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TFS 0.X Monster attack

Never worked on it. First thing I see in code that may affect it is:
It resets spells timer for monster every time you jump down. Maybe it needs to count at least to spell interval:
XML:
<attack name="fire" interval="2000" chance="17" range="7" radius="4" target="1" min="-60" max="-180">
ex. 2 seconds (2000) to cast first spell attack.

You can try to remove line attackTicks = 0; from Monster::onTargetDisappear(bool) and check, if it helps.
 
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