You have to make them yourself for the time being.
Allright :/ Anyway, do you know how to solve the "talking signs" for 9.6? The "doSendAnimatedText function doesnt exist anymore.
Use doPlayerSay with TALKTYPE_MONSTER(_SAY), because as you mentioned doSendAnimatedText isnt supported any longer.
local config = {
positions = {
["Hunting"] = { x = 995, y = 996, z = 7 },
["Quests"] = { x = 995, y = 997, z = 7 },
["Zombie"] = { x = 996, y = 995, z = 6 },
["Trainers"] = { x = 995, y = 998, z = 7 },
["Football"] = { x = 998, y = 995, z = 6 },
["Temple"] = { x = 989, y = 1373, z = 7 },
["Shops"] = { x = 1004, y = 995, z = 7 },
},
effects = {
CONST_ME_FIREWORK_BLUE,
},
colors = {
TEXTCOLOR_RED,
}
}
function onThink(cid, interval, lastExecution)
for text, pos in pairs(config.positions) do
doSendMagicEffect(pos, config.effects[math.random(1, #config.effects)])
doSendAnimatedText(pos, text, config.colors[math.random(1, #config.colors)])
end
return LUA_NO_ERROR
end
Oh, can you edit that for me? I didnt make it work.
LUA:local config = { positions = { ["Hunting"] = { x = 995, y = 996, z = 7 }, ["Quests"] = { x = 995, y = 997, z = 7 }, ["Zombie"] = { x = 996, y = 995, z = 6 }, ["Trainers"] = { x = 995, y = 998, z = 7 }, ["Football"] = { x = 998, y = 995, z = 6 }, ["Temple"] = { x = 989, y = 1373, z = 7 }, ["Shops"] = { x = 1004, y = 995, z = 7 }, }, effects = { CONST_ME_FIREWORK_BLUE, }, colors = { TEXTCOLOR_RED, } } function onThink(cid, interval, lastExecution) for text, pos in pairs(config.positions) do doSendMagicEffect(pos, config.effects[math.random(1, #config.effects)]) doSendAnimatedText(pos, text, config.colors[math.random(1, #config.colors)]) end return LUA_NO_ERROR end
thanks
doCreatureSay(cid, text, TALKTYPE_ORANGE_1)
You really should have made the effort to fix this yourself rather than asking people to do it for you. Especially when the solution is quite easy. As far as I can tell, you simply replace doSendAnimatedText with doCreatureSay. That should fix your problem.
P.S. Make sure you put the right parameters in.
Code:doCreatureSay(cid, text, TALKTYPE_ORANGE_1)
You can change talktype orange 1 to different things. Just look in global.lua to see the different types.