomMaxTime = 240 --max time for each room 240 = 4 min.
OpenDoorsID = 1259 --if you change doors item ids, change me =D


TimeStor = 42350 --here will be saved the time.
myArenaLevel = 45450 --here will be saved the arena level.
talkNPC = 45451 --Storage to check if the player have paid to the npc and can enter to the arena.
RewardsStor = {42361, 42371, 42381} --Storage for greenshore, scrapper, warlord.
isIN = 42352 --to check if the player is in the arena.
myRoom = 46000 --here will be saved the current room.
MonStor = 47000 --here will be saved the monster uid.


DoorsActID = 42357 --Doors near the npc.
LeavePortals = 42321 --The action id of the portal to leave the rooms (south portals).
GobletTiles = {42360, 42370, 42380} --Action ids of the tiles for Bronze, Silver and Gold Goblets.

Cancel = {
    --message when use door and have not paid to the npc.
    [1] = "Talk to Halvar before you can continue.",
    --message when leave arena.
    [2] = "You have been kicked.!",
    --message when the player can't get the reward.
    [3] = "You can\'t get this item",
    --message when already got any reward.
    [4] = "It is empty.",
    --when try to open a reward door and haven't completed the level.
    [5] = "You have not finished this arena level.",
    --NPC answer if the player completed all arena levels.
    [6] = "You already did all the arena levels.",
    --message when time is over
    [7] = "The time is over.",
    --message when you can go to the next room, LoL >_> this is not a cancel btw.
    [8] = "You can go to the next room.",
    --when try to go to the next room and not killed the monster yet.
    [9] = "Kill the monster first",
    --when try to go to the next room but there is a player yet...this text will be PLAYERNAME + this text
    [10] = "is in the room yet."
    }

Completed = {
    [1] = "Congatulations! you have completed the arena in",
    --HERE WILL BE THE ARENA NAME.
    [2] = "difficulty!, now go and take your reward."}
    --then the message will be "Congatulations! you have completed the arena in greenshore/scrapper/warlord difficulty!, now go and take your reward."
    

Arena = {
    --greenshore
    [0] = {
        Cost = 30000, 
        LevelName = 'greenshore', 
        LevelNeeded = 100,
        Goblet = 5807
        },
    --scrapper
    [1] = {
        Cost = 50000,
        LevelName = 'scrapper',
        LevelNeeded = 160,
        Goblet = 5806
        },
    --warlord
    [2] = {
        Cost = 100000, 
        LevelName = 'warlord',    
        LevelNeeded = 200,
        Goblet = 5805
        }
    }


Rewards = {
    --greenshore
    --present with items.
    [42361] = {
        Stor = RewardsStor[1], 
        Cont = 1990,
        items = {7372, 6569, 6574, 2114},
        count = {1, 10, 1, 1}
        },
    --blacksteel sword.
    [42362] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7406
        },
    --headchopper.
    [42363] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7380
        },
    --orcish maul.
    [42364] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7392
        },
    --backpack with items.
    [42365] = {
        Stor = RewardsStor[1], 
        Cont = 7342,
        items = {7365, 7364},
        count = {100, 100}
        },
    --scrapper
    --present with items.
    [42371] = {
        Stor = RewardsStor[2], 
        Cont = 1990,
        items = {7372, 6569, 6574, 7183},
        count = {1, 10, 1, 1}
        },
    --mystic blade.
    [42372] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7384
        },
    --heroic axe.
    [42373] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7389
        },
    --cranial basher
    [42374] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7415
        },
    --backpack with items.
    [42375] = {
        Stor = RewardsStor[2], 
        Cont = 7342,
        items = {7365, 2547, 2547, 2311, 2304},
        count = {100, 100, 100, 50, 50}
        },
    --warlord
    --present with items.
    [42381] = {
        Stor = RewardsStor[3], 
        Cont = 1990,
        items = {7372, 6569, 6574, 6568},
        count = {1, 10, 1, 1}
        },
    --justice seeker
    [42382] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7390
        },
    --royal axe.
    [42383] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7434
        },
    --blessed sceptre.
    [42384] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7429
        },
    --backpack with items.
    [42385] = {
        Stor = RewardsStor[3], 
        Cont = 7342,
        items = {2273, 2268, 7443, 7440, 7529},
        count = {50, 50, 1, 1, 100}
        }
    }

arena_monsters = {
    --greenshore                            -scrapper                            --warlord
    [45300] = "Frostfur",                [45310] = "Avalanche",            [45320] = "Webster",
    [45301] = "Bloodpaw",                [45311] = "Kreebosh the Exile",    [45321] = "Darakan the Executioner",
    [45302] = "Bovinus",                [45312] = "The Dark Dancer",    [45322] = "Norgle Glacierbeard",
    [45303] = "Achad",                    [45313] = "The Hag",            [45323] = "The Pit Lord",
    [45304] = "Colerian The Barbarian",    [45314] = "Slim",                [45324] = "Svoren the Mad",
    [45305] = "The Hairy One",            [45315] = "Grimgor Guteater",    [45325] = "The Masked Marauder",
    [45306] = "Axeitus Headbanger",        [45316] = "Drasilla",            [45326] = "Gnorre Chyllson",
    [45307] = "Rocky",                    [45317] = "Spirit of Earth",    [45327] = "Fallen Mooh'tah Master Ghar",
    [45308] = "Cursed Gladiator",        [45318] = "Spirit of Water",    [45328] = "Deathbringer",
    [45309] = "Orcus the Cruel",        [45319] = "Spirit of Fire",        [45329] = "The Obliverator"}

Checking = false

RoomsACT = {42301, 42302, 42303, 42304, 42305, 42306, 42307, 42308, 42309}

Goblets = {
    [42360] = {Id=Arena[0].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[0].LevelName.." difficulty."},
    [42370] = {Id=Arena[1].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[1].LevelName.." difficulty."},
    [42380] = {Id=Arena[2].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[2].LevelName.." difficulty."}}

RewardsDoors = {[42366] = 1, [42376] = 2, [42386] = 3}

ArenaAdding = {[0] = 3000, [1] = 3010, [2] = 3020}

function myArenaLevelIs(cid)
    Stor = getPlayerStorageValue(cid, myArenaLevel)
    if Stor == -1 then
        setPlayerStorageValue(cid, myArenaLevel, 0)
        Stor = 0
    elseif Stor == 3 then Stor = 2
    end
    return {
        RC = Arena[Stor].Cost, 
        LN = Arena[Stor].LevelName, 
        RLV = Arena[Stor].LevelNeeded,
        LV = getPlayerStorageValue(cid, myArenaLevel)
    }
end

function getDirectionMove(cid, itempos)
    --function by Nahruto
    p = getCreaturePosition(cid)
    i = itempos
    if p.x > i.x then
        if p.y > i.y then
            ret = NORTHWEST
        elseif p.y < i.y then
            ret = SOUTHWEST
        else
            ret = WEST
        end
    elseif p.x < i.x then
        if p.y > i.y then
            ret = NORTHEAST
        elseif p.y < i.y then
            ret = SOUTHEAST
        else
            ret = EAST
        end
    else
        if p.y > i.y then
            ret = NORTH
        elseif p.y < i.y then
            ret = SOUTH
        else
            ret = nil
        end
    end
    return ret
end

function LeaveArena(cid)
    for i = 42300, 42329 do
        setPlayerStorageValue(cid, i, 0)
    end
    if isCreature(getPlayerStorageValue(cid, MonStor)) == TRUE then
        doRemoveCreature(getPlayerStorageValue(cid, MonStor))
    end
    setGlobalStorageValue(getPlayerStorageValue(cid, myRoom), 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[2])
    doTeleportThing(cid, KickPosition, FALSE)
    setPlayerStorageValue(cid, TimeStor, 0)
    setPlayerStorageValue(cid, isIN, 0)
end

function CheckRooms()
    addEvent(CheckRooms, 1000)
    for i = 42300, 42309 do
        local Player = getGlobalStorageValue(i)
        if isPlayer(Player) == TRUE then
            local PlayerTime = getPlayerStorageValue(Player, TimeStor)
            if PlayerTime <= os.time() then
                doTeleportThing(Player, KickPosition, FALSE)
                setPlayerStorageValue(Player, TimeStor, 0)
                setGlobalStorageValue(i, 0)
                doPlayerSendTextMessage(Player,MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[7])
                if isCreature(getPlayerStorageValue(Player, MonStor)) == TRUE then
                    doRemoveCreature(getPlayerStorageValue(Player, MonStor))
                end
            elseif PlayerTime - 10 <= os.time() then
                doPlayerSendTextMessage(Player, MESSAGE_EVENT_DEFAULT, "you have "..PlayerTime - os.time().." seconds left.!")
            end
        else
            setGlobalStorageValue(i, 0)
        end
    end
end

function getArenaMonsterIdByName(name)
    for i = 42300, 42329 do
        if tostring(arena_monsters[i]) == string.lower(tostring(name)) then
            return i
        end
    end
    return false
end]]></config>
        <event type="login" name="arenaRegister" event="script"><![CDATA[
        domodlib('arenaFunctions')
        function onLogin(cid)
    registerCreatureEvent(cid, "PlayerArena")
    registerCreatureEvent(cid, "ArenaKill")
        return true
end]]></event>

<event type="death" name="PlayerArena" event="script"><![CDATA[
    domodlib('arenaFunctions')
    function onDeath(cid, corpse, deathList)
        if getPlayerStorageValue(cid, isIN) == 1 then
            I = 0        
            for i = 42300, 42329 do
                if getPlayerStorageValue(cid, i) == 1 then
                    I = i
                end
            end
            GlobalStor = I - ArenaAdding[myArenaLevelIs(cid).LV]
            setGlobalStorageValue(GlobalStor, 0)
            setPlayerStorageValue(cid, isIN, 0)
            if isCreature(getPlayerStorageValue(cid, MonStor)) then
                doRemoveCreature(getPlayerStorageValue(cid, MonStor))
            end
        end
        return true
    end
]]></event> 

        <event type="kill" name="ArenaKill" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onKill(cid, target, lastHit)
    if getPlayerStorageValue(cid, isIN) == 1 then
        local Room = getArenaMonsterIdByName(getCreatureName(target))
        if Room ~= 0 then
            setPlayerStorageValue(cid, Room, 1)
            doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, Cancel[8])
        end
       end
        return true
end]]></event>

        <action fromaid="42357" toaid="42386" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onUse(cid, item, fromPosition, itemEx, toPosition)
    local myMove = getDirectionMove(cid, fromPosition)

    if myMove == nil then

        return FALSE

    end

    local Reward = Rewards[item.actionid]

    if Reward then

        if getPlayerStorageValue(cid, Reward.Stor) ~= 1 then

            local reward = nil

            if Reward.Cont ~= nil then

                reward = doCreateItemEx(Reward.Cont, 1)

                for i = 1, #Reward.items do

                    doAddContainerItem(reward, Reward.items[i], Reward.count[i])

                end

            else

                reward = doCreateItemEx(Reward.item, 1)

            end

            if reward ~= nil then

                if doPlayerAddItemEx(cid, reward, FALSE) == RETURNVALUE_NOERROR then

                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'You have found a '..getItemNameById(getThing(reward).itemid)..'.')

                    setPlayerStorageValue(cid, Reward.Stor, 1)

                                addPlayerRep(cid, 5, TEXTCOLOR_LIGHTBLUE)

                else

                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3])

                end

            end

        else

            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4])

        end

    elseif RewardsDoors[item.actionid] then

        if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then

            doTransformItem(item.uid, OpenDoorsID)

            doMoveCreature(cid, myMove)

        else

            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5])

        end

    elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then

        doTransformItem(item.uid, OpenDoorsID)

        doMoveCreature(cid, myMove)

    else

        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1])
end

    return TRUE

end]]></action>

    <movevent type="StepIn" fromaid="42300" toaid="42380" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onStepIn(cid, item, position, fromPosition)
    local ArenaRoom = item.actionid

    if item.actionid == LeavePortals then

        LeaveArena(cid)

    elseif isInArray(GobletTiles, item.actionid) == TRUE then

        local gobletPos = getThingPos(item.uid)

        if getPlayerStorageValue(cid, item.actionid) ~= 1 then

            setPlayerStorageValue(cid, item.actionid, 1)

            local Goblet = doCreateItemEx(Goblets[item.actionid].Id, 1)

            doItemSetAttribute(Goblet, "description", ""..Goblets[item.actionid].txt.."\nAwarded to "..getCreatureName(cid)..".")

            gobletPos.y = gobletPos.y - 1

            doTileAddItemEx(gobletPos, Goblet)

        end

        doTransformItem(item.uid, item.itemid - 1)

    elseif isInArray(RoomsACT, ArenaRoom) == TRUE or ArenaRoom == 42300 then

        if Checking == FALSE then Checking = TRUE CheckRooms() end

        local myLevelArena = myArenaLevelIs(cid).LV

        if ArenaAdding[myLevelArena] then

            Mons = ArenaRoom + ArenaAdding[myLevelArena]

        end

        if getGlobalStorageValue(ArenaRoom) == 0 then

            if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

                if ArenaRoom == 42300 and getPlayerStorageValue(cid, talkNPC) == 1 then

                    setPlayerStorageValue(cid, talkNPC, 0)

                    setPlayerStorageValue(cid, isIN, 1)

                    P = 1

                elseif ArenaRoom ~= 42300 and getPlayerStorageValue(cid, isIN) == 1 then

                    P = 1

                else 

                    P = nil

                end        

                if P ~= nil then

                    local SpawnPos = getThingPos(ArenaRoom)

                    doTeleportThing(cid, SpawnPos, FALSE)

                    SpawnPos.x = SpawnPos.x - 1

                    SpawnPos.y = SpawnPos.y - 1

                    local Monster = doSummonCreature(arena_monsters[Mons], SpawnPos)

                    setGlobalStorageValue(ArenaRoom, cid)

                    setGlobalStorageValue(ArenaRoom - 1, 0)

                    setPlayerStorageValue(cid, TimeStor, os.time()+arenaRoomMaxTime)

                    setPlayerStorageValue(cid, MonStor, Monster)

                    setPlayerStorageValue(cid, myRoom, ArenaRoom)

                else

                    LeaveArena(cid)

                end

            else

                doTeleportThing(cid, fromPosition, TRUE)

                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[9])

            end

        else

            doTeleportThing(cid, fromPosition, TRUE)

            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, ""..getCreatureName(getGlobalStorageValue(cid, ArenaRoom)).." "..Cancel[10].."")

        end

    elseif ArenaRoom == 42310 then

        if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

            doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,""..Completed[1].." "..myArenaLevelIs(cid).LN.." "..Completed[2].."")

            setPlayerStorageValue(cid, myArenaLevel, getPlayerStorageValue(cid, myArenaLevel) + 1)

            setGlobalStorageValue(ArenaRoom - 1, 0)

            setPlayerStorageValue(cid, TimeStor, 0)

            setPlayerStorageValue(cid, isIN, 0)

            doTeleportThing(cid, RewardsRoom, TRUE)

        else

            doTeleportThing(cid, fromPosition, TRUE)

            doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_ORANGE,'Najpierw zabij potwora!')

        end

    end

    return TRUE

end]]></movevent>

    <movevent type="StepOut" fromaid="42357" toaid="42387" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onStepOut(cid, item, position, fromPosition)

    if item.actionid == DoorsActID or RewardsDoors[item.actionid] then

        doTransformItem(item.uid, item.itemid - 2)

    elseif isInArray(GobletTiles, item.actionid) == TRUE then

        doTransformItem(item.uid, item.itemid + 1)
        end

    return TRUE

end]]></movevent>

</mod>

Thank you.
 
Question? If I may, what are they supposed to do?

You did not explain the purpose of this script and yeah I could just read it but that would take much more time...
 
Oh, sorry, you are supposed to get teleported to the other side of the door after you pay the NPC the arena fee,
like a svargrond arena door is supposed to do. :)
 
Last edited:
Okay I think I have the issue, but not possitive, My guess is that you're using an acual locked door which works on 2 ids rather than 3 like regular doors
Changing code could cause bugs for other things unless you code in the actual door ids but best would be to just change and make sure that all the doors are one or the other.

if the door is a locked one change this
LUA:
  if item.actionid == DoorsActID or RewardsDoors[item.actionid] then
 
        doTransformItem(item.uid, item.itemid - 2)
to
LUA:
  if item.actionid == DoorsActID or RewardsDoors[item.actionid] then
 
        doTransformItem(item.uid, item.itemid - 1)
if you want to use all regular doors leave that line and just change the doors
if your door system is properly working then no matter what door you use if there is an action id it will not open unless there is a key or a script for it
 
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