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Modify Reward script

Guerra

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Joined
May 1, 2018
Messages
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Location
Natal/RN - Brasil
Hello guys,

I would like to ask for help to modify a script of mine. My system is simple, but it has some peculiarities. It is a normal quest reward, but the name of the quester is recorded on the item.

What I would like to do:

1º add to the script the option to choose whether the prize the player will receive is item, outfit, mount or experience.
2º and that I can choose different prizes for each vocation of my server.

Below I will post the script that I use, so if anyone can help me modify it I appreciate it very much.

Lua:
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local queststatus = player:getStorageValue(30049)
    if queststatus == -1 then
        player:sendTextMessage(MESSAGE_INFO_DESCR, "Parabens, voce achou um tesouro.")
        local quest = player:addItem(31432, 1)
        quest:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, "Esse item foi obtido por "..player:getName()..".")
        player:setStorageValue(30049, 1)   
    else
        player:sendTextMessage(MESSAGE_INFO_DESCR, "Voce ja pegou seu premio.")
    end
    return true
end
 
How do you want the player to choose the reward? Via multiple chests (Like Annihilator does)?
I assume the only difference between vocations will be the item chosen and mount, experience or outfit will be the same for all, is that right?
 
How do you want the player to choose the reward? Via multiple chests (Like Annihilator does)?
I assume the only difference between vocations will be the item chosen and mount, experience or outfit will be the same for all, is that right?
my server has several classes. So that I don't have to make several chests, I would like to centralize everything in one code, you know? to be able to choose between various types of prizes (outfits, mounts, items, experience, etc.). In addition to being able to choose what each vocation will receive and the items received have the name of the player who completed the quest in his description. Like the code I posted above.

Obs: the topic below gives an initial idea of what it would be like, but with the difference of being able to choose what each class would receive and the items come with the name engraved in the description.
 
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