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Monster contribution

Yngwie

Member
Joined
May 16, 2008
Messages
155
Reaction score
14
Time comes when every man has to contribute something too the community, as Cipsofts NPCs were released earlier, something which I somewhat disliked as ALL of the npcs was released.

I'll go ahead and release a single monster from the cipsoft files.

Code:
RaceNumber    = 34
Name          = "Dragon"
Article       = "a dragon"
Outfit        = (34, 0-0-0-0)
Corpse        = 2844
Experience    = 700
SummonCost    = 0
FleeThreshold = 2500
Attack        = 42
Defend        = 38
Armor         = 25
Poison        = 0
LoseTarget    = 10
Strategy      = (70, 10, 10, 10)

Flags         = {KickBoxes,
                 KickCreatures,
                 SeeInvisible,
                 Unpushable,
                 NoSummon,
                 NoIllusion,
                 NoConvince,
                 NoBurning,
                 NoPoison,
                 NoEnergy,
                 NoLifeDrain,
                 NoParalyze}

Skills        = {(HitPoints, 1000, 0, 1000, 0, 0, 0),
                 (GoStrength, 150, 0, 150, 0, 0, 0),
                 (CarryStrength, 5000, 0, 5000, 0, 0, 0),
                 (FistFighting, 55, 55, 55, 50, 1000, 5)}

Spells        = {Actor (13) -> Healing (45, 11) : 12,
                 Victim (7, 0, 0) -> Damage (512, 450, 150) : 8,
                 Origin (4, 21) -> Damage (512, 250, 100) : 17,
                 Origin (4, 10) -> Strength (2, -70, 20, 6) : 18,
                 Destination (7, 4, 6, 4) -> Damage (4, 80, 25) : 3, - GFB
                 Angle (3, 8, 4) -> Damage (8, 130, 30) : 7}

Inventory     = {(2413, 1, 200),
                 (2546, 10, 80),
                 (2455, 1, 100),
                 (2387, 1, 10),
                 (2672, 1, 450),
                 (2434, 1, 5),
                 (2516, 1, 3),
                 (2148, 1, 800),
                 (2148, 1, 500),
                 (2177, 1, 1),
                 (2397, 1, 40),
                 (2398, 1, 200),
                 (2647, 1, 20),
                 (2409, 1, 5),
                 (2406, 1, 250),
                 (2145, 1, 4),
                 (2457, 1, 30),
                 (2509, 1, 150),
                 (2187, 1, 10),}

Talk          = {"#Y GROOAAARRR!",
                 "#Y FCHHHHH!"}
 
Last edited:
Crap, thought atleast someone would reply somethin like "Wow! Thanks cipsofts monsters are amazing"
 
Someone might be thankful if you contribute all of them.
 
It's a waste too contribute all of them, as Cipsoft uses completely different systems for damage and such, also it's a several years old version of the monsters.

I just contributed one monster which had most kinds of functions, thus players could learn how monsters works, not for using.
 
Why don't you release a newer version?
Besides, where'd you get these?
 
Destination (7, 4, 6, 4) -> Damage (4, 80, 25) : 3, - GFB
Does it mean the damage is 25-80 with 3% chance or there is a different formula?
 
Destination (7, 4, 6, 4) -> Damage (4, 80, 25) : 3, - GFB
Does it mean the damage is 25-80 with 3% chance or there is a different formula?
I agree.

4 is the effect, 80 is max damage, 25 is minimum damage, 3 is chance
 
I agree.

4 is the effect, 80 is max damage, 25 is minimum damage, 3 is chance
So it means all of the distributions like othire, legacy, nostalrius etc. have it wrong, haha! Thank you. I am going to update all of my monsters for my 7.4 server now. Thank you very much! Anyways in 7.4 monsters could hit combos, like melee + gfb at the same time, or energy wave + gfb, so it's gonna be hard even if I change the dmg.
 
So it means all of the distributions like othire, legacy, nostalrius etc. have it wrong, haha! Thank you. I am going to update all of my monsters for my 7.4 server now. Thank you very much! Anyways in 7.4 monsters could hit combos, like melee + gfb at the same time, or energy wave + gfb, so it's gonna be hard even if I change the dmg.
lol, well there's no way to know if that's right or not.
It's just my best educated guess based on the single file in front of me here in this thread
 
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