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Monster AI

Polperia

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Apr 10, 2011
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Location
Spain
Hello otlanders.

I dont know if that topyc has been discussed or not before.

Well, my question is quite simple:

How does Cipsoft manage the monster AI? Is it based in client side or its just server side?

If its client side, do they just calculate the path to the target and sends a request to the server to validate if the path calculate is valid?

If its server side, how do they deal with CPU usage when doing lot of pathfinding calculations? Do they use multi threading?

I ask from 0 knowledge just because I have an online game based in Tibia but not using any CIpSoft files.
Thank you if read till here.

If the question was quite stupid, i'm sorry, just looking for some help on this topyc! :D

Edit 1:

My game actually checks if the monster and players are in a proper range, same world, not in protection zone.
 
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